Motorola edge hard reset
Timeloops
2018.05.28 04:00 Areign Timeloops
A place to discuss and discover 'Groundhog Day' style stories. Note: This is for stories where the time loop and its exploitation take center stage (see wiki or sidebar for a list of timeloop stories)
2023.05.30 19:14 donutkirby [QCrit] Adult Fantasy - THE GOLDEN KINGDOM (179k, 1st attempt)
(Hello PubTips ! This isn't the first version of my query letter, but it's the first one I've posted to this subreddit. I've glanced at other posts on this sub and I already have some idea of what I could change, but I'm putting it out exactly as it currently is so I can get the most accurate feedback.) --
Hello [publisher],
I’m writing to seek representation for my 179,000-word debut epic fantasy novel,
The Golden Kingdom, which has been revised with the aid of a professional editor. It is the first installment in the five-book saga Indigo Arbiter.
In the land of Altinala, the fates of travelling guildsmen, assassins, a national hero, and a princess collide through battles of men and monsters, political warfare, and conflicts that shake the once-eternal kingdom to its very core.
For hundreds of years, Altinala has stood at the heart of the Hetran continent. Founded in the aftermath of a terrible war, it serves as a beacon of strength and prosperity for not only its citizens, but the countless dreamers who seek to live within the kingdom’s walls, where all their wildest ambitions can come true.
Among these hopefuls are a trio of friends: Val, a reclusive but empathetic girl; Elie, a talented dancer seeking fame and fortune; and Arthur, an idealistic boy who admires the heroes of eras past. Though their desires are vastly different in scope, they all place their hopes on Altinala.
But trouble is brewing in the so-called “Golden Kingdom.” The High Chancellor governs the land with an iron fist, while murderous vigilantes prowl the streets at night. And as rumours of rebellion spread, a disgraced princess plots an uprising of her own. When Val, Arthur, and Elie find themselves dragged into the coming storm, they must decide whether to be Altinala’s champions … or agents of its destruction.
I am a Chinese Canadian law student with a lifelong passion for writing. I am particularly drawn to fantasy stories with intricate plots, large casts of complex characters, LGBTQ+ representation, and a willingness to be unique within the genre. My book would likely be enjoyed by fans of George R.R. Martin’s A Song of Ice and Fire, Brandon Sanderson’s The Stormlight Archive, and James S.A. Corey’s The Expanse, all of which are among my biggest inspirations. In addition, my writing style is influenced by Japanese anime like
Fullmetal Alchemist and
Attack on Titan, as well as story-rich video games such as
Final Fantasy VII and the
Trails in the Sky franchise.
Besides
The Golden Kingdom, I have completed initial drafts of the second and third books of the Indigo Arbiter saga and am currently working on the fourth book.
Thank you for taking the time to read my query and consider my work. I look forward to hearing from you.
Sincerely,
[name]
--
First 300 words:
Val rested under the magnolia tree, all alone in her beautiful world.
She felt a kindred connection to the tree, a brief hike away from the little shack she called home. They were fellow recluses, living isolated from their brethren in Citra Village, which itself stood alone on the southern edge of the Hetran continent.
Val closed her eyes, relishing the hot breeze as it washed over her. Summer had come and gone, but its final vestiges of warmth still lingered. They wouldn’t last much longer, and she didn’t intend to waste the time she had left. She was going to make the most of every moment by doing what she did best
— loafing around in her favourite black dress and large pointy hat, just letting the hours pass.
The autumn sun shone brightly, and tiny cloud puffs drifted over the formless blue sky. Enraptured by the tranquility, Val sighed, leaning back against her tree. Another thing she liked about the magnolia tree was that it bore no fruit, meaning that on most days, nobody ever came to bother it
— or her.
Unfortunately for Val, today was not one of those days.
“Val? Hey, Val?” That was Elie’s voice. Val heard her fingersnaps. “Helloooo? Did you hear what we just said?”
“No.” Groaning, Val opened her eyes and glanced at her two friends, who stood directly in front of her. “It was … something about a puppy, right?”
“A
dirgehound, Val!” Arthur Steelmettle exclaimed, his amber eyes widening even more than usual. He was a tanned young man with a muscular build, ginger hair, and a somewhat rugged face that made him look more intimidating than he really was. “The hunters spotted one lurking near the village. They haven’t been seen anywhere near Citra in years, but now one’s so close! A
dirge-hound!” He spoke the word again, as if the word could be split in half if he tried hard enough.
--
Thanks for any feedback! I intend to make the most of this sub's help, for this first book as well as the others I've written and will continue to write.
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2023.05.30 19:12 Sailing_Grey_Rabbit Withdrawal tips please help
Hello everyone
I am in a clinic withdrawing off Oxy (my first day off since October), I'm prescribed 40mg a day so that's my staple unless I need an extra push after the effects wear off, because I use it to combat my non stop chronic pain. I have widespread Fibromyalgia and ME/CFS, and super unwell so I have been in bed for over a month until I came here. I can't do anything physical like exercise or showering. I had to buy a shower chair because showers are too hard for me now and I'm only 28. I'm at the high care facility of a mental health clinic (I'm too weak/disabled to be in the general unit with a daily schedule of therapies etc), and I'm here for my depression and to do Ketamine therapy (which I've done before but didn't work, and trying again, also to try and reset my opiate receptors this time), and you can't be on opiates while doing it so I had to go off them.
So been withdrawing the whole day and it has sucked. My stomach is so fucked. I can't just take my own meds that I want to take and have the freedom like I do at home to take whatever I need to combat withdrawals, I'm under constant supervision and authority here. Everything has to be run by the nurses and god this place is pissing me the fuck off. Just got given 2mg suboxine, going on another 4mg soon. Hopefully I won't feel as terrible later but any tips to deal with withdrawals will help 🙏🏻 please and thank you.
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2023.05.30 19:12 ILearnedSoMuchToday Can't figure out how to start IBR matches.
Xbox One S, tried everything in the Play menu.
Clicked the "L" stick in but that just makes the normal PubG confirm click sound and does nothing of interest on the screen. Even tried hard resetting the Xbox.
Any help will go a long way, Google didn't provide any good results.
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2023.05.30 19:11 AJ_ShadowBlade Bungie, the playerbase needs an update on dev-established content expectations. It doesn't feel good when there's more/increased monetization yet missing expected content.
Let me start off by saying that I completely understand and support the existence of D2's monetezation and Eververse; the community wants to support the game's growth and the hard workers behind it that pour heart and hours into it.
But for the money that goes in, in some parts of the main game (not seasons, they are and continue to be good) it's not feeling like we're getting a consistent rollout of promised updated content.
For example:
1) Former Game director Luke Smith said we'd be getting both a NEW Playlist armor set and a NEW Trials armor set every year, but this is the first year we've gotten neither during the expansion drop or the season after. Has these plans CHANGED or is it just delayed? If delayed, when can we expect to see it going forward each year.
2) Current Game Director Joe Blackburn said long ago that Gambit had some big changes in the oven being tested alongside Crucible getting a more consistent rollout of new maps and modes hopefully at Lightfall and every expansion beyond; and yet NOTHING was said about Gambit in Blackburn's previous State of the Game and while Crucible has been doing great with sandbox and matchmaking innovations, it is still yet to meet that bar that Blackburn set out to establish.
3) Regarding the Strikes playlist, ik that Bungie has been keeping Battleground missions to keep it vitalized, but they've also been rolling out new Strikes. In WQ, they rolled out 2 new strikes at launch. In BL, we got Glassway at launch, Proving Grounds in S13, and 3 reprised D1 Strikes. But here w/ LF, we only got the one new strike on Neomuna. Ig for here, I just wanna know if this is what should be expected going forward.
Ik that rising costs is something that no company can avoid forever, as we've seen with Lightfall being the most expensive expansion to buy be it standardor deluxe. But it doesn't feel good to be paying more into something you love but not getting the same amount of content quantity wise year to year.
Ultimately it would be good will if the devs could provide any insight, or at least another update, that resets expectations of what the community can expect to be delivered to the core game year after year. Whether that's all in one expansion drop or over the course of the year, we just need some more transparency from Bungie; and to be respectful about it to them. It doesn't matter if it's something exciting or the ugly truth, we need to hear more from Bungie and be civil about it. Speaking for myself as a dedicated player, some more transparency goes a LONG WAY and it's part of why I've stuck with Bungie for so long.
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2023.05.30 19:10 aetherlore Anyone else have to do a full (10 sec) reset if you disconnect and reconnect phone while car is running?
iPhone 12 Pro Max. 2020 GTI S.
Initial start up and connection to car play works fine. Unplugging the phone and turning the car off then turning the car back on and plugging back in works fine. It’s only unplugging the phone and plugging it back in while the car is running that always breaks Car Play. It will not recognize that the phone has been plugged back in unless a hard reset is done.
This is repeatable and consistent.
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2023.05.30 19:09 DeeLit3 Beginner Storyteller starts making targeted homebrews over a player getting lucky
Names have been changed to maintain anonymity. Also, my bad if the formatting is off, I don't really post on Reddit all that much, but I really needed to get this particular story off my chest.
So over a year ago, I met some people in a VTM 20th Anniversary game, which eventually fizzled out due to some stuff that's not super relevant right now. But long story short, a group they had been longtime players in had recently hit the reset button on their game and a campaign that had been going on for about three years, mostly due to losing one of their two Storytellers.
I was invited to join in this new game, as one of the previous players had stepped up to be one of the Co-STs for the game, their names were Mark and John, with John being ten years older than I am and having a huge amount of RPG experience under his belt. Mark eventually started flying solo in the ST seat due to some Storyteller burnout with John eventually hopping into a player's seat. Mark was a first-timer when it came to Storytelling, and to this day you can very much see it, but we've all been there to help him along the way, since most of the players have done more than a few rounds in the ST seat.
When I joined, there were a few things they did differently to other games I have previously been a part of, mostly these were limited to a few homebrews as well as stuff to make use of the flexibility of two STs. A hallmark of their previous game was sending in emailed 'Downtime Actions' which continued in this game, but if not used, would often mean consequences. Such as being down seven blood points (RAW you need to spend one to rise every evening) if an action wasn't used to feed. Another hallmark was the Storytellers handling stuff like side scenes in different voice channels during game time. One ST could go off with a small group in-session to have a private convo and another would keep the main scene going with usually zero issue. At first, it was jarring to me because firstly I'm used to not having to write so much on the weekly with the Downtime Actions stuff, and secondly, I didn't enjoy the abnormal amount of secrecy at the table. Both of which I kinda grew to not mind, because the side scenes wouldn't really disrupt the momentum of the game, but I still do find it a tiny bit odd, cause it felt like we weren't trusted to not metagame.
However, when John stepped down, these hallmarks didn't really go away. Mark still tried to maintain the workload of two people with Downtimes between five players as well as balancing side scenes, despite us as a group wanting to move away from all the secrecy. But these would often leave the game dead in the water mid-session and disrupt the momentum of a Court assembling or a social event happening in-game since 90% of this game was very politically focussed. And Mark was still trying to juggle two scenes at once. Since it would be him chatting with one or two players and the rest of us just sitting in silence for upwards of five minutes at a time. At first, it didn't really matter too much to us as players, since we were sorta just vibing with it, and we were under the impression John would come back to the ST seat eventually.
For a while, we were very much fine with it. But often the conversations with the ST or an NPC would drag on, or he'd spend ages trying to type out what was basically an essay in DMs at the start of a session. It kinda wore on my patience quite a bit, because, for one, it felt a little distrustful of us as players and our ability to adhere to general table etiquette, such as not metagaming. I understand wanting to be secretive in VTM, because the system encourages backstabbing and whatnot. And two, it started to get very tiresome after a while because, due to timezones, I would often have to wake up at like 3am to make it on time to games, since I'm over in Australia and the group is mostly over in Europe. So I'd wake up, and sit in a session where I would basically be doing nothing but fighting off drowsiness whenever the ST left with another player. Especially when the side scenes began to grow more and more frequent and tended to grow longer. At one point, an entire action sequence played out off screen for most of us players, so we had no damn clue out of game what was happening
Along with the side scene shenanigans as well as the Downtime Action emails, we have another homebrew that makes 10s count as two successes and skill specialties grant an extra die. Eventually, stuff came to a head with this particular rule which ended up being the nail in the coffin for my run in Mark's game. Mark started growing more and more frustrated as the game went on due to us getting lucky on dice rolls, and us having pretty sizeable dice pools because we'd earned a pretty huge amount of exp over the course of the game. Most notably, his aggression went towards a player named Nikola, who was essentially dubbed a 'problem player' and was called out for being a min-maxer by Mark. His character at the time was a Nagaraja necromancer, pretending to be a Malkavian.
There were multiple DMs that were exchanged via Discord to Nikola by Mark about his character being overpowered because he'd gotten a lucky shot on a boss fight that had been set up, or Mark hadn't accounted for a power like Telepathy being used in a murder investigation. Snide comments were made out of game about Nikola using a ritual to solve every problem, which really drove me up the wall as a player. For the most part, it just didn't sit right with me hearing Nikola just get absolutely dragged behind his back by Mark. But Nikola had barely done anything to optimize dice pools, for one, he'd dumped most of his experience points into necromancy.
Mind you, most Necromancy in VTM is not only horrendously costly but nine times out of ten it had a very specific niche regarding dead stuff and ghosts, this specific instance being limited to wraiths which were incredibly hard to encounter in the wild. Nikola's character took a bunch of levels in the Vitreous Path, having a total of one ability that directly did damage to anything. A lot of the rituals he had were incredibly situational, with him even having to work with Mark to homebrew in rituals from other editions, as well as copying some things from Thaumaturgy just to make it the slightest bit viable. All of this was stuff Mark okayed and said yes to. At any point, he could've pulled the plug.
There were often times were Nikola would wake up to rants from Mark, which would either be walls of text in DM's or a mashup of voice messages and texts, and Nikola would also have to sit through the shade that was thrown in-game at the playecharacter. This was after he would stonewall Nikola in furthering a plotline, by either forcing him to roll dice for a menial task like jumping out a window, or by even introducing Mages and Fey and trying to screw his character with death magic. Nikola isn't a very confrontational person, and let a lot of this slide since this was basically Mark's second proper game of VTM.
This entire ordeal sent Mark down a path of trying to reinvent how we rolled dice, as well as nerf/alter several discipline powers despite them being costly as hell to use in the right circumstances or incredibly niche. All because one player had been getting lucky and Mark hadn't accounted for powers such as Auspex being good for investigating crime scenes and its particular power of telepathy being quite strong at getting info from mortals. One of the main homebrews I was vehemently against was solely because Mark's reasoning behind it was "you all roll too well" or something along the lines of us not botching for a good amount of sessions. In spite of the fact that several players had been on a very unlucky streak for the past few sessions. The rules we used up to that point are just the RAW ones from the corebook, with 1's cancelling out successes, and if you roll more 1's than what's considered a success, it's just a failure. A botch only occurs when you have no successes and any amount of 1's were rolled. This with our other homebrews apparently made us roll too well, with us at the time having 10's always count as two successes and specialties adding a bonus die to our roll.
Mark's homebrew was to change the RAW stuff to try and nerf the double tens homebrew rather than simply going back to RAW. His changes were as follows: If we go below zero successes with 1's it's a botch, even if successes were rolled. The severity of a botch would change depending on how many 1's were rolled. A lot of powers and dice rolls in this game have a lot of bad consequences if we botch already, with some aura reading/emotion focussed powers straight up knocking out a character for an entire scene on a botch. Which could be anywhere up to an hour of in-game time, or quite literally the next 'scene'. I honestly just didn't see the point of increasing the chances of stuff like that happening, especially when it has the potential to just flat-out stop a player from doing anything whatsoever
Many of us suggested going back to the RAW rules for specialties, as 10's only counted as two successes when a specialty was present, but this was ignored, and he started shoehorning in extra maths for other suggestions that confused the hell out of our less numbers focussed players. His other homebrews were very much specifically targeted, as he had tried to nerf Telepathy limiting it only to surface thoughts, no matter how many successes were rolled on the dice as well as changing how the entire Celerity discipline worked. Trying to add a huge amount of limitations to what could and could not be done using a celerity action. The only player that had used the Telepathy power even somewhat often was Nikola, as 90% of the players either didn't bother having Auspex or weren't high enough level to use Telepathy.
This all sort of came to a head during a sit down to discuss the homebrews, where practically nobody could agree on a suitable dice rolling mechanic, with Mark once again, barely even acknowledging my suggestion of just ditching the double 10's homebrew altogether. The energy in the voice channel was tense as hell, with Mark backpedalling on his reasoning for the botch changes. It went from him feeling like we roll too well, to him not feeling enough interesting storytelling was occurring with the current dice-rolling system. John ended up poking his head in and very specifically asked Mark why he felt the need to increase the chance of botches and ended the comment with something along the lines of "Isn't it your job to make failures interesting as an ST?". John also bringing up the fact that we all usually tend to roll for things our characters are good at. Everyone has a niche and to an extent, our characters are built to fill that niche.
Most of that discussion went in one ear and out the other because it was a lot of arguing and going in circles, and in the end, we stuck a pin in the dice rolling system because no one agreed. And i was too exhausted to pay attention because I'd only gotten back home from work an hour or so before the discussion started. This took about three hours to resolve, by which time it was 5am for me and I was incredibly mentally exhausted listening to grown adults being unable to settle on rules for a plethora of their own reasons.
A few days after, I left the game, sending a message to the ST that getting up early/staying up late after work was way too exhausting to do every week when we basically do nothing in game, and I didn't like that a lot of the homebrews felt targeted and very adversarial towards us as players. I reminded Mark that it wasn't anything personal. But his response was mostly sweet, but he tried to shift the blame onto Nikola who allegedly expressed a need for these changes and didn't even bother to acknowledge the fact that I mentioned how I was feeling about the game itself. Mark essentially tried to make an adjustment and re-invent how VTM dice rolling works, which honestly wasn't really called for by anyone but him, and then tried to pawn it off and make it another player's fault.
I'm kinda sad this ended like it did, mostly because I did enjoy vibing with the players, and I really loved my character. I consider many of the people at the table pretty close friends, and I feel like my thoughts and feelings may have burned some bridges. But the game was essentially taking a nose dive, and I didn't want to waste my early mornings/late nights feeling like we were basically doing nothing when I could be getting some much needed sleep.
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2023.05.30 19:07 masterclassfx Mavic 3 Pro black screen issue
| How do I fix this black screen? Mavic 3 Pro Flew about 5 times. No damage. Perfectly taken care of. As I tried to fly yesterday I noticed this and wouldn’t let me fly… No SD card is inserted. Everything is calibrated. RC Remote has been factory reset Drone wouldn’t connect to my PC for DJI Assistant Can’t tap on any of the camera options on-screen. Everything is N/A Is there a way to hard rest the drone itself? submitted by masterclassfx to djimavic [link] [comments] |
2023.05.30 19:06 masterclassfx How do I fix this black screen? Mavic 3 Pro
| Flew about 5 times. No damage. Perfectly taken care of. As I tried to fly yesterday I noticed this and wouldn’t let me fly… No SD card is inserted. Everything is calibrated. RC Remote has been factory reset Drone wouldn’t connect to my PC for DJI Assistant Can’t tap on any of the camera options on-screen. Everything is N/A Is there a way to hard rest the drone itself? submitted by masterclassfx to dji [link] [comments] |
2023.05.30 19:05 MjolnirPants Sookie and the Tricky Dick
"Okay," Sookie called out. "That's a wrap!"
A ragged cheer went up from the cast and crew. Deacon walked around, clapping his hands and cheering loudly, making sure everyone else was cheering, too. Sookie walked over to her chair and sank into it, her feet throbbing in time to the cheering people around her. She smiled at anyone who caught her eye and just relaxed.
This was the end of a grueling, forty-five day shooting schedule that had been supposed to be ten hour days, but had ended up being more like thirteen to eighteen hour days for her. They weren't done filming the season. Far from it, in fact. But these were the worst shots, and the cast and crew involved had all agreed to push through hard until it was done. After this, they had about two more months of shooting on a more normal schedule, and then editing could begin.
Deacon, despite his enthusiasm for the end of the push, had not had to attend most of the shots they got, and had instead, been spending 'quality' time with a couple of local groupies and the White Lady. Sookie didn't begrudge him this, of course. She worried a little about the amount of booger sugar going up his nose at times, but his agent had repeatedly assured her that he was using far more often during shoots than during his off time.
Besides, it was only fitting that the star of the show should enjoy the fruits of his fame. Sookie herself had picked up a bisexual couple a week or two ago, when they had a shoot end 'early' (at nine PM) and the next's day's shoot wasn't scheduled to begin until eight AM. She had left set almost immediately and headed to a local gay bar, where someone had recognized her from her OnlyFans days and insisted upon introducing his boyfriend.
She sighed, remembering the sensation of two well-endowed men thrusting into her, and how she'd simply melted when the one behind her leaned forward and around to kiss the other. Bi men were
soooo hawt...
She promised herself she'd try to find another bisexual 'gay' couple, now that she had the time.
Deacon had finally got everyone sufficiently enthusiastic -which was a credit to his charisma, really, as everybody was exhausted- and came over to sit next to her in his own chair.
"I am
so ready for a couple weeks off," he said.
"It's one week," Sookie reminded him. "And then you need to be ready for the fight scenes. Have you been working with your choreographer?"
"I haven't really had the time..." Deacon whined, causing Sookie to sigh.
"Deek," she said, sitting up in her chair and turning to face him. "You haven't needed to be on set for the past two weeks. You've been coming to, in your own words, 'help keep morale up'. And while I do appreciate your efforts in that regards, it is
far more important for you to be ready to shoot your fight scenes in a week. I'm serious here. You need to get with your choreographer and get your moves nailed down tight. We don't have time to push those shoots back any further."
Deacon held up his hands in surrender. "I'll be down at the dojo tomorrow, I swear."
"Tomorrow morning," Sookie insisted.
"Tomorrow morning," Deacon agreed. "In fact, I'm going to get the playbook and go over it tonight, to try to get a head start."
Sookie smiled and patted him on the knee as she rose. She didn't want to be here anymore. The PAs and crew could finish cleaning everything up so the teardown crews could get started tomorrow.
She found her personal assistant and instructed her to make sure everyone knew to do their own breakdowns, then left. Filming on set had certain advantages, including the fact that she was within walking distance of her hotel.
The security guard that Julie had insisted she maintain since that incident a few years ago with the psycho stan peeled herself off the wall she'd been holding up and fell into step behind her. Sookie wouldn't have minded so much, except Julie had carefully picked married, monogamous men and women to fill her security schedule with, to avoid any 'conflicts of interest'.
This gal, Linda Gottlieb, was probably the worst of all. She had a girlfriend
and a boyfriend, and yet refused to sleep with anyone else. On top of that, she was as slender as Sookie, flat chested (which Sookie found to be a major turn on) and hard as a rock, with veiny arms and shoulders and even a few visible on her belly.
Sookie was a woman of many tastes, but skinny girls with visible veins and no tits were one of her more notable favorites, and so Linda's categorical refusal to so much as let Sookie slip a hand down her pants was grating.
Linda wasn't wearing a uniform. She wore a tight tank top and a loose flannel with the sleeves rolled up and the front unbuttoned over a pair of blue jeans and hiking boots. Sookie knew she had a gun on her somewhere, but couldn't speculate as to where.
Well, that's not true. Sookie imagined the handle sticking of her ass, riding up between the cheeks of that ass that all flat-chested women seemed to have that was categorically unfair to better-if-still-modestly endowed women like Sookie. She slowed down to get a peek at it.
"Looking at my ass again?" Linda asked.
"Yes," Sookie said. "I was wondering if you keep your gun there. The handle could fit between those cheeks and nobody would be the wiser."
Linda laughed and lifted her flannel to show a handgun tucked into her belt on her hip. "Sorry to disappoint," she said. "But I kinda need to keep it where I could easily get at it."
Sookie sighed, her pleasant illusion ruined.
They turned left out of the studio gates and walked up the road. Despite the presence of the studio, this was kind of a rough area, so Sookie appreciated having some security as she made the walk. Not that she couldn't handle herself, but she'd learned the hard way that being taken by surprise left her as vulnerable as anyone.
They hadn't gotten more than a half a block before a ragged looking man approached them, reeking of booze and shit. His clothes were filthy and torn and he had a scraggly beard that ranged from a centimeter to three inches long, seemingly at random.
"Spare a dollar?" he asked.
"No," Linda said, stepping forward to catch his attention so Sookie could slip past.
"S'just a dollar, lady. I'll lick your pussy for it!" The man leered at Linda, who didn't blink or flinch, but rather gave him a hard shove back.
"Don't you fucking crowd me, talking shit like that," she said menacingly, taking another step forward to keep him off balance.
"Be respectful," she added with force. The man looked like he wanted to argue, but something in the way she looked or held herself made it clear to him that Linda was not to be trifled with. He stepped back until his back was to the wall of the building behind him and watched as Linda turned and caught back up to Sookie, who was watching the whole thing over her shoulder.
"Fucking Dykes!" the man shouted. "Suck my dick!"
"You'd think that at least one of them would figure out that being aggressive like that doesn't work," Sookie mused.
"It doesn't work on you or me, but that's because we know we could take his head off if he tried to get violent," Linda said. "Most women aren't fighters. They'll give him cash just to get him to stop harassing them."
"Fair enough," Sookie said.
This was a common occurrence. Almost every time Sookie walked to her hotel, at least one homeless person would try to panhandle her. Sometimes, if she had any cash, she'd give them some. Once in a blue moon, one would engender enough sympathy for a good payout, a hundred bucks or so. But most of the time, they struck her as entitled ruffians, living on the street thanks to their own bad decisions and trying to get by on other people's labor.
She knew that was an old-fashioned mindset. She knew a lot of these people would, if they got clean of whatever they were using, sort out their lives and take care of business. She knew that the DCM Group even had a charitable arm who straight up gave condos and large sums of money to many homeless people, who immediately used that gift to get back on their feet. She knew the stats, too.
But this particular area seemed to attract the sort of homeless people whom right-wing motards used as an archetype for all homeless people. Twice, someone from the crew had been assaulted, causing Sookie to declare that she and the stunt coordinator were the only ones allowed to walk to and from the studio.
"I wonder if they're actually even homeless," Linda said, her thoughts echoing Sookie's.
"Me too," Sookie said. "I mean, it's a very poor neighborhood, adjacent to a place where very wealthy people work. There's no rule that says you have to be homeless to panhandle."
Linda nodded. Sookie wondered idly if she'd been following her own logic, or seeking out a belief that made her feel better about judging the people here. She wasn't sure which, really.
The area they moved through got progressively nicer as they continued. They turned the last corner, with three blocks still to go when Sookie saw the next one.
This one was older. he only had about a week's worth of beard on his face, though Sookie could see that it was mostly gray. He wore similar clothes to the other one, the once-vibrant colors having long since faded towards a muted gray tone. His clothes, however, looked cleaner and the holes had all been neatly stitched. As they drew close, Sookie could read his sign.
Please helpLeave a dollar or take a resumeWill work for food Sure enough, he had a stack of resumes weighted down with a rock next to him. Sookie stopped, intrigued and bent down to retrieve one. She handed the man a folded ten dollar bill at the same time. A reward for creativity in his panhandling, she thought.
She looked at it. The man had a pair of enlistments in the Marine Corps at the top of his work experience. It was back in the early 2000s, and it mentioned Helmand Province, which Sookie recalled had been at the center of a lot of the fighting in Afghanistan.
The next few lines were security companies, starting with a high-end competitor to the Group, and then a long sequence of construction and day-labor work, ending on his current work, which was "Self Employed - Private Investigations". Below that, he had a string of qualifications, including armed security, close protection and bail enforcement.
"This is actually quite a good resume," Sookie told him. She glanced up at the top to get his name, Eric Stephens.
"I'll work," he said hopefully. "I can swing a hammer and do plumbing. I'll do a full day's work for lunch and dinner, or a hundred bucks, whichever you prefer."
Sookie handed the resume to Linda, who looked down at it.
"Ain't much different than mine," she said. "Oorah."
"Oorah," Eric muttered back, seemingly on pure instinct.
"So why are you out here, Eric?" Sookie asked. "Your resume says you're self-employed as a private eye."
Eric shrugged. Sookie noted the redness and swelling of his nose. "Work's been scarce," he said. "Been getting fewer jobs for the last few years. Fewer jobs means less money, less money means losing my office, not being able to afford nice clothes, which leads to fewer jobs."
Sookie looked a question at Linda, who shrugged. "We're always looking for investigators. It can be hard to recruit former cops, and those we do are often old enough not to stay on for more than a few years before retiring."
Sookie smiled and nodded, turning back to Eric. "You want an interview?"
"Hell yeah," he said with some enthusiasm. "As long as they don't mind me looking a little rough around the edges."
"Where do you live?" Sookie asked. Eric gestured around. "Lost my apartment last month," he said. Sookie pursed her lips and then nodded and held out a hand to him.
"Come on, Eric. I'm Sookie, and this is Linda. I'll make you a deal. I'll get you a nice outfit to wear and arrange an interview at the LA office tomorrow. I'll put you up on my couch for the night, too. That way, you can shower and shave and look presentable for it. What do you think?"
Eric took her hand and let her help him up. "Are you serious?" he asked. Sookie nodded.
"Holy crap, thank you, lady. Sookie, I mean. Thank you." His eyes began to get watery. "I don't... I don't even know what to say. That would be amazing."
Sookie smiled, her heart wrenching for the guy. She knew he had a drinking problem, but she also remembered all those people the Group's charities helped. Get someone on their feet, and there was a good chance they'd stay there.
"Do you have stuff to get?"
"I uh... I have a storage shed. It's paid up through the end of the year," he said. "My stuff is safe there, I just need to go get my toiletries."
"Don't worry about that," Sookie said, stepping to the edge of the sidewalk and waiting for the traffic to clear enough to cross the road. "We can stop by a drug store, too."
----
Sookie and Linda took Eric shopping and got him everything he needed. Which wasn't much, really. Sookie had a spare toothbrush, razors, shaving cream and cologne at her hotel room. It was all stuff she kept on hand to be the best slut she could be, and make her dishes du jour feel welcome. They bought him deodorant and an electric beard trimmer, and decided to take a pit stop at a hair and nails salon next to the pharmacy.
The girls there had cooed and gooed over Sookie and Linda helping this man out, and refused to accept any money for the trim he got. Unfortunately, they weren't set up to shave a man (all of the other clients inside were women), but Eric protested that he was perfectly capable of shaving himself, so it all worked out.
The next stop was, at Sookie's insistence, one of the ultra-high-end men's clothing stores near her hotel. Linda had protested that simply taking a car to Walmart would be good enough, but Sookie would have none of that.
"Linda, it's been over six years since I've seen a person in Walmart that I'd be willing to give a handy to. It's been even longer since I've seen any clothing there that looked like it didn't come from Walmart,
especially the suits. We're
not going to Walmart."
As a result, Eric got fitted for a custom-tailored suit and outfitted with a tie that was a pleasant, deep blue, bespeckled with tiny, god-embroidered Marine Corps logos. He seemed pleased with it, and had to keep wiping his eyes as he repeatedly and profusely thanked her.
When all was done, they finally went to the hotel. Sookie had a full suite on the top floor. It wasn't the biggest suite, but it was close, with two spare bedrooms, a living room and a full kitchen, in addition to a balcony that afforded her a great view of the city (so long as the smog wasn't too bad) and a private elevator to the rooftop pool.
Linda took her usual spot at the door to await her relief for the evening while Sookie showed Eric the large bathroom and made sure he had everything he needed. While he showered and shaved, she decided to review the script.
She walked over to the safe in the living room and carefully punched in her combination on the keypad.
The scripts for
The Legend of Jimmy were like solid gold. Every studio out there wanted to get their hands on one, to steal ideas from. Every fan wanted to get one, just for the thrill of knowing what was going to happen next. During the second season's filming, they'd had multiple scripts stolen and leaked, and Sookie had learned to crack down on that. As a result, she was the only one who ever had a full set of scripts for any given season. She kept them safely under lock and key at all times.
She pulled out her working copy, which was different from the 'archive' copy she also kept in the safe. The working copy had all of her handwritten notes on it. She pulled it out, closed the safe back up and locked it, then sat down at the table and flipped open to the scenes they would be filming after the break. Using a red pen, she made notes for herself, things to remember during shooting, like camera angles and notes on the VFX.
She heard the shower turn off, but she was engrossed in her work when the door opened.
"Thanks again," Eric said, causing her to look up. He had a towel around his waist, but Sookie noted that he had a lean torso, with some muscle still there, despite a rough life. Clean shaven now, he looked much better. He'd never get a gig as a model, but he was handsome enough in his own way. Sookie smiled at him.
"You don't have to keep thanking me," she said. "I'm happy to help."
She closed her script and stood, walking it over to the safe. Obscuring her hands with her body, she punched in the code again and placed the script inside. She hadn't yet closed the door when she heard Eric mutter "Oh shit."
She turned to look and froze. He'd turned back towards the bathroom, and then dropped his towel by accident. He was currently in the process of picking it up, affording Sookie a great view of his ass and what might well have been considered a third leg hanging from between the other two.
It came almost to his knees.
A flush of heat went through her, washing away all thoughts of largess and generosity, and kindling a very selfish desire. She heard the spattering on the hardwood floor where she crouched as her usual over-the-top wetness kicked into high gear and soaked through her pants in seconds. She could feel herself throbbing as she eyed Eric's enormous member.
Her disguise slipped and the horns erupted from her head, her tail curled up painfully inside her pants and her skin turned red, with large patches of scales. Operating purely on instinct, she magicked up a veil of mundanity. She didn't want Eric to freak out, and this would keep him from registering her appearance as anything out of the ordinary.
He retrieved his towel and made to wrap it back around his waist, but Sookie shot to her feet and spun, already ripping her shirt off.
"Wait," she said. Eric froze, then turned to look at her over one shoulder. She tossed her shirt on the couch and peeled off her pants. She wasn't wearing any underwear or bra, of course. She never did.
"I just thought of a way you could thank me," she purred, taking a languid step forward. Eric reacted immediately to the sight of her naked, turning, his hog's leg stiffening and rising from its vertical hang slightly.
"Are you, uh... I mean... I'm not..." Eric stammered. Sookie stepped closer to him and put her hands on his shoulder, then ran them down his chest.
"I am damn sure I want to do this, if that's what you're asking," she said, her hands reaching lower as she stepped close enough to press her breasts into his ribs. She took hold of him and felt him grow almost immediately rock hard as he gasped.
"Wow," he said. "This is... This is like something from a porno with a bad script..." he said.
"Uh huh," Sookie said. "And we're about to do the fun parts of it." She pressed her lips into his, and then squealed in delight as he grabbed her by the ass and hoisted her up.
"Where?" he asked into her mouth.
"Pussy, mouth and ass," she replied. She felt the heat rush through his cheeks.
"I meant where in this room," he said.
"I don't fucking care," Sookie responded, lining his huge cock up with her most convenient hole and squirming down onto it with a loud gasp.
----
Sookie awoke the next morning and rolled over to see if Eric was up for a little wake-and-shake. Her hands slapped the empty bed and she pouted.
"Eric?" she called, a wonderful aroma meeting her nose as she did. "Are you making coffee already? I'll fall in love with you, or deepthroat you, your choice, if you are!"
He didn't answer.
She opened her eyes and saw that his new suit was missing. An empty hanger was hooked to the coathanger next to the closet. She climbed out of bed, frowning, and walked out into the living room.
It was empty. She could smell the coffee even stronger, and she walked into the kitchen to find the coffee pot full and a business card sitting next to it. She picked it up and peered at it with sleep-bleary eyes.
"Eric Stephens, Private Investigations, Corporate Espionage, Bail Bonds, Security Consultation," she read out loud. There was a QR code on it, so she picked up her phone from where it had been flung to the floor last night and scanned it. While the page loaded, she glanced in the bathroom to see Eric's old clothes still piled there.
She glanced at her phone to see a very clean-shaven and well-dressed Eric smiling at the camera at the top of a very tastefully designed web page. She scrolled through it for a moment, confused.
That was, until she looked to her own pile of clothes by the safe and saw the door still hanging open. With a gasp, she rushed over only to find the safe empty. Both of her scripts were gone!
"Shit!" she shouted.
The door opened and a large, muscular man dressed like a lawyer rushed in, a gun in hand.
"Miss Ohma, is everything all right?" he asked after scanning the room and peering through the open doors.
"No," Sookie wailed. "I just got my scripts stolen!"
"The gentleman who left this morning?" her guard asked. She nodded. "I'm so sorry, Miss Ohma. I would have stopped him if I knew."
"No, you did fine," Sookie said as her eyes filled with frustrated tears. "You're used to men heading out in the morning. Usually they do it
after I wake up and we can get another good fuck in, but still... You didn't do anything wrong."
"He left a note," the guard said. "I saw it taped to the inside of the door." Sookie looked over and saw a folded piece of paper taped there. She stalked over and ripped it down, sniffling angrily and wiping at her eyes to read it.
Dear Sookie,
Last night was probably the best night I've had in my life. It's certainly the best night I can remember. If you ever want to do it again, just let me know. I left you a card by the coffee machine, and there's a full pot for you, as well. If you don't ever want to see me again, well, I guess I understand. I'm sorry to have left the way I did, but I'm a man of my word, and my client was willing to pay a lot of money for that script. I hope this doesn't hurt you too much. For what it's worth, I'm sorry if I upset you. Wishing you all the best, Eric
Sookie crumbled up the paper and angrily threw it across the room.
"Motherfucker!" she shouted. The guard winced, but said nothing.
"He scammed me," Sookie said. "Got a nice new suit out of me, seduced me with that redwood growing between his legs and then ran off with my fucking scripts!"
She let her claws form and dug them into her thighs, carving bloody furrows that healed almost as fast as she made them. The guard started and rushed over.
"Ma'am, please," he said. "I'm not supposed to let you hurt yourself."
Sookie let him pull her hands up to her chest. She leaned into him for a moment. "You're married, aren't you?" she said.
"Uh, no," he said. Sookie turned her head to regard him. She didn't recognize him. "What's your name?"
"Devin, Ma'am," he said. "Devin Iglesias. This is my first shift on your detail."
"Who put you on this shift?"
"Uhh, Missus Williams. She said I'd enjoy this detail, and I agreed. I'm a huge fan of your show, Miss Ohma."
"Are you gay?" Sookie asked. Devin blinked. "Uh, no, Ma'am."
Sookie smiled. "I need you to do two things," she said.
"The second, and most important thing, I need you to call the office and ask for any information they have on a private investigator named Eric Stephens who works out of LA."
Devin nodded. "Yes, ma'am. And the first thing?"
Sookie smiled wider. "I need you to find out the real reason why Inanna thought you'd enjoy this posting."
submitted by
MjolnirPants to
JerryandtheGoddesses [link] [comments]
2023.05.30 19:03 DTG_Bot [D2] Weekly Reset Thread [2023-05-30]
Modifiers:
- Nightfall: Hero
- Shielded Foes: You will face combatants with [Arc] Arc, [Solar] Solar, and [Void] Void shields.
- Shielded Foes: [Arc] Arc, [Solar] Solar, and [Void] Void Shields
- Hero Modifiers: Extra Shields Maximum Effective Level 1765
- Champion Foes: You will face [Disruption] Overload and [Stagger] Unstoppable Champions. Visit the Character or Mod Customization screen to view your active anti-Champion perks.
- Champion Foes: You will face [Disruption] Overload and [Stagger] Unstoppable Champions.
- Arc Threat: 25% increase to incoming Arc damage.
- Denial: Taken Vandals summon their shields significantly more often.
- Overcharged Weapons: Weapon overcharges from the Seasonal Artifact are active in this activity. Kinetic weapons do increased damage when your subclass element matches an active surge.
- Arc Surge: 25% bonus to outgoing Arc damage.
- Void Surge: 25% bonus to outgoing Void damage.
- Overcharged Rocket Launcher: 25% bonus to Rocket Launcher damage.
- Galvanized: Combatants have more health and are more difficult to stun.
- Nightfall: Legend
- All previous modifiers
- Legend Modifiers: Locked Loadout Extra Shields Maximum Effective Level 1815
- Equipment Locked: You will not be able to change your equipment after this activity starts.
- Nightfall: Master
- All previous modifiers
- Master Modifiers: Extra Champions Locked Loadout Extra Shields Maximum Effective Level 1820
- Chaff: Radar is disabled.
Rewards:
- Pinnacle reward: Earn 200,000 cumulative points by completing Nightfalls.
Weekly Crucible Rotators
Relentless: Zone Control
Achieve victory by controlling zones, earning points for your team over time.
Party: Mayhem
Achieve victory by defeating opponents. Abilities and Supers regenerate faster. Heavy ammo spawns more frequently.
Vanguard Surge: Arc Surge
The other modifiers rotate daily, check out the Daily Reset Thread for them!
Raids and Dungeons
Weekly Raid and Dungeon
- Raid: Garden of Salvation
- Dungeon: Spire of the Watcher
Raid Challenges
Deep Stone Crypt
- Red Rover: A challenge awaits…
Garden of Salvation
- Leftovers: A challenge awaits…
- A Link to the Chain: A challenge awaits…
- To the Top: A challenge awaits…
- Zero to One Hundred: A challenge awaits…
Vow of the Disciple
- Defenses Down: A challenge awaits…
Vault of Glass
- Out of Its Way: A challenge awaits…
King's Fall
- Devious Thievery: A challenge awaits…
Root of Nightmares
- Crossfire Challenge: A challenge awaits…
Last Wish
- Which Witch: A challenge awaits…
- Boosts Gained: Initial Exotic drop rate boosts: 3
Dares of Eternity: Legend
Contestants: Disciples of the Neigh
- Round 1: Vex
- Round 2: Cabal
- Final Round: Crota
Loot
- Armor: Scatterhorn Suit, Praefectur Suit
- Weapons: Scathelocke, Extraordinary Rendition, Brass Attacks, Threaded Needle, Code Duello, Imperial Needle, Far Future, Honor's Edge, Distant Tumulus, Interference VI, Shepherd's Watch, Annual Skate
Neomuna
Campaign Mission: No Time Left
Stop the Darkness relay from activating and creating a link between the Witness and the Veil.
Partition: Backdoor
Break into a Vex Mind's stronghold and defeat it.
Vex Incursion Zone: Zephyr Concourse
The Vex are testing CloudArk defenses in this region. Reality fractures as the VexNet bleeds through into Neomuna.
Legacy Activities
- Savathûn's Throne World
- Campaign Mission: The Arrival: Track Savathûn on Mars, where temporal abnormalities scar the planet's surface and the Cabal seek to claim new territory.
- Europa
- Eclipsed Zone: Eventide Ruins
- Empire Hunt: The Dark Priestess: Hero: Defeat the new leader of the Fallen, Kridis, the Dark Priestess.
- Exo Challenge: Simulation: Survival: Simulated Skill-Set Training: Survive the harsh weather as you take down the Vex.
- Moon:
- Campaign Mission: Beyond
- Wandering Nightmare: Fallen Council (Archer's Line)
- Trove Guardian is in Archer's Line
- Dreaming City: Weak Curse
- Petra is at The Strand.
- Weekly Mission: Broken Courier - Respond to a distress call in the Strand.
- Ascendant Challenge: Forfeit Shrine, Gardens of Esila
- Blind Well: Scorn, Plagues: Sikariis & Varkuuriis
Guns, etc.
Banshee's Weapons
Name | Type | Column 1 | Column 2 | Column 3 | Column 4 |
Pleiades Corrector | Energy Scout Rifle | Arrowhead Brake // Hammer-Forged Rifling | Ricochet Rounds // Flared Magwell | Subsistence | Multikill Clip |
Typhon GL5 | Heavy Grenade Launcher | Confined Launch // Countermass | Alloy Casing // High-Explosive Ordnance | Genesis | Chill Clip |
Taipan-4fr | Heavy Linear Fusion Rifle | Extended Barrel // Polygonal Rifling | Liquid Coils // Projection Fuse | Clown Cartridge | Frenzy |
Jararaca-3sr | Kinetic Scout Rifle | Arrowhead Brake // Chambered Compensator | Alloy Magazine // Ricochet Rounds | Hip-Fire Grip | Focused Fury |
Irukandji | Kinetic Sniper Rifle | Arrowhead Brake // Fluted Barrel | Accurized Rounds // Flared Magwell | Under Pressure | Harmony |
Combined Action | Energy Hand Cannon | Arrowhead Brake // Full Bore | Appended Mag // Steady Rounds | Hip-Fire Grip | Offhand Strike |
Ada-1's Wares
Name | Description | Cost |
Envious Touch | Equip this shader to change the color of your gear. | 10000 Glimmer |
New Pacific Sink (Worn) | Apply this shader to change the color of your gear. | 10000 Glimmer |
War Cult Camo | Apply this shader to change the color of your gear. | 10000 Glimmer |
Upgrade Module | A collection of universal components that can be used to infuse power between gear items. Can be purchased from the Gunsmith or acquired from special reward sources. | 1 Enhancement Core & 10 Legendary Shards & 5000 Glimmer |
Eververse Bright Dust Offerings
Name | Description | Type | Cost |
Concentrated Mattergem | An Upgrade Module ionizer created from refined Mattergems. | Consumable | 200 Bright Dust |
Glimmershard | A shard with the ability to generate Glimmer during combat. | Consumable | 250 Bright Dust |
Brilliant Idea | | Emote | 700 Bright Dust |
Vestian Hawk | | Ship | 2000 Bright Dust |
Subjugator Entrance | Modifications for your ship's transmat systems, so you'll always arrive in style. | Transmat Effect | 450 Bright Dust |
Copperbrand | Equip this shader to change the color of your gear. | Shader | 300 Bright Dust |
Lucid | Apply this shader to change the color of your gear. | Shader | 300 Bright Dust |
Turn the Tables | | Emote | 3250 Bright Dust |
Torturous Dance | | Multiplayer Emote | 1250 Bright Dust |
Externalization | | Vehicle | 2500 Bright Dust |
The Pallbearer | | Ship | 2000 Bright Dust |
The Scorned Fortress | Equip this ornament to change the appearance of Citan's Ramparts. Once you get an ornament, it's unlocked for all characters on your account. | Titan Ornament | 1500 Bright Dust |
Chronos Exegesis | Equip this weapon ornament to change the appearance of No Time to Explain. Once you get an ornament, it's unlocked for all characters on your account. | Weapon Ornament | 1250 Bright Dust |
Secure Projection | Equip this item to change your Ghost's projection. | Ghost Projection | 1500 Bright Dust |
Smashing Success | Apply this shader to change the color of your gear. | Shader | 300 Bright Dust |
Trinity | Apply this shader to change the color of your gear. | Shader | 300 Bright Dust |
Tidesmoke | Equip this shader to change the color of your gear. | Shader | 300 Bright Dust |
Ravensilk | Equip this shader to change the color of your gear. | Shader | 300 Bright Dust |
Reef Awoken | Modifications for your ship's transmat systems, so you'll always arrive in style. | Transmat Effect | 450 Bright Dust |
Illicit Transmat Effects | Modifications for your ship's transmat systems, so you'll always arrive in style. | Transmat Effect | 450 Bright Dust |
Twin Snake Effects | Modifications for your ship's transmat systems, so you'll always arrive in style. | Transmat Effect | 450 Bright Dust |
Weekly Bounties
Petra Venj, The Dreaming City
Name | Description | Cost | Requirement | Reward |
Ascendant Challenge | "The Awoken have long practiced the art of walking between worlds." —Techeun Kalli | 1500 Glimmer | 1 Ascendant challenge completed | XP++ & Dark Fragment & Legendary Gear |
Gateway Between Worlds | "The Blind Well can split wide the veins that run between realities." —Techeun Sedia | 40 Dark Fragment | 10 Activity completions | XP++ & Offering to the Oracle |
Eris Morn, Moon
Name | Description | Cost | Requirement | Reward |
Slow-Wave Disruption | Complete waves of Altars of Sorrow in Sorrow's Harbor. | 1000 Glimmer | 7 Waves completed | Hymn of Desecration |
Lunar Spelunker | Loot chests in 3 of the Moon's Lost Sectors. | 1000 Glimmer | 1 K1 Communion Lost Sector looted & 1 K1 Logistics Lost Sector looted & 1 K1 Crew Quarters Lost Sector looted | 1 Firewall Data Fragment |
Lectern of Enchantment, Moon
Name | Description | Cost | Requirement | Reward |
Nightmare Hunter | Defeat Nightmares in Nightmare Hunts. | 5 Phantasmal Fragment | 100 Nightmares | XP++ & 1 Phantasmal Core |
Nightmare Sojourner | Defeat Nightmares in Lost Sectors across the solar system. Nightmares defeated on the Moon only grant reduced progress. | 5 Phantasmal Fragment | 100 Nightmares | XP++ & 1 Phantasmal Core |
Variks, Europa
Name | Description | Cost | Requirement | Reward |
Courageous Expedition | On Europa, complete Lost Sectors, public events, and patrols. | 1000 Glimmer | 15 Progress | XP++ |
Divine Intervention | During the Empire Hunt "The Dark Priestess," defeat Kridis and earn points by defeating combatants with precision final blows. Higher difficulties grant more efficient progress. | 1000 Glimmer | 50 [Headshot] Precision & 1 Kridis defeated | XP++ |
Shaw Han, Cosmodrome
Name | Description | Cost | Requirement | Reward |
Public Disturbance | Complete public events on the Cosmodrome. Heroic public events grant the most efficient progress. | 1000 Glimmer | 3 Public events | XP++ & Glimmer |
Full Spectrum | Defeat combatants on the Cosmodrome with Arc, Void, and Solar damage. | 1000 Glimmer | 25 [Arc] Arc & 25 [Void] Void & 25 [Solar] Solar | XP++ & Glimmer |
Starhorse, Eternity
Name | Description | Cost | Requirement | Reward |
Sticky Situation | Complete the following objectives in a single run of Dares of Eternity. Objectives will reset if not completed when the activity ends. Defeat combatants with attached grenade abilities, defeat combatants with grenades, and complete the activity with an impressive score. | 5 Strange Coin | 15 Attached grenades & 50 [Grenade] Grenade & 1 180000 Points | 2 Paraversal Haul & 1 Enhancement Core & XP++ & 50 Strange Favor |
Pins Pulled | Complete the following objectives in a single run of Dares of Eternity. Objectives will reset if not completed when the activity ends. Defeat combatants with grenade abilities or Grenade Launchers, rapidly defeat combatants, and complete the activity with an impressive score. | 5 Strange Coin | 110 Grenade final blows & 125 Rapidly defeated & 1 180000 Points | 2 Paraversal Haul & 1 Enhancement Core & XP++ & 50 Strange Favor |
Unlimited Horsepower | Complete the following objectives in a single run of Dares of Eternity on Legend difficulty. Objectives will reset if not completed when the activity ends. Defeat combatants with Rocket Launchers, Linear Fusion Rifles, Sniper Rifles, or Grenade Launchers; defeat powerful combatants within streaks; and complete the activity with an incredible score. | 7 Strange Coin | 85 Weapon & 120 Defeated in streaks & 1 300000 Points | 3 Paraversal Haul & 1 Enhancement Prism & XP++ & 150 Strange Favor |
Nimbus, Neomuna
Name | Description | Cost | Requirement | Reward |
Vex Incursion Countermeasures | In the Vex Incursion Zone, defeat combatants using Strand to obtain Shellcode Fragments. Open a Terminal Overload Key Chest to obtain a Polymorphic Engine. | 1000 Glimmer | 8 Shellcode Fragments & 1 Polymorphic Engine | XP++ & Polymorphic Shellcode |
Seasonal Challenges
Name | Description | Objectives | Rewards |
Into the Depths II | Complete the Week 2 "Into the Depths" mission. | 2 | Challenger XP+ |
Front Line Salvager II | Open chests in Salvage. Redeeming Salvage Keys grants additional progress. Additionally, defeat Taken anywhere in the system. | 3 Salvage Chests & 50 Taken | Challenger XP+ |
Powerful Salvager | Defeat powerful combatants in Salvage activities. | 50 Powerful combatants | Challenger XP+ |
Antithetical Armaments | Defeat targets with Shotguns or Sniper Rifles. Defeated Guardians or defeated combatants in Salvage or Deep Dive activities grant additional progress. | 150 [Shotgun] or [Sniper Rifle] final blows | Challenger XP+ |
Throne World Activities | In the Throne World, complete bounties and earn progress by completing patrols, public events, and looting Lost Sectors. | 18 Progress | Challenger XP+ & Bright Dust |
Lost in the Legend | Complete a Lost Sector on Legend or higher. | 1 Lost Sectors | Challenger XP+ & Bright Dust |
Flourish of Power | Defeat Guardians in the Mayhem playlist with Super abilities. | 25 Guardians | Challenger XP+ & Bright Dust |
Primeval Entourage | Defeat Taken in Gambit. Earn bonus progress for defeating tougher combatants. | 100 Taken | Challenger XP+ & Bright Dust |
Taken Decimator | Defeat Taken combatants in Vanguard playlists or strikes. Earn bonus progress for defeating tougher combatants. | 200 Taken | Challenger XP+ & Bright Dust |
Calibrate Long Range | Calibrate long-range weapons—Pulse Rifles, Bows, and Trace Rifles. Bonus progress is granted for defeating Guardians. | 100 Calibration | Challenger XP+ & Bright Dust |
Notable Armor Rolls
Only notable rolls (stat total >= 59 or single stat >= 26) are listed here.
Class | Name | Vendor | Type | MOB | RES | REC | DIS | INT | STR | Total | Cost |
submitted by
DTG_Bot to
LowSodiumDestiny [link] [comments]
2023.05.30 19:03 DTG_Bot [D2] Weekly Reset Thread [2023-05-30]
Modifiers:
- Nightfall: Hero
- Shielded Foes: You will face combatants with [Arc] Arc, [Solar] Solar, and [Void] Void shields.
- Shielded Foes: [Arc] Arc, [Solar] Solar, and [Void] Void Shields
- Hero Modifiers: Extra Shields Maximum Effective Level 1765
- Champion Foes: You will face [Disruption] Overload and [Stagger] Unstoppable Champions. Visit the Character or Mod Customization screen to view your active anti-Champion perks.
- Champion Foes: You will face [Disruption] Overload and [Stagger] Unstoppable Champions.
- Arc Threat: 25% increase to incoming Arc damage.
- Denial: Taken Vandals summon their shields significantly more often.
- Overcharged Weapons: Weapon overcharges from the Seasonal Artifact are active in this activity. Kinetic weapons do increased damage when your subclass element matches an active surge.
- Arc Surge: 25% bonus to outgoing Arc damage.
- Void Surge: 25% bonus to outgoing Void damage.
- Overcharged Rocket Launcher: 25% bonus to Rocket Launcher damage.
- Galvanized: Combatants have more health and are more difficult to stun.
- Nightfall: Legend
- All previous modifiers
- Legend Modifiers: Locked Loadout Extra Shields Maximum Effective Level 1815
- Equipment Locked: You will not be able to change your equipment after this activity starts.
- Nightfall: Master
- All previous modifiers
- Master Modifiers: Extra Champions Locked Loadout Extra Shields Maximum Effective Level 1820
- Chaff: Radar is disabled.
Rewards:
- Pinnacle reward: Earn 200,000 cumulative points by completing Nightfalls.
Weekly Crucible Rotators
Relentless: Zone Control
Achieve victory by controlling zones, earning points for your team over time.
Party: Mayhem
Achieve victory by defeating opponents. Abilities and Supers regenerate faster. Heavy ammo spawns more frequently.
Vanguard Surge: Arc Surge
The other modifiers rotate daily, check out the Daily Reset Thread for them!
Raids and Dungeons
Weekly Raid and Dungeon
- Raid: Garden of Salvation
- Dungeon: Spire of the Watcher
Raid Challenges
Deep Stone Crypt
- Red Rover: A challenge awaits…
Garden of Salvation
- Leftovers: A challenge awaits…
- A Link to the Chain: A challenge awaits…
- To the Top: A challenge awaits…
- Zero to One Hundred: A challenge awaits…
Vow of the Disciple
- Defenses Down: A challenge awaits…
Vault of Glass
- Out of Its Way: A challenge awaits…
King's Fall
- Devious Thievery: A challenge awaits…
Root of Nightmares
- Crossfire Challenge: A challenge awaits…
Last Wish
- Which Witch: A challenge awaits…
- Boosts Gained: Initial Exotic drop rate boosts: 3
Dares of Eternity: Legend
Contestants: Disciples of the Neigh
- Round 1: Vex
- Round 2: Cabal
- Final Round: Crota
Loot
- Armor: Scatterhorn Suit, Praefectur Suit
- Weapons: Scathelocke, Extraordinary Rendition, Brass Attacks, Threaded Needle, Code Duello, Imperial Needle, Far Future, Honor's Edge, Distant Tumulus, Interference VI, Shepherd's Watch, Annual Skate
Neomuna
Campaign Mission: No Time Left
Stop the Darkness relay from activating and creating a link between the Witness and the Veil.
Partition: Backdoor
Break into a Vex Mind's stronghold and defeat it.
Vex Incursion Zone: Zephyr Concourse
The Vex are testing CloudArk defenses in this region. Reality fractures as the VexNet bleeds through into Neomuna.
Legacy Activities
- Savathûn's Throne World
- Campaign Mission: The Arrival: Track Savathûn on Mars, where temporal abnormalities scar the planet's surface and the Cabal seek to claim new territory.
- Europa
- Eclipsed Zone: Eventide Ruins
- Empire Hunt: The Dark Priestess: Hero: Defeat the new leader of the Fallen, Kridis, the Dark Priestess.
- Exo Challenge: Simulation: Survival: Simulated Skill-Set Training: Survive the harsh weather as you take down the Vex.
- Moon:
- Campaign Mission: Beyond
- Wandering Nightmare: Fallen Council (Archer's Line)
- Trove Guardian is in Archer's Line
- Dreaming City: Weak Curse
- Petra is at The Strand.
- Weekly Mission: Broken Courier - Respond to a distress call in the Strand.
- Ascendant Challenge: Forfeit Shrine, Gardens of Esila
- Blind Well: Scorn, Plagues: Sikariis & Varkuuriis
Guns, etc.
Banshee's Weapons
Name | Type | Column 1 | Column 2 | Column 3 | Column 4 |
Pleiades Corrector | Energy Scout Rifle | Arrowhead Brake // Hammer-Forged Rifling | Ricochet Rounds // Flared Magwell | Subsistence | Multikill Clip |
Typhon GL5 | Heavy Grenade Launcher | Confined Launch // Countermass | Alloy Casing // High-Explosive Ordnance | Genesis | Chill Clip |
Taipan-4fr | Heavy Linear Fusion Rifle | Extended Barrel // Polygonal Rifling | Liquid Coils // Projection Fuse | Clown Cartridge | Frenzy |
Jararaca-3sr | Kinetic Scout Rifle | Arrowhead Brake // Chambered Compensator | Alloy Magazine // Ricochet Rounds | Hip-Fire Grip | Focused Fury |
Irukandji | Kinetic Sniper Rifle | Arrowhead Brake // Fluted Barrel | Accurized Rounds // Flared Magwell | Under Pressure | Harmony |
Combined Action | Energy Hand Cannon | Arrowhead Brake // Full Bore | Appended Mag // Steady Rounds | Hip-Fire Grip | Offhand Strike |
Ada-1's Wares
Name | Description | Cost |
Envious Touch | Equip this shader to change the color of your gear. | 10000 Glimmer |
New Pacific Sink (Worn) | Apply this shader to change the color of your gear. | 10000 Glimmer |
War Cult Camo | Apply this shader to change the color of your gear. | 10000 Glimmer |
Upgrade Module | A collection of universal components that can be used to infuse power between gear items. Can be purchased from the Gunsmith or acquired from special reward sources. | 1 Enhancement Core & 10 Legendary Shards & 5000 Glimmer |
Eververse Bright Dust Offerings
Name | Description | Type | Cost |
Concentrated Mattergem | An Upgrade Module ionizer created from refined Mattergems. | Consumable | 200 Bright Dust |
Glimmershard | A shard with the ability to generate Glimmer during combat. | Consumable | 250 Bright Dust |
Brilliant Idea | | Emote | 700 Bright Dust |
Vestian Hawk | | Ship | 2000 Bright Dust |
Subjugator Entrance | Modifications for your ship's transmat systems, so you'll always arrive in style. | Transmat Effect | 450 Bright Dust |
Copperbrand | Equip this shader to change the color of your gear. | Shader | 300 Bright Dust |
Lucid | Apply this shader to change the color of your gear. | Shader | 300 Bright Dust |
Turn the Tables | | Emote | 3250 Bright Dust |
Torturous Dance | | Multiplayer Emote | 1250 Bright Dust |
Externalization | | Vehicle | 2500 Bright Dust |
The Pallbearer | | Ship | 2000 Bright Dust |
The Scorned Fortress | Equip this ornament to change the appearance of Citan's Ramparts. Once you get an ornament, it's unlocked for all characters on your account. | Titan Ornament | 1500 Bright Dust |
Chronos Exegesis | Equip this weapon ornament to change the appearance of No Time to Explain. Once you get an ornament, it's unlocked for all characters on your account. | Weapon Ornament | 1250 Bright Dust |
Secure Projection | Equip this item to change your Ghost's projection. | Ghost Projection | 1500 Bright Dust |
Smashing Success | Apply this shader to change the color of your gear. | Shader | 300 Bright Dust |
Trinity | Apply this shader to change the color of your gear. | Shader | 300 Bright Dust |
Tidesmoke | Equip this shader to change the color of your gear. | Shader | 300 Bright Dust |
Ravensilk | Equip this shader to change the color of your gear. | Shader | 300 Bright Dust |
Reef Awoken | Modifications for your ship's transmat systems, so you'll always arrive in style. | Transmat Effect | 450 Bright Dust |
Illicit Transmat Effects | Modifications for your ship's transmat systems, so you'll always arrive in style. | Transmat Effect | 450 Bright Dust |
Twin Snake Effects | Modifications for your ship's transmat systems, so you'll always arrive in style. | Transmat Effect | 450 Bright Dust |
Weekly Bounties
Petra Venj, The Dreaming City
Name | Description | Cost | Requirement | Reward |
Ascendant Challenge | "The Awoken have long practiced the art of walking between worlds." —Techeun Kalli | 1500 Glimmer | 1 Ascendant challenge completed | XP++ & Dark Fragment & Legendary Gear |
Gateway Between Worlds | "The Blind Well can split wide the veins that run between realities." —Techeun Sedia | 40 Dark Fragment | 10 Activity completions | XP++ & Offering to the Oracle |
Eris Morn, Moon
Name | Description | Cost | Requirement | Reward |
Slow-Wave Disruption | Complete waves of Altars of Sorrow in Sorrow's Harbor. | 1000 Glimmer | 7 Waves completed | Hymn of Desecration |
Lunar Spelunker | Loot chests in 3 of the Moon's Lost Sectors. | 1000 Glimmer | 1 K1 Communion Lost Sector looted & 1 K1 Logistics Lost Sector looted & 1 K1 Crew Quarters Lost Sector looted | 1 Firewall Data Fragment |
Lectern of Enchantment, Moon
Name | Description | Cost | Requirement | Reward |
Nightmare Hunter | Defeat Nightmares in Nightmare Hunts. | 5 Phantasmal Fragment | 100 Nightmares | XP++ & 1 Phantasmal Core |
Nightmare Sojourner | Defeat Nightmares in Lost Sectors across the solar system. Nightmares defeated on the Moon only grant reduced progress. | 5 Phantasmal Fragment | 100 Nightmares | XP++ & 1 Phantasmal Core |
Variks, Europa
Name | Description | Cost | Requirement | Reward |
Courageous Expedition | On Europa, complete Lost Sectors, public events, and patrols. | 1000 Glimmer | 15 Progress | XP++ |
Divine Intervention | During the Empire Hunt "The Dark Priestess," defeat Kridis and earn points by defeating combatants with precision final blows. Higher difficulties grant more efficient progress. | 1000 Glimmer | 50 [Headshot] Precision & 1 Kridis defeated | XP++ |
Shaw Han, Cosmodrome
Name | Description | Cost | Requirement | Reward |
Public Disturbance | Complete public events on the Cosmodrome. Heroic public events grant the most efficient progress. | 1000 Glimmer | 3 Public events | XP++ & Glimmer |
Full Spectrum | Defeat combatants on the Cosmodrome with Arc, Void, and Solar damage. | 1000 Glimmer | 25 [Arc] Arc & 25 [Void] Void & 25 [Solar] Solar | XP++ & Glimmer |
Starhorse, Eternity
Name | Description | Cost | Requirement | Reward |
Sticky Situation | Complete the following objectives in a single run of Dares of Eternity. Objectives will reset if not completed when the activity ends. Defeat combatants with attached grenade abilities, defeat combatants with grenades, and complete the activity with an impressive score. | 5 Strange Coin | 15 Attached grenades & 50 [Grenade] Grenade & 1 180000 Points | 2 Paraversal Haul & 1 Enhancement Core & XP++ & 50 Strange Favor |
Pins Pulled | Complete the following objectives in a single run of Dares of Eternity. Objectives will reset if not completed when the activity ends. Defeat combatants with grenade abilities or Grenade Launchers, rapidly defeat combatants, and complete the activity with an impressive score. | 5 Strange Coin | 110 Grenade final blows & 125 Rapidly defeated & 1 180000 Points | 2 Paraversal Haul & 1 Enhancement Core & XP++ & 50 Strange Favor |
Unlimited Horsepower | Complete the following objectives in a single run of Dares of Eternity on Legend difficulty. Objectives will reset if not completed when the activity ends. Defeat combatants with Rocket Launchers, Linear Fusion Rifles, Sniper Rifles, or Grenade Launchers; defeat powerful combatants within streaks; and complete the activity with an incredible score. | 7 Strange Coin | 85 Weapon & 120 Defeated in streaks & 1 300000 Points | 3 Paraversal Haul & 1 Enhancement Prism & XP++ & 150 Strange Favor |
Nimbus, Neomuna
Name | Description | Cost | Requirement | Reward |
Vex Incursion Countermeasures | In the Vex Incursion Zone, defeat combatants using Strand to obtain Shellcode Fragments. Open a Terminal Overload Key Chest to obtain a Polymorphic Engine. | 1000 Glimmer | 8 Shellcode Fragments & 1 Polymorphic Engine | XP++ & Polymorphic Shellcode |
Seasonal Challenges
Name | Description | Objectives | Rewards |
Into the Depths II | Complete the Week 2 "Into the Depths" mission. | 2 | Challenger XP+ |
Front Line Salvager II | Open chests in Salvage. Redeeming Salvage Keys grants additional progress. Additionally, defeat Taken anywhere in the system. | 3 Salvage Chests & 50 Taken | Challenger XP+ |
Powerful Salvager | Defeat powerful combatants in Salvage activities. | 50 Powerful combatants | Challenger XP+ |
Antithetical Armaments | Defeat targets with Shotguns or Sniper Rifles. Defeated Guardians or defeated combatants in Salvage or Deep Dive activities grant additional progress. | 150 [Shotgun] or [Sniper Rifle] final blows | Challenger XP+ |
Throne World Activities | In the Throne World, complete bounties and earn progress by completing patrols, public events, and looting Lost Sectors. | 18 Progress | Challenger XP+ & Bright Dust |
Lost in the Legend | Complete a Lost Sector on Legend or higher. | 1 Lost Sectors | Challenger XP+ & Bright Dust |
Flourish of Power | Defeat Guardians in the Mayhem playlist with Super abilities. | 25 Guardians | Challenger XP+ & Bright Dust |
Primeval Entourage | Defeat Taken in Gambit. Earn bonus progress for defeating tougher combatants. | 100 Taken | Challenger XP+ & Bright Dust |
Taken Decimator | Defeat Taken combatants in Vanguard playlists or strikes. Earn bonus progress for defeating tougher combatants. | 200 Taken | Challenger XP+ & Bright Dust |
Calibrate Long Range | Calibrate long-range weapons—Pulse Rifles, Bows, and Trace Rifles. Bonus progress is granted for defeating Guardians. | 100 Calibration | Challenger XP+ & Bright Dust |
Notable Armor Rolls
Only notable rolls (stat total >= 59 or single stat >= 26) are listed here.
Class | Name | Vendor | Type | MOB | RES | REC | DIS | INT | STR | Total | Cost |
submitted by
DTG_Bot to
DestinyTheGame [link] [comments]
2023.05.30 18:49 Zenathen Asus Laptop doesnt take charge. "weird complicated issue" and i am not new to tech.
Laptop- Asus X556UR, little background- i myself replaced my laptops broken screen, keyboard, HDD and fan so i am not new to small DIY repairs.
Problem- now, If i turn off my laptop/ put it to sleep, then start it again, it doesnt charge almost at all. The Orange battery light keeps blinking weirdly, as if its getting a little power and then nothing.(untill my battery runs out after 30min) after a billion trys of plugging in and out, pressing power button and hard shut downs(6sec holds). it works as usual (solid orange battery light), but then if i turn it off -> another billlion trys would be needed to make it work.
Laptops been used as desktop replacement for the past 7 years so its always left plugged in. Pretty sure the Ac adapter and battery (which is also almost dead but still runs for a solid 30min) are still good.
also without touching the power button (battery attached & plugged in), the orange light keeps blinking but its like 3 sec light then off and repeat. by the sound from motherboard it seems the computer never turns off as long as it is plugged in- there is always coil whines but no sound. plug out and in again - fan turns on for a brief moment. when its Normal- no motherboard sound whether plugged in or not.
Stuff i tried-
Tried it without the battery (its a non removable type), solid battery orange light but the laptop turns off after asus screen shows up 5sec later. doesnt make it to windows screen.
Sfc scan now/dism online,tried removing ram, did 40 sec power button press for "EC reset" suggested somewhere and uninstalled the two drivers under battery(ac/acpi) nothing works. still did not try bios firmware reinstallation and windows clean install (i could simply try usb boot recovery or linux instead of that) running windows 10, everything is uptodate.
I would like to see if i could do something to fix it myself before turning it in to a mechanic, which would probably cost me enough to buy a new entry lvl laptop, hopefully someone has some idea to fix it. if i could also just run it without battery, that would also be perfect.Thank you.
submitted by
Zenathen to
techsupport [link] [comments]
2023.05.30 18:47 GuiSantos_ How to remove paint used with 3d painter?
2023.05.30 18:30 Ek_Ko1 How to clean up hard edges from assets?
Hi all. Hobbyist here. Just wondering if there is a better workflow for cleaning up some hard edges when importing some assets. Currently working with a dust one from actionvfx and there is a sharp line where the dust blows in from. I normally mask out that area or feather a mask in that area. Just wondering if there is a better way or what you pros do. Working in fusion.
submitted by
Ek_Ko1 to
vfx [link] [comments]
2023.05.30 18:24 MetalheadSoft Update 1 Patch Notes
A day one patch has been issued. Here are the patch notes:
New Player Retention Feature in Franchise Mode:
- Players are now explicitly re-signed or released during a new Player Re-signing phase before the start of the offseason.
- Asking salaries for next season are driven by a new Loyalty value per player. Players that are more loyal will ask for lower salary increases and be more willing to re-sign with the team at their current salary.
- New Manager Moments now appear after regular season games. Manager Moments present a choice between two players where the decision affects one or both players' Loyalty.
Improvements:
- Ages of Super Mega League players have been reassigned to ensure that star players like Hammer Longballo do not always retire early in a Standard Franchise playthrough.
- The visual appearance of some Super Mega League players have been updated.
- In Franchise mode. the starting Surplus (salary cap room) values have increased overall. Each team is now guaranteed a minimum of $2.5m in Surplus at the start of a Franchise playthrough.
- When starting a Franchise playthrough with a Shuffle Draft, there is a new visual indicator on the draft screen indicating where your team currently lands between having a high payroll (highly rated players) and having a high Surplus (more development funds).
- In Franchise mode the price, effects, and spawn rate of Player Development Opportunities have been updated. The effects and the cost of purchasing a PDO have been reduced, while the spawn rate has slightly increased.
- More Franchise Player Development Opportunities have been added. Some opportunities now have a chance of a position player changing secondary position or a pitcher acquiring a new pitch type. New description variants have also been added.
- The Franchise Sign and Release screen now shows your Team Chemistry while viewing the Free Agents list.
- Franchise Skill Arc events can now result in a pitcher losing a pitch type.
- On the Franchise Summary screen, you can now view summaries for the last 50 seasons (up from 10).
- The algorithm that produces the selectable players each round in Shuffle Draft has been revised to better suit your team's needs.
- There is a new post draft screen presented upon completing a Shuffle Draft.
- A directional arrow is now displayed for fielders tracking the ball. The arrow will appear gray when no input is given (indicating the direction the fielder is running) and become colored when input is provided (indicating the direction of the input).
- In the Player Editor, a list of first and last names has been added. All listed names support the announcer announcing them by name.
- New body types and character customization options have been added to the Player Editor.
- Four new female heads have been added to the Player Editor.
- Five new dyed hair colors have been added to the Player Editor.
- The in-game trait activation animations have been updated.
- In local head-to-head play, the Wild Thing trait now introduces a chance that power pitches can have increased targeting error.
- On-field CPU behavior has been updated to better respect player traits.
- CPU pitching has been tweaked to be slightly less cautious when pitching to strong hitters, and to be slightly less aggressive when pitching to weak hitters.
- Foul ball and Watch Mode cameras have been refreshed.
- It is now more obvious when a game enters extra innings.
- The in-game substitution overlay now shows batting and throwing handedness as well as pitcher stamina.
- On the Exhibition Team Select screen, a button to change to a random team has been added.
- Additional text to help describe the different game modes has been added.
- You can now export a snapshot of a Franchise playthrough to a new league. The exported league will not change as the Franchise playthrough continues.
- You can now reset the Free Agents pool for a Standard league back to its built-in defaults.
- New Creators Classic League has been added to the set of built-in leagues. The Creators Classic mixes all Super Mega League and Legends League players together with well-known personalities from baseball media.
- Entire Standard and Partner leagues can now be reset to their built-in defaults with a single operation.
- Standard, Partner, and Custom leagues now include a short explanatory description.
- When creating a new Custom league, you are now prompted to provide a name for the league. Default league, conference, and division names for new Custom leagues have also been updated.
- Sorting functionality has been changed to make sorting roster tables more intuitive.
- The default sorting of team rosters now separates position players from pitchers.
- The salary column is now pinned to the left side of the table in the Franchise Sign and Release screen.
- Team Chemistry icons and charts have been updated to help improve clarity of the mechanics.
- Player cards have been improved and are now more readable.
- Trait Overlay behavior has been updated: added shortcut buttons to Trait OVerlay to access various relevant help pages, adjusted associated help pages for certain screens, and enabled navigation for screens while the Trait Overlay is up.
- An MLBPAA logo now appears when a Legends player is seen during the splash cinematic.
- The stadium preview images have been updated.
- UGC-limited players are no longer blocked from certain multiplayer game modes when there is no UGC.
- New help screens and pro tips have been added.
- Automatic help now appears in more places when first encountering new mechanics in the front end.
- Game Mode and Team Chemistry help screens now have a "Related Help" section to help guide you to other relevant information.
- You can now switch between English and Japanese audio, regardless of locale.This can be done via the Options menu.
- The front end now displays what music track is playing when a new track starts.
- New ambient audio during gameplay has been added.
- Camera flash VFX during the season win cinematic has been updated.
- There is a new visual effect for when a Pennant Race or Online League match is found.
- Home team sound effects for home run and dropped third strike scenarios have been improved.
- Team sound effects now have a "Disabled" option.
- New player animations have been added and some existing animations have been updated.
- Various updates to UI navigation and UI animations have been made.
- Miscellaneous HUD and UI improvements have been made.
- Various updates to the audio mix have been made.
- Various updates to stadiums have been made.
- Content on various help pages has been updated.
- [Switch only] The online Invite/Join UI has been improved and is now more intuitive to use.
- [Xbox One, Xbox Series XS, PlayStation 4, PlayStation 5 only] The Privacy and Cookie policy has been updated.
Bug Fixes
- Fixed: Red asterisk incorrectly appears for two-way players in a valid two-way position.
- Fixed: Two-way players do not have a glove icon in the lineup when a valid two-way position is selected.
- Fixed: In Franchise, Season, and Elimination modes, base Mojo and Fitness icons are incorrectly displayed in the Next Game Preview.
- Fixed: In Franchise mode during the offseason, attempting to release a player that is still listed as someone who left your team would fail to release the player and instead fill that vacancy in the roster.
- Fixed: Non-party leader can perform operations in Franchise mode.
- Fixed: In Shuffle Draft, player traits of selectable players do not display in their default state.
- Fixed: Completed Season and Elimination game mode instances are inaccessible.
- Fixed: Gameplay warnings are not staying on the screen long enough.
- Fixed: Co-op play does not allow the player fielding or baserunning to use the Strategize button.
- Fixed: Players in the front end can be holding a bat or ball when not intended.
- Fixed: The ball shadow is not visible in some stadiums when in the shade.
- Fixed: The stadium announcer is cut off unintentionally by cinematics that are shorter than their voice lines.
- Fixed: Player emote sounds happening when the player is not on screen.
- Fixed: Announcer and other voices slow down during on-field slow motion.
- Fixed: Baseball players are clipping in certain animations.
- Fixed: Players are appearing incorrectly in certain cinematics.
- Fixed: The game can crash when navigating between certain menus.
- Fixed: The lower fielding camera is being used when it should not be, making hard-hit balls to the outfield difficult to judge.
- Fixed: Odd bat shifting can sometimes be seen in the batter's hands.
- Fixed: The Wild Thrower trait does not cause disastrous throws as intended.
- Fixed: The Noodle Arm trait can incorrectly trigger on short throws that do not require the throwing minigame.
- Fixed: Player traits are not properly being shown as active or inactive in certain screens.
- Fixed: Balls thrown accurately from the outfield through a cutoff with high velocity can end up off target.
- Fixed: Balls deflected off the catcher's glove do not seem to always match the glove's position.
- Fixed: Default fielder selection incorrectly selects the pitcher instead of the catcher on certain pop-ups behind home plate.
- Fixed: Ball entering the 1B dugout at The Corral fails to register as out of play.
- Fixed: After completing a Shuffle Draft outside of Online Leagues, players can end up with duplicate jersey numbers on the same team.
- Fixed: Substitutions do not process when editing pre-game lineups for two human-controlled teams.
- Fixed: The lineup menu can get into a bad state when a remote party member advances to the next screen.
- Fixed: Lineup changes are not saving in Pennant Race.
- Fixed: An Online League can get into an invalid state for a player if the season is reset while a match is in progress.
- Fixed: The game can crash after disconnecting from the internet in Online Leagues.
- Fixed: Unable to challenge players in Online Leagues after canceling a previous challenge.
- Fixed: The Online League challenge message remains on screen too long.
- Fixed: Online League details do not properly update for all participants.
- Fixed: An improper error can be shown when trying to join an Online League via an invite code.
- Fixed: The game can crash in Online Leagues after selecting My Team when league settings have been changed.
- Fixed: When entering a new Online League, the top button might not be selected by default.
- Fixed: Multiple players that are connected to the same EA ID can result in online standings tables not fetching data properly.
- Fixed: In Online Leagues, the team pop-up shows Custom Leagues even when the Online League is restricted to Standard teams.
- Fixed: Creating new teams can result in a crash.
- Fixed: Randomly generated teams can be assigned a home park that is restricted behind non purchased DLC.
- Fixed: After making customization changes, player cards do not update in certain cases.
- Fixed: Making customizations to a team can cause league edits to be lost.
- Fixed: It is possible to add custom players to a Standard game mode.
- Fixed: Some scroll bars use different buttons for paging than others.
- Fixed: Text and UI highlights appear as the same color and make text illegible.
- Fixed: The game can crash in multiplayer situations when a player disconnects.
- Fixed: The game can crash after selecting disabled buttons in online play.
- Fixed: The game can become unresponsive when accepting a game invitation while in an active multiplayer game mode.
- Fixed: The game can get stuck when transitioning into certain pop-ups.
- Fixed: Various audio issues.
- Fixed: Various minor animation issues.
- Fixed: Various minor UI bugs.
- Fixed: Various places where the UI can become unresponsive.
- Fixed: Spelling and grammar mistakes.
- Fixed: Various stability and rendering issues.
- Fixed: Physics issues exist in certain stadiums.
- Fixed: Minor visual bugs in some stadiums.
- Fixed: Some trophies/achievements do not trigger properly.
- Fixed: Possible crash in certain screens when disconnecting the controller or disengaging from the game.
- [Steam only] Fixed: Gamer tags can overflow in certain dialogs.
- [Steam only] Fixed: Various cases where keyboard and mouse are not behaving properly within the UI.
- [Steam only] Fixed: Using the mouse to press the substitute button in the New Batter overlay does not do anything.
- [Steam only] Fixed: Unable to change which baserunner trait is being viewed with keyboard/mouse in the HUD.
- [Steam only] Fixed: You can get stuck after engaging with a different controller.
- [Steam only] Fixed: You can accept an Online League challenge without a controller connected when a controller is required for the Online League.
- [Steam only] Fixed: In Online Leagues, the Change Admin pop-up does not populate properly.
- [Steam only] Fixed: You can now exit the game from the terms acceptance popup on first startup.
- [Steam, Switch only] Fixed: In some cases, a player would not be properly disengaged from the game when their controller disconnects.
- [Steam, Switch only] Fixed: No error notification is given when failing to join a party session that is full.
- [Switch only] Fixed: Invites do not work properly when more than one invite is sent.
- [Switch only] Fixed: Watch Mode button is not present when in the Exhibition Team Select screen when using a single joycon.
- [PlayStation 4, PlayStation 5 only] Fixed: Players with UGC restrictions cannot enter Online Leagues.
- [PlayStation 4, PlayStation 5 only] Fixed: The profanity filter is being applied to online IDs.
- [PlayStation 4, PlayStation 5 only] Fixed: The game can crash when backing out of an Online League.
- [PlayStation 5 only] Fixed: Activities do not properly launch the player into the proper Activity.
- [PlayStation 5 only] Fixed: Activities do not show up as completed.
- [Xbox One, Xbox Series XS only] Fixed: You can incorrectly create an Online League with cross-platform play enabled when OS settings disallow cross-platform play.
- [Xbox One, Xbox Series XS only] Fixed: Game can crash when a second controller signs out of their Xbox profile while viewing certain screens.
- [Xbox One, Xbox Series XS only] Fixed: Game can become unresponsive when signing into a profile after signing out while viewing certain screens.
- [Xbox One, Xbox Series XS only] Fixed: Signing out while the Player Menu is open closes the game.
- [PlayStation 4, PlayStation 5, Xbox One, Xbox Series XS only] Fixed: Controller vibration is not working.
- [PlayStation 5, PlayStation 5, Xbox One, Xbox Series XS, Switch only] Fixed: The presence of a UGC-restricted player incorrectly prevented switching between built-in leagues during Exhibition team selection.
submitted by
MetalheadSoft to
SuperMegaBaseball [link] [comments]
2023.05.30 18:18 WaxMaster4627 What Big Pharma Doesn't Want You to Know: Ultra-Low-Dose Naltrexone & Mematine
**WARNING: IF YOU'RE IN RECOVERY OR STAYING AWAY FROM OPIATES YOUR BETTER OFF WITHOUT THIS INFORMATION. CLICK OFF THIS POST.
SERIOUSLY. QUOTE FROM BLUELIGHT USER:
"My addiction has turned into something that is truly a perennial, lifelong millstone around my neck. All hope for achieving a clean life has been destroyed."
Naltrexone can be used as a "magic tolerance reset button"" in ultra-low doses. Yes, I mean completely obilerate your tolerance (up to 70%!). This has been clinically proven in many studies as well as anecdotal evidence from Bluelight users. This isn't the same as a low DXM dose that barely lowers your tolerance, long-term opiate users report it's like "it puts them back in the honeymoon phase" Mematine can completely take away WDs. It's a NMDA antagonist (like DXM but way stronger) that blocks overactive glutamate receptors produced by using opiates. It's used to treat alzheimer's. Both drugs have high safety profiles and are well studied. You can use this combo to cycle opiates-keeping tolerance low and coming off painlessly, it's a proven technique used by chronic pain patients. It honestly angers me knowing how effective these medications are for treating opiate addicts, yet Big Pharma will do nothing because it won't make them billions of dollars like methadone or bupe.
These medications aren't hard to source either if you know where to look.
Just a reminder TO BE CAUTIOUS WITH YOUR LOWERED TOLERANCE
DO NOT TAKE YOUR NORMAL OPIATE DOSE
submitted by
WaxMaster4627 to
opiates [link] [comments]
2023.05.30 18:17 Moist-Plant-7179 Why sleep deprivation helps??
I’ve been in a terrible state for just over 2 years. My trauma/PTSD was triggered by some ongoing difficulties my pre-teen daughter is having. I have been on Lexapro (ecitalopram) for 8 years but suddenly stopped working about 2 years ago. Was prescribed Venlafaxine/Mirtazapine combo which almost made me worse. Managed to quit Venlafaxine by cross-tapering to Paroxetine (6 weeks of pure Hell) and slowly tapering off Mirtazapine, after trying to stop it 3 times unsuccessfully.
It’s been so, so hard as nothing seems to work and it’s frankly a miracle I’m still hanging on. It’s only because of the effect I know it would have on my children if I wasn’t here.
But one thing I’ve discovered makes a difference is missing a night of sleep. I discovered this by chance as one of the side-effects of coming off Mirtazapine is insomnia. Curiously, the next day I’m sort of back to my old self, not bouncing with joy, but ok but it only lasts until I sleep again. I’m endlessly stuck in a loop of waking with terrible panic, anxiety and SI, which lasts most of day till evening, when it abates a bit. The other thing I’ve found works is cold-water swimming which also seems to bring me back, if only for 1-2 hours.
Does anyone know why these two things bring temporary relief? Could I have a cortisol/adrenaline/adrenal imbalance that’s somehow reset by lack of sleep/cold-water exposure?
Many thanks for reading 🙏
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2023.05.30 18:16 Ritapedorri Hot Babe Cums Hard Doggy Style with a Hitachi Wand Before Edging her Sensitive Clit
2023.05.30 18:15 it-cant-be-helped Promaster Uconnect
Has anyone successfully done a hard reset for the Uconnect system?
My backup camera says "camera system unavailable" and after writing up the vehicle with no response, I'm wondering if I can just try to reset it myself. Especially since the chances of my routes vehicle being taken for months and then returned with the smell of cigarette smoke and even more problems is more likely, I'd love to avoid that.
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2023.05.30 18:15 Majin-21 Intro + Kinks
| Hello everyone and welcome to my profile! On here I'm known as android 21 for roleplay purposes! I'm here to please people and their fantasies with 21. Most of the RPs I put up will have a good description of what the scenario I will seek to play. I hope everyone enjoys my company here! submitted by Majin-21 to u/Majin-21 [link] [comments] |
2023.05.30 18:14 Old-Poetry-4308 Rooftop sunshade using a fiberglass mesh - what should I know of?
I have a house with two rooftops, one facing the street, and the inner one facing the residential block. The inner one gets hit pretty hard by the sun year long, especially in Summer, and the only windows in the rooftop room are pointing in this direction, which involves the sun's rays turning the entire roof into a mega oven and frying pan.
So I was thinking of setting up some fiberglass mesh on the inner rooftop area. We already have 2 inch (galvanized?) steel pipes from which laundry lines are passed (left to right). They never rust and looks very reliable (I can swing and do pull-ups off of them and they don't budge at all).
https://ibb.co/VMWgD6Q It's a crappy visual but basically I was thinking of creating a new set of steel piping where I drew with the red line. The existing orange line is a series of the pipes I mentioned that go all the way out to the edge of the rooftop, so I'd fix the fiberglass mesh to the red piping and lead it all the way sloping down to the end of the existing (orange) pipes.
Is this somehow stupid? Wind rarely picks up and if it does it's not particularly violent (we don't have hurricans or violent storms, and I reckon the fiberglass mesh would tear before anything else would give up.
What should I know before going ahead with this? Should I not go ahead with it at all for whatever reason? Thanks!
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2023.05.30 18:13 ColonelEwart Second time surrendering my wheaten - cautiously optimistic
Hi everyone, I wanted to share my story, just to get it out I guess.
I have (had?) a two year Wheaten that we got as a puppy from what seemed like a reputable breeder. We got her at the height of pandemic restrictions in our area, so we tried our best to socialize her with other dogs and people while she was young.
As she got older, she seemed to show heightened anxiety and fear-based reactivity (false aggression as one of the behaviorists we spoke to called it). Her triggers were varied, we live on a busy residential street with a lot of foot traffic, we have a young child at home who is busy, loud and rambunctious. It just seemed like she would spend her days constantly on edge. On leash, she was inconsistent, ignoring one person walking by, barking and lunging at the next. Garbage trucks and buses were the bane of her existence. People coming to the house were unacceptable. Her saliva is still dried on the windows besider the front door from telling Amazon delivery to go away. We were constantly concerned that our own alertness and scanning for possible triggers would slip up and she would bite someone. There were close calls.
But we loved this dog. She may have only loved eight people in the world, but she loved us. She was cuddly, affectionate, smart and funny. We tried training (multiple classes, one behaviorist and another over a phone consult), medication (Gabapentin upset her sensitive stomach, Trazodone seemed to work a bit, but maybe that was just confirmation bias?), we changed her diet from grain-free to include grain to help with serotonin and absorbing tryptophan from her calming chews, we stopped having company over, we exercised her more, we exercised her less.
After a year of challenges and six months of really trying everything in our toolbox, we were honest with ourselves that we didn't have the tools or skills. We couldn't change our environment, change the fact we had a child, change the fact that our needs and desires for life didn't align with what we felt she needed. We offered her back to the breeder who demurred for some unrelated personal reasons and so we found a rescue that is supposed to specialize in dogs with anxiety.
It was so so hard giving her up. She was scared, I was sad. I had to leave her in her crate because the rescue was concerned about her on leash (she had this possessive/protective vein with her people, so once I left, she calmed down, but me handing her over wasn't going to work, I guess). So my last view of her was her barking through the crate, scared, confused, angry.
She went to a family who had owned a Wheaten before as a foster-to-adopt. She was there for maybe a month. Something happened with a cat, which I guess surprised the family and the rescue (details weren't really shared with us). She's a terrier, she's never met a cat before, one of her breed characteristics is to chase furry things that dart around. The family returned her to the rescue who then placed her with another family. They had another dog who she got along with, but they also decided she didn't need meds and then felt after a few weeks that she was preventing them from having company over. No shit. It's only been a few weeks. But they returned her back to the rescue.
So the rescue then returned her to us. They, the specialists, said they couldn't do anything more.
I was and am convinced she's a good dog, who just needs some help. I know that we couldn't provide that help, but it felt like a lot of the doors were closed. It felt like everyone had their own bias and their own angles. Behaviorists said it was a training issue and that the vet was only looking to push medication. Phrasing it like that felt like a judgement against us and how we cared for the dog.
We made plans to bring the dog back into our home with no idea what we would do next. My wife and I talked about BE (which our vet was supportive of) and what story we would have to tell our son. I called the breeder again, left numerous messages, begging for her to call back or help in some way.
Finally, she did. She connected us to a trainer who lives in a rural area who was willing to take the dog to foster her, work with her and maybe someday rehome her.
I was able to pick up the dog on Sunday, spend the night with her in a rented cottage and then drop her off on Monday at the new spot. That way we didn't have to bring her to the house and tell another story to our son on where the dog was or where she was going. Her coat hadn't been groomed since we first surrendered her so she looked like she was wearing a rumpled and disheveled suit and given her experience, the visual really fit. She was so relieved to see me, or maybe I just was to see her again. Again, maybe perception bias, but it felt like she was able to finally(?) relax and feel safe in the 24 hours I spent with her. We had salmon for dinner together, slept in the same bed.
Drop off was a completely different story. We went into the house together, she wandered around while I spoke to her new owner. She seemed less stressed, I felt less stressed. We got to say a proper goodbye.
So, I've had to give my dog away twice. Trying to find the best future possible for her. I really feel like she needs a comprehensive approach, possibly both medication and training. Our vet spoke to us about Prozac, but by the time it was an option we weren't in a position to try to transition her across (the vet said it would take 4-6 weeks to take affect).
I still feel like maybe we could have done more, maybe with some more patience, more time we could have cracked the nut for her behavior and had a dog that would tolerate strangers or at least be able to relax after being triggered. I love this dog and it's the combination of the guilt from giving her up, the feeling that I may have been the one who understood her best, the pride that comes with that, but also the acknowledgement of my failures and shortcomings as a dog owner.
Part of me wants her to come back, maybe not now, maybe after she's had someone more skilled help her out, but part of me feels that we don't deserve that or that she doesn't deserve that. Part of me thinks I'm never going to be able welcome a dog into my house again.
I know it's cliche, but the saying about loving something and letting it go rings through my head. It's so hard right now, even as I continue to remind myself that this is the best chance for success she has.
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