Coconuts bar and grill sunny isles

At the Beach vs. Coco Paradise vs. Waikiki Beach Coconut: aka All the Coconuts

2023.05.30 18:36 meggygirl At the Beach vs. Coco Paradise vs. Waikiki Beach Coconut: aka All the Coconuts

I searched this sub high and low for reviews on the differences between At the Beach, Coco Paradise, and Waikiki Beach Coconut and found lots of lovers of all three scents but no concrete comparisons. Sharing my thoughts in case it helps someone else decide which one(s) to get!
In a (coco)nutshell:
I ended up getting At the Beach and Waikiki Beach Coconut and passing on Coco Paradise. My only complaint with these two is staying power, but I also feel like B&BW fans know what we're getting into and I welcome the opportunity to switch up my scent or layer throughout the day.
At the Beach is, IMO, the Coastal Grandmother of the bunch. She's fresh, light, and effortless. If there are sunscreen notes they are expensive sunscreen to my nose. I got the new packaging and it's so pretty. I love the copper accents on the shower gel and FFM and the texture on the labels.
To my nose, Coco Paradise was just too heavy for daytime wear and was giving heavy beach resort at night + 80's suntan oil vibes. This one wasn't for me personally but I'm kind of fickle about seasonality with my scents and wouldn't be surprised if I liked it on a day when it wasn't 80+ degrees out. 😅
Waikiki Beach Coconut is the one that surprised me most. I assumed she would be my least favorite but I was smitten at first sniff. I'm learning that fruity scents really pop on my skin and this one is basically like drinking a piña colada on a breezy yet sunny day.
In the Game of Coconuts everyone wins, but if I had to pick a favorite I would choose At the Beach!
submitted by meggygirl to bathandbodyworks [link] [comments]


2023.05.30 18:29 Real_Giraffe_6171 Comedy Show At Mamba Sports Bar and Grill Today @8:30 in Huntington Beach

Hi! We want to personally invite you to our comedy show May 30th at the @the_mamba_hb Mamba Sports Bar and Grill in Huntington Beach @8:30pm! We promise it’ll be tons of fun!
You can get tickets here: eventbrite.com.au/e/bigger-than-me-comedy-show-tickets-628137745907
submitted by Real_Giraffe_6171 to orangecounty [link] [comments]


2023.05.30 18:15 chippymanempire More Interesting Ocean Journeys

Currently, the ocean in Minecraft is... quite lively in fact? After all, we have reefs, fish, squid, and the occasional monument. That's not that bad, is it?
The problem stems from the surface. Oceans don't tend to be very large, and journeys aren't much longer than a few minutes 90% of the time.
So I propose we make the oceans much larger! Unfortunately, I do not know much about terrain generation, but I think we should also add Archipelagos.
These groups of islands would be rather flat, not much higher than Y=5, and they would be made exclusively out of sand and would generate in these three forms:
A new Palm Tree would inhabit these islands. Similarly to the acacia, it would be bent, however it's leaves have a different, fan-like shape, allowing for some nice decoration, as well as providing a lovely sandy-yellow woodset.
However, the real treasure is in coconuts. Each Palm tree can grow up to three coconuts, and can be harvested by breaking the first log of the tree.
In their basic form, coconuts can't do much. You can, however, throw them like snowballs, dealing 1 damage on hit, or a whopping 3 on headshot! These coconuts drop as items on impact, however they have a 25% chance to transform into an open coconut, which has many more uses:
Just as you'd make metal armour, coconuts can be used to make coconut armour. They only have the durability of gold armour and defence of chainmail, however they can significantly reduce projectile damage (25% reduction).
This, paired with the wood tools one can make with the palm logs, can make seafarer's lives just a bit less wobbly...


Thank you for your time
submitted by chippymanempire to minecraftsuggestions [link] [comments]


2023.05.30 18:05 Salicide Holland America Eurodam - May 20-27 - Trip Review Alaska is a must-do, HAL is a must-avoid

My wife and I just returned from a 7-day trip on the Holland America Eurodam from Seattle to Alaska. At the top I will say Alaska is an absolutely must-do destination. Despite our issues with Holland America and the Eurodam, every single stop on the itinerary in Alaska brought at least one “wow” moment. Unfortunately, the ship and line we decided to sail with, the Holland America Eurodam, was a very disappointing experience. I will pre-apologize for the lengthiness of the review here. :)
ITINERARY - 7 Days - May 20-27
Seattle - At Sea - Juneau, AK - Glacier Bay, AK - Icy Strait Point, AK - Sitka, AK - Ketchikan, AK - Victoria, BC - Seattle
Overall, the itinerary was fantastic. Some of the stops felt a bit rushed, especially if you had to take a shuttle from the port, but we overall felt we had a decent amount of time in each port. The toughest back-to-back stops were the ones we arrived late, left late, but then arrived at the following port very early the next morning.
As I said above, Alaska should be on everyone’s bucket list. The views are indescribably beautiful, the people are extremely nice, and the stops felt very “authentic” as compared to some other cruise destinations we’ve visited. We will visit Alaska again. Some of our top picks at each stop:
SHIP
The Eurodam itself is a fine ship, and feels very “classic” in terms of styling. However, the overall space of the ship felt incredibly underutilized. The “Lincoln Center Stage” was completely unused for music the entire trip. The 1000-person auditorium generally sat empty, save for a couple of 30-minute shows per-day and a movie or two while in-port, and this starts getting into our issues with the ship.
On-Board Entertainment
Activities during the trip were practically non-existent unless you wanted to bid on an art piece or purchase jewelry or a watch. I understand that it’s kind-of Holland America’s “thing” to have a relaxed on-board experience, but even random movies in the auditorium during the day would help break up the monotony on longer sea days. The two trivia games offered were often packed to the brim on days with no “scenic” viewing.
There were also a few entertainment options we read about on this subreddit/advertised by Holland that were non-existent on the ship, such as the BBC Earth Experience or bringing guest speakers aboard to talk about Alaska. We had Park Rangers on our Glacier Bay day, but otherwise it was the Cruise Director reading from a 30-minute teleprompt script with accompanying slideshow for their version of “TED” talks each day - she was awesome, but not a replacement for a guest speaker or expert on the topic.
The evening shows, to put it bluntly, were bad. I know this is a common complaint about Holland America, but I didn’t realize how bad. The comedian Jill Kimmel was a nice change of pace, but my wife and I abandoned going to the nightly Holland-produced shows after Night 3.
Stateroom
Our stateroom was good to great. We had a verandah room on the 8th Deck, right under the Lido buffet. There was practically no noise, and the staff that tended to the room were incredibly nice and efficient. Room was cool, clean, and quiet.
The bed, however, was easily one of the worst beds we have ever slept on. I’m a very easy sleeper and I even had issues falling asleep on the bed - constantly waking up with back pain each day. The television in the stateroom was fine, but they did not allow you to change input sources and the TV remote was mostly non-functional; not a big deal, unless you’re struggling to find things to do on the ship…
Technology
Technology with Holland America is a serious dichotomy. Our embarkation process was EASILY the best and fastest we’ve had with any cruise line. They have facial recognition technology and we were at the port and onto the boat within 10 minutes. I’ve never seen anything like it - big props to HAL here.
Once on the boat, things aged very quickly. My wife and I both struggled the entire trip to keep a Wifi connection to the ship’s internal network, which is required to use the Navigator App. The Navigator App itself is quite buggy, fails to refresh, and sometimes just never loads. We relied on the room-delivered paper itineraries often to see what was going on for the day. I took both of our phones down to Customer Service and was told “that’s just what happens sometimes” and that there was no fix.
We purchased the “Internet at Sea” package prior to the trip to try and stay connected, and it connected maybe 2-3 times while we were underway. We used the connection a couple times in-port, but otherwise it was a huge waste of money. Neither of these problems have been an issue on any previous cruise for us - yes, the internet at sea is very slow, but it would stay connected, and the internal Wifi for other ships has never been at-fault. I asked Customer Service about a refund on the internet package and was told that since we pre-purchased and used a “significant amount of data at sea” (180MB by their count), we were not eligible for a refund.
We practically had whiplash going from one of the most technology-forward port experiences on embarkation and debarkation to a complete lack-of user facing technology for convenience on-board.
STAFF
The Eurodam’s staff were overall good. Highlights were our stateroom stewards, the various bar staff, and embarkation/debarkation staff members. Our stateroom stewards seemed to always be patrolling the hallways, super polite, extremely nice, and always willing to give a helping hand. We really couldn’t have asked for better staff to have with us.
The rest of the staff on the ship seemed very… uninformed. Asking a staff member where something was on the ship or what time something was happening (such as port arrival time) was often met with a confused look or “Please visit Customer Service”. I’m assuming this is likely due to a heavy turnover post-COVID, but it really seemed like much of the staff were passengers as much as we were.
The other odd thing about the staff is what I would call “parroting”. English is not the first language of the majority of the staff, which has never been a problem prior to this, as a misunderstanding would often have the staff ask us for clarification. On the Eurodam, however, the staff all seem to simply parrot back to you what you’ve said to them without any understanding which led to many confusing situations for both parties.
As an example, I once asked a Customer Service desk staff if they could process a document for me, we were a day late, so they couldn’t. “I cannot process this for you, sir.” No problem. Since I didn’t need the paper anymore I asked:
Finally someone came from the back room, translated for him, and he took the paper and put it in the shredder under the desk. This was a super minor thing, but it happened over-and-over again - the staff acting like they understood what was being said, but seemingly not actually comprehending it. Learning a language is incredibly difficult, and I have zero issues repeating myself, nor do I get upset by it, but it almost seemed like the staff were directed to fake understanding as it happened with multiple staff across the ship. This especially was an issue with the dining staff, which gets us into the biggest issue on the ship.
FOOD SERVICE
I’m not entirely sure where to start with this one. Food service was simply awful from top to bottom. Our one highlight was eating at Tamarind for one dinner.
Lido Buffet
Let’s start with Lido, the buffet. The space simply is not large enough for the number of passengers on the Eurodam. Every visit we had required us to hunt for a seat for 5-10 minutes before attempting to get our food. The buffet is not fully-mirrored on both sides, so it was a crapshoot as to which line would be longer on a given night. The space between the closest tables and buffet line was about 2 people across which made traversing Lido a chore at best - God help you if a mobility scooter ended up somewhere in the line. To be clear, it was never the person who required the scooter's fault, it's absolutely the poor layout of Lido.
The food in Lido was, in-general, bland, overcooked, and not visually appealing. There was a lot of overlap day-to-day of reusing similar cuts of meat for a slightly different dish. Often, there were dishes on the menu that just were never prepared or we were told was “out” despite never seeing it on the buffet early into dinner or lunch. The food also felt very cheap - I settled for a cold-cut sandwich a couple of times for lunch and the quality of the ham and turkey used would make an Oscar Mayer’s accountant blush knowing they could get away with selling it.
There were also very odd choices made about what you could and couldn’t do yourself at Lido. Get bread? Yes. Get a bagel? No. Cut bagel? Yes. Toast? No. Get jam? Yes. Get butter? No.
Room Service
Next up, room service. The combination of arriving at ports early and the general slowness of Lido had us ask for room service breakfast 5 times. The food never arrived on time, typically 30 minutes early or 15 minutes late. Not awful if you ask for a 7AM breakfast and it arrives at 7:15AM, but pretty rough when you ask for a 6AM breakfast and it arrives at 5:30AM.
The room service started making me second guess our food safety. We often would get cereal, milk, and yogurt of some sort. The milk always arrived at room temperature or slightly warm, as did the yogurt and this was consistent. I don’t know if warm milk and yogurt is a Holland America thing, but I sure did not like it. Continuing on with food safety, out of our 5 in-room meals, 3 of the days we had visibly dirty flatware - as in, still had food on it from the previous meal, dirty. This was disgusting. This also continued to be a problem across the whole ship, for the entire trip. We had to double check every single piece of flatware and glass we used. Here’s a “taste”.
Main Dining Room
Finally, the Main Dining Room (MDR). The food in the MDR seemed to be different (not better, unfortunately) from what was served in Lido, at least for the first 4 days. After the 4th day, the MDR simply mimicked what was being served in Lido, just plated differently. I can’t say I’ve been on a ton of cruises, but I’ve never seen this happen - usually the MDR is in place for food diversity. I suppose it is nice for someone who doesn’t want to spend the time in the MDR, but the illusion of food choice was completely gone.
I once asked for chicken to be added into my pasta dish, something that has never been an issue with any other…anything. When the dish came out, pasta, no chicken, but then I was offered the full chicken entree as a second plate, in addition to my pasta. I explained again I wanted to add chicken to my dish and he said they could not do that, but he would be happy to shred the BBQ grilled chicken dish into my pasta and mix it for me at the table. A nice gesture, but no thanks. I’m not sure if this is a limitation of the kitchen or understanding of our wait staff, or both. I watched him write “+chicken” next to the order, so I’m assuming the former.
The food listed on the menu also almost always was not what was brought to the table. Two distinct examples were a “Gourmet Greens Salad with Toasted Nuts, Cherry Tomatoes, and Orange Segments” that my wife ordered once. What arrived was an iceberg lettuce salad, walnuts, sliced tomato, and no oranges. The following night I ordered “Ricotta and Spinach Tortellini with Spicy Arrabbiata Sauce and Grilled Vegetables”, what arrived was the frozen cheese tortellini from Lido with the marinara sauce on the buffet that is offered every single night. I went to Lido after our dinner to confirm this with 100% accuracy. Don’t get me wrong, I am a man who loves his cheese tortellini, but that's just false advertising that I feel is purposefully used to make it “feel” more premium.
After our experience with dirty flatware in our room, we started checking ours extensively before each meal in the MDR and had 3 different additional occasions where there was still food or drink on the fork, spoon, or cup, from the previous user. We brought this up to the staff each time, got an apology, but never truly trusted the cleanliness of anything onwards.
From a time perspective, the MDR took forever. Our shortest trip to the MDR was a lunch which took just under an hour and a half. We often would sit with our finished appetizers plates for 10-15 minutes before someone would come take them from us, then wait another 10-15 for our entrees. Often our drinks were not filled, or just forgotten all together. It was very odd…the staff seemed extremely busy, but often felt like they weren’t getting much done. I saw many times that staff would be shuffling clean plates from table to table, just to move them back to a big stack at the end, then repeat the same process with the same plates.
Similar to our in-room experience, our food always arrived at questionable temperatures. I ordered a Caesar salad 3-4 times throughout the trip and it always arrived warm to the table - not room temperature, warm. Again, maybe a Holland America thing, but I did not like it. Our entrees were always room temperature or cold and the one time I sent it back, it took 20 minutes to get a replacement, just for the replacement to be cold. I’m really not expecting the world here, but at least some level of expediency. It never felt like the wait staff’s fault (perhaps minus the shuffling), but someone in the chain was seriously letting them down.
CONCLUSION
There’s more I could say about everything on the ship, but I will just leave it that it was not a pleasant or even decent Eurodam experience for either of us. Overall the sailing experience with Holland America felt extremely cheap, dated, and by the end, dirty. I cannot see us sailing with Holland America ever again, which is a shame since they do offer some interesting itineraries elsewhere in the world. We honestly went into the vacation really wanting to like Holland America as it seemed what was advertised aligned very well with our interests.
The issues come as a bit of a shock to both of us, as we felt that Holland presents itself as a “premium” cruise line with top-quality dining and entertainment and reviews seem to state the same. Based on our Eurodam experience, it couldn't be further from the truth. I really hope our experience was a one-off, but it was a really miserable one. We’ve had 3-night “booze cruises” out of Port Canaveral that have had considerably better dining and entertainment, at a significantly lower price point, extrapolated out.
Despite all the issues with the ship, Alaska exceeded everything I could have imagined. This was still one of the greatest vacations we’ve ever taken and I wouldn’t hesitate to recommend an Alaska itinerary to anyone, just avoid Holland America at all costs.
submitted by Salicide to Cruise [link] [comments]


2023.05.30 17:59 Mortyga Ryam Redwyne, Lord of the Arbor

Discord Username: Mathus
Character Name and House: Ryam Redwyne
Age: 23
Appearance: Ryam
Gift: Duelist
Skills: Polearms (M), Knightly, Defender
Talent(s): Dancing, Hunting, Swimming
Starting Title(s): Lord of the Arbor
Starting Location: The Feast
Family Tree: Redwyne Echo
Alternate Characters:
Auxiliary Character:
Character Name and House: Samantha Redwyne
Age: 21
Appearance: Scarlet Sam
Gift: Thrifty
Skills: Sailing (E), Archery
Talent(s): Hawking, Cyvasse, Painting
Starting Title(s): None
Starting Location: The Feast

Ryam Redwyne

Ryam Redwyne was born in the year 184 AC to Ser Robert Redwyne, heir to the Arbor, and his wife, the Lady Denyse Hightower, together with his twin sister, Emma. From a young age, Ryam was exposed to the high culture of the Arbor, cultivated by the Redwynes since time immemorial. He danced at the opulent balls of Ryamsport, partook in the grape-treading festivals in the fertile fields outside Vinetown, and learned how to ride in the rolling hills and sunny valleys of the island’s interior.
As the future heir to House Redwyne, Ryam's upbringing was marked by rigorous training and education. He was tutored in the arts of diplomacy, statecraft, and the naval traditions that had made House Redwyne renowned. Despite struggling with his letters, counting numbers came easier to the young lad, but like his namesake predecessor, it was in the practice yard that Ryam truly flourished.
In 191 AC, Ryam was sent to serve Lord Osgrey as his page. Not long after arriving at Coldmoat, news reached him that his grandsire was dead and that his father ruled as Lord.
For the next nine years, Ryam remained at Coldmoat, becoming a squire at 9, and occasionally visiting his home and other courts for feasts and tourneys. Blessed with natural agility and a keen mind, he quickly proved himself a formidable swordsman, and an able horseman, too, winning a squire’s tourney in Lannisport in 198 AC, for which he was given a Dornish sand steed - taken during the Red War - as prize. For years after, young Ryam would correspond with Theodora Lannister by raven letter.
Those squire days were easy, and Ryam spent many a day exploring the lands of the Chequy Lion, swimming in Leafy Lake and hunting in Wat's Wood with his master's men. As he got older, he partook in drink and festivities, frequently visiting the villages of Dosk and Brandybottom, sometimes in the company of Alayne Osgrey, heir to Coldmoat.
Having proven his valor, Ryam earned his spurs upon coming of age, returning to the Arbor a man knighted and - unbeknownst to him at the time - father to a naturalborn son by Alayne. Not five years later, he’d be lord.
The minstrels of Ryamsport still sing about the rumored love between Osgrey and Redwyne, but some trill another tune, that it was the sea that won Ryam’s heart first.
Displaying an innate talent for sailing, and swimming like a fish in the sea, some whispered that he’d been fathered by the Merling King himself. The young man took to rigging a sail or commanding a crew as easily as he did walking or talking during one of his many outings around his father’s islands. Indeed, when news reached his lord father of how Ryam had navigated the treacherous rocks off the coast of the Bastard’s Cradle, the man was reportedly delighted, but not before admonishing the lad for his tomfoolery.
In 203 AC, tragedy struck House Redwyne when Lord Robert passed unexpectedly. Winter rarely touched the Arbor, but this time, northern winds brought snow to the island, and Robert succumbed not soon after to a chill, though some attribute his death to his estrangement to his daughter Talla, who had eloped with Jorgen Lowther two moons prior. The loss deeply affected young Redwyne, however, but the responsibility of ruling the Arbor and her people now fell upon him, leaving no time for grief.
Under Ryam's leadership, House Redwyne persevered through the winter, and as spring embraces the realm, he looks beyond his island with renewed determination. Sea Wolves of the Iron Islands harry the Mander once more, but weak and desperate after fleeing their plague-ravaged rocks, they are a nuisance to be crushed in the realisation of Ryam’s true goals. With peace restored to the House of the Dragon, he seeks to expand trade with ports closed off by the wars. By sword and sail, word and wine, he will prove Redwyne’s worth.

Samantha Redwyne

Samantha Redwyne, was born in the year 186 AC, the fourth child of Lord Robert Redwyne and Lady Denyse Redwyne. Her birth brought much needed joy and respite to the Arbor, for both father and grandsire had departed with the Redwyne Fleet three moons prior to fight in Maelor’s Red War. as her fiery spirit and vibrant personality quickly made her a beloved member of the family.
Like her older sister Talla, Samantha displayed a fiery spirit already in the crib, a temper which would only increase as she got older, which paired with her vibrant red hair earned her the nickname “Scarlet Sam”. During her early years, Samantha enjoyed a carefree childhood on the Arbor, and would often explore the estate, endlessly wandering through the gardens and vineyards, immersing herself in the sights and scents of her opulent home. It was during these explorations that she developed a deep appreciation for the natural world and a keen eye for beauty.
As Samantha grew older, she developed a passion for art, spending hours sketching and painting the landscapes and seascapes that surrounded her home. Her artistic talent blossomed, and she found solace and expression in capturing the essence of the world around her on canvas. Music was another fascination of hers, with the Arbor’s many balls, festivals, and celebrations beckoning the finest minstrels and troupes to the island like moths to a flame. She would often be found listening to the harp or septa’s choir, singing along with the hymns.
Because of her willfulness, or perhaps in spite of it, Sam drew girls and boys alike to her, making friends like a baker did bread every morning, and a few enemies, too. These friends became her confidantes, accompanying her on expeditions to secret hideouts in the vineyards or embarking on imaginative quests through the halls of ruined holdfasts.
Growing into her teenage years, Samantha’s escapades intensified, having developed a love for archery and horsemanship alike, terrorising the countryside with her bold displays. More than once did her father’s men bring her back to Ryamsport after spending great effort catching up to her, but no matter how many times her father threatened to send her to the Motherhouse in Oldtown, Samantha always managed to talk her way out of punishment.
Indeed, her father went so far as to send Samantha to her uncle in King’s Landing, but the girl flourished there, befriending the bastards of Driftmark, Daena and Aelinor Waters. Often going on escapades, sneaking away with wines stolen from her uncle’s cellar, Scarlet Sam showed no intention of changing her ways, though the city, more than once, taught her something of the dangers of a woman in the world.
Still, she remains fiery to this day, though the embers have smouldered over the years. Now, Samantha Redwyne is a woman of remarkable courtesy and wit, and having tasted the ripe fruits of her home, she yearns to sample the rest of the world. To travel by ship and steed, with the wind in her hair, is all she dreams about. But Westeros is large, a mercurial leviathan to the Arbor, and fraught with surprises ill and well, sure to surprise this daughter of Summer.

Timeline

  • 184 AC: Ryam and Emma Redwyne are born
  • 186 AC: Samantha Redwyne is born on the Isle of Pigs while her parents are visiting Lord Farrow in his hall.
  • 191 AC: Ryam is sent to ward with the Osgreys of Coldmoat as their page. Two moons later, his grandsire, Lord Bertrand Redwyne, dies. His father, Robert, succeeds him as lord.
  • 193 AC: Ryam becomes a squire
  • 198 AC: Ryam wins a squire's tourney held in Lannisport
  • 200 AC: Before the court of Coldmoat, Ryam is knighted, and returns to the Arbor. Later that year, Samantha is sent to King's Landing to stay with her uncle Rickard and his children.
  • 203 AC: His father, Lord Robert Redwyne, passes in the winter. Ryam becomes lord.

Family Tree

House Redwyne family echo

NPCs

Ser Rickard Redwyne
Uncle of Lord Ryam Redwyne, Ser Rickard serves in King's Landing as the Royal Shipwright.
Skill: Shipwright
Ser Robar 'Xhobar' Redwyne
The son of Rickard Redwyne and Talaya Qo, a princess of the Summer Islands, Ser Robar serves in the City Watch of King's Landing as captain of the River Gate.
Skill: Defender
submitted by Mortyga to FieldOfFire [link] [comments]


2023.05.30 17:36 N0UMENON1 Is it possible to get food poisoning within an hour of eating something?

Yesterday I ate some grilled chicken breast that I got from the super market. Maybe it ended up being slightly undercooked but I doubt it tbh, everything seemed fine and I've cooked hundreds of pieces of chicken and never gotten sick.
Anyway, within moments of finishing I felt rumbling in my stomach. I thought I was still hungry so I also ate a protein bar, but the rumbling continued until within an hour I had to go to the toilet. Ever since then I've been having diarrhea. I don't have any other symptoms and all in all it's not too bad, I was even fine going to the gym today.
So, do you think it's possible that the chicken is the cause or was it just coincidence and the cause is something else?
submitted by N0UMENON1 to NoStupidQuestions [link] [comments]


2023.05.30 16:42 ChampionshipClear322 [TOTK] After almost 100 hours and beating the game, here are my thoughts.

Obviously, spoilers on the entire game here. For context, I have been playing Zelda since 2014 with Twilight Princess as my first game. Since then I have played Skyward Sword, Breath of the Wild, Link's Awakening, and I am about halfway through Ocarina of Time. Because of my obvious bias towards more traditional 3D Zelda games (I enjoyed Skyward Sword and Twilight Princess the most) I will try to be as impartial as possible.
I tried so hard to like this game. I had my doubts at the beginning, but after watching the new trailer it sold me on the game. I didn't like some aspects of Breath of the Wild, but after seeing the new enemies and hopefully a return to a more traditional zelda game that people missed while keeping the awesome open world of Breath of the Wild I really thought it was going to be great. And some parts of it were, but some parts of it I did not like.
Firstly, I would like to congratulate Nintendo because the physics relating to the Ultrahand mechanic blew everyone away, including me, and it is clear that Tears of the Kingdom has some of the best physics and building of any video game out there. The amount of creativity that has sprung from this game is mindblowing, and I don't think any of us expected for there to be simply so much to do. Not only are there almost 30 devices you can obtain each with their own unique purpose, you can also combine them with almost anything you can find in the game. Want to make a stupidly long bridge that can get you around the temple of time at the start of the game? Why not? Want to skip the main puzzle in the shrine by haphazardly building a flying machine that just barely makes it to the end? Go right ahead. Ultrahand allows for so much creativity and makes the new shrines ten times more enjoyable than the ones in Breath of the Wild. Because of this, there is an infinite amount of replayability in this game and the community will always be finding new things to do with this. Judging from how you all pushed Breath of the Wild to its limits, I can't wait to see what will be done in this game. Ultrahand gets a 20/10.
Additionally, Fuse and Recall are also insanely fun and useful abilities that add so much to the game. While I miss the Stasis rune in particular, Recall and Ultrahand can be used in a similar way if done correctly, and it's so much more satisfying when you do it correctly. While Recall doesn't have as many uses as Fuse and Ultrahand, the game still finds great ways to use it, such as sending a Stone Talus' boulders back at it, or knocking those horrible Horriblins down from the cave ceiling. Additionally, I am extremely happy with how Nintendo fixed Durability with the Fuse mechanic. While the durability annoyed me less than some of the others who played Breath of the Wild, my main complaint was wasting several of my good weapons on an enemy like a Silver Bokoblin or Lynel that had a huge healthbar, and only getting one (or sometimes none) good weapons in return. However, with the guarantee that you will usually be able to get an equally powerful or sometimes even better weapon after killing an enemy by fusing their horns to any random "sturdy stick", I don't hesitate to fight Silver enemies or Lynels anymore and I feel much more free to do so. Both of these abilites get a 10/10.
My third compliment goes to the game's shrines. I disliked Breath of the Wild's shrines. I found them tedious and annoying to do, and often skipped them or looked up the answers online. Especially when your only reward was a piece of heart or tiny fraction of a stamina wheel, I just clicked on them to save them as a travel checkpoint and moved on. Even their design was ugly to me. However, the new shrines are much better. While they are easier than Breath of the Wild's shrines, the rewards are a little less lucrative to balance it out and they are so much more fun to do because of how they creatively use the new abilites and allow for a multitude of different ways to solve problems. Many people do not like the "Proving Grounds" shrines, but I absolutely love them because they are a real challenge and I don't have to worry about losing 50 bomb arrows or several good weapons for a "Guardian Sword ++" and some ancient screws. Even if I die five times trying to complete them, I still have fun. And aesthetically they are so much better, the look of the temple, the texture of the lights of blessing, even the music feels a lot less claustrophobic and drab like the ones in Breath of the Wild did. 9/10.
Fourthly, the Great Sky Island was absolutely amazing and I loved every second of it. It felt just like it did when I played Breath of the Wild for the first time, being plunged into an unknown and untouched environment and having to learn the mechanics of this new game. The Zonai Constructs don't carry the same fear level as Guardians did, but they were still cool enemies to fight with drops that were actually helpful unlike the Ancient Screws and Springs which only became helpful late-game. I obviously can't go through every part of the island, but the parts I enjoyed the best were crossing the huge lake to the west, climbing the snowy mountain to get to a shrine where I unsuccessfully attempted to craft a hovercraft out of logs, going on Minecarts around the island, and fusing random crap to sticks to make the most ridiculous weapons possible. 9/10.
My last compliment goes to the introduction of Gloom into the game. When it is first introduced, the Gloom is absolutely frightening, and plunging into the depths for the first time was beyond scary. Malice was an annoying obstacle that you just jumped across until you got to where you needed to be and ate a few foods, but you are forced to avoid the Gloom in this game because you know that it will be catastrophic if you walk in it for too long because the only cure is an extremely rare flower that can only be found in the sky. I just wish that the lightroots either weren't so common, or didn't heal your healthbar, because it kind of subtracted the fear aspect a little bit. The way it actually destroyed your heart containers in the final battle against Ganondorf instead of rendering them unusable for a little while was another surprise I did not expect, and killing the Demon Dragon with a single heart was the best moment of the game for me. 8/10.
Some other minor things I liked:
• Gleeoks are amazing bosses, better than any of the bosses in Breath of the Wild OR Tears of the Kingdom apart from the Ganondorf fight, easy 10/10
• While the Wind Temple wasn't my favorite, I did enjoy the Rito Village quest in the beginning and the leadup to the Wind Temple where you flew with Tulin to the very top. 9/10.
• Pizza?! I loved the introduction of Tomatoes and Cheese into the game! Shame you couldn't do more with them. 7/10.
• The Master Kohga battles were very good. While he was still easy to kill once he was stunned, it is another instance of Ultrahand and Link's other new abilities putting a creative and spicy twist on an old fight. Autobuild was also a lifesaver. 9/10.
• The second stage of the Ganondorf bossfight was probably the most fun I've had with a boss since Twilight Princess. It felt actually challenging in a way that could only be compared to the Gleeok Battles. It was so hard to even get a single hit into his massive healthbar when he could dodge more than 90% of your shots and destroy your health bar. Probably shouldn't have gone in without upgrading any of my armor but doing that was so tedious :p 20/10.
Now that I've talked about what was great about Tears of the Kingdom, here is the stuff I disliked about the game. While I think that the people who call this game an "overpriced DLC" are not arguing in good faith, I can see their point. Much of Breath of the Wild's structure was carried over into Tears of the Kingdom and it felt like I was redoing the same things I did in the old game, just with a new texture and a slightly different story.
Because of how insanely complicated it must have been to put Ultrahand in the game, it was clear that that was what Nintendo spent most of their time on when making Tears of the Kingdom, going for a more creative approach rather than a return to the traditional like I had hoped. And while this was a perfectly valid thing to do that clearly made a lot of people happy, it just wasn't what I wanted, and the final trailers for the game feel like they were marketing a different game than they were actually selling. When they went above and beyond with Link's new abilities, it left other aspects of the game such as combat, story, gameplay, and the structure of the game itself lacking and awfully familiar, if not the same, as Breath of the Wild.
Now that I've talked about what was great about Tears of the Kingdom, here is the stuff I disliked about the game. While I think that the people who call this game an "overpriced DLC" are not arguing in good faith, I can see their point. Much of Breath of the Wild's structure was carried over into Tears of the Kingdom and it felt like I was redoing the same things I did in the old game, just with a new texture and a slightly different story.
Because of how insanely complicated it must have been to put Ultrahand in the game, it was clear that that was what Nintendo spent most of their time on when making Tears of the Kingdom, going for a more creative approach rather than a return to the traditional like I had hoped. And while this was a perfectly valid thing to do that clearly made a lot of people happy, it just wasn't what I wanted, and the final trailers for the game feel like they were marketing a different game than they were actually selling. When they went above and beyond with Link's new abilities, it left other aspects of the game such as combat, story, gameplay, and the structure of the game itself lacking and awfully familiar, if not the same, as Breath of the Wild.
My biggest issue with this game is the story. I disliked almost every part of it. We start out with a very solid intro scene where we meet shriveled Ganondorf and Zelda disappears. Then we see her disappear as she steals our half of a master sword at the end of the Great Sky Island. However, the game then leads us into a wild goose chase to find Zelda for almost the entire game until near the end when we go inside Hyrule Castle. This was fine in Skyward Sword because Zelda was much more likable and it only took up half of the game. I felt like "I have to save Zelda. I have to." in SS and in Tears of the Kingdom I was like "Let's just get this over already." Additionally, the Upheaval which is apparently the placeholder of the Calamity in BOTW just feels like not a threat at all. The castle rose into the air and a few meteors came down and crashed into Kakariko village. The mud in the water doesn't seem to be affecting the Zora much at all, the Gerudo seem relatively unharmed by the Gibdos, only retreating into an underground bunker, and we have almost no time to see how the rock roast affects the Gorons before Yunobo is saved. The only place where I felt any sense of urgency was in Rito Village where the town was starving and abandoned the children to their fate because they're the worst parents ever or something. I enjoyed saving Rito village. The others not so much. And let's not even talk about the Sages. 3/4 of them we had already interacted with heavily in the previous games, which was another reason I liked the Rito quest so much. Yunobo is still as weak and annoying as ever, nothing has changed with Riju, and Sidon is so boring and lifeless comparing to the other game. As we go into the dungeons we have four conversations that are, quite literally, copy and pasted into each one voiced by the blandest sages ever.
"Come, Come" (Random Sage)
"Did you hear that voice?" (Yunobo, Sidon, Riju, Tulin)
and when we get to the end of the dungeon
"X, I am your ancestor from a long time ago. I was the sage of x. Descendant you make me proud. The monster you killed tried to stop you from obtaining my secret stone. Once upon a time there was a great war where the Demon King tried to kill us and Rauru gave us all secret stones but he was too strong so Rauru sacrificed himself to seal him away. And then Zelda appeared to me and told me that it was the duty of the x to aid you Link."
"So it's my duty to... help you? Now take my scary ghost form with a useless ability (besides tulin) to follow you around the rest of your journey!"
These cutscenes weren't disappointing. I hated them. As a person who loves the story so much they never skip a single cutscene these I physically couldn't watch. Everything about them was awful. The completely dry, lifeless, unneccesary sages which don't even have a name or a face and talk like NPCs or someone from an awful anime episode and say the exact same thing four times over, the empty void we are surrounded in, the cutscene we have to watch four times over, the robotic responses that come from the sages, everything about it was horrible and it feels like Nintendo was trying to reinsert the champions in the game but these are such a worse downgrade from them. At the end of the game I was like "ok... I give this a 7/10" and then the horrible after-credits scene with the four sages came in where they repeated the robotic speech from one of the memories and if that was supposed to be a meaningful scene it certainly was not.
Zelda's sacrifice probably would have meant so much more to me if the rest of the story hadn't frustrated me so much. But it feels like it meant nothing since the Demon King is such a non-threat compared to Calamity Ganon. Calamity Ganon devastated Hyrule, destroying most of the villages and probably killing half of the people there, and murdering 4 of the best characters in Zelda history who meant so much to their people that statues were built for them. In comparison, Ganondorf levitated a castle in the air and added some poo to Zora's domain. It ruins Zelda's moment so much because it would have been so beautiful if it felt like she was sacrificing herself for something meaningful. It frustrates me to no end because Ganondorf was a villain I was so hyped about and he's shriveled about 90% of the game and only appears three times, once in the beginning, once as a vision in Hyrule Castle, and once at the end, and only one of them is fully revived Ganondorf. In fact, we only see this version of Ganondorf for a third of the final bossfight. We need more Ganondorf! At least add a sixth dungeon to the game below Hyrule Castle where Ganondorf appears after, or maybe he appears before we get the Master Sword. We just needed more of Ganondorf and more of him being a threat to Hyrule.
Another complaint are the sages. I already stated that three out of the four sages had already been fleshed out in a previous game and not much was added to their personalities this time around. Why couldn't we have gotten new people? Maybe make Muzu a sage, we always like having an old man around, or give Barta/Bullaria some importance for the Gerudo and hand over the torch to one of those young Gorons that always follow Yunobo around. It would have been so much fun to have new characters. The sages add absolutely nothing to the experience of this game besides showing up in the awful cutscenes and it just feels like they're trying to repeat what they had in the last game. If they're going to do that, at least do it with someone new so it doesn't feel like I have to replay the game again. We already helped these people with their character growth in the last game. We know that Riju is insecure about her place as the Gerudo chief, and we helped her be more respected after retriveing the Thunder Helm and calming Naboris. We know that Sidon feels a sense of duty to his domain after what happened to his sister, and we spend time with him getting shock arrows, obtaining the Zora armor, and travelling around Lanayru with him until we got to Zora's domain. We helped Yunobo gain his confidence after he accompained us by firing himself at Rudania. These characters went through almost no development except for Tulin (again showing what Nintendo did right with Rito Village) because he's a new character.
Finally, the memories. Why did there have to be memories again. It would have been such an easy shift from Breath of the Wild, to give us a new main quest. While I was not a big fan of the time travel arc that Zelda went through, it was still workable, but there was no reason to have these stupid memories again. We saw so much of past Ganon and so little of present Ganon. I don't care what happened to the Goat Man and how the Kingdom of Hyrule was formed. Half of those memories were not essential to the plot and were just filler content. In particular, the one with Mineru just spoils Zelda's sacrifice altogether. Mineru as a whole just feels like such an annoying character and I would have much rathered a sheikah sage or even a korok.
While I criticize much of this game for remaining the same as BOTW, the story was one of the only aspects where it was a clear downgrade. So much of what was shown in the trailers hyped this game to be an impactful, story-filled game and many of these scenes are from memories, which I absolutely hate, and one of the scenes with Ganondorf wasn't even in the actual game, just a scene melded together from a memory and the speech at the end!
And why on earth did they call them secret stones. It was so cringe. It felt like something I would hear from a ten year old's cartoon show and I don't know why they insisted calling them that when we have a much better name for them that is in the TITLE OF THE GAME.
All in all, the story gets a 2/10.
Another issue I have with this game is Ascend and how it affects our experience in the dungeons. I liked the Lightning Temple, the Fire Temple and Wind Temple were okay, and the Water Temple was just plain awful. I saw a post about someone complaining about the puzzles in TOTK being too hard and I saw someone respond "If they think these puzzles are hard, I can't imagine them playing Twilight Princess." And I wholeheartedly believe that. While I'm not trying to make this review a comparison to Twilight Princess and Skyward Sword, games which are completely different from this one, the puzzles in this game were either super easy or required us to do something that no one would have thought of. I was stuck in the Lightning Temple on two different points, one where the mirrors seemed to reflect to nothing in particular (what you had to do was grab a spare mirror from another room and fuse it to the statue so that it would face the right way which was a random solution that I didn't expect but I actually enjoyed) and another where I had no idea how to get to the last terminal and I looked around for 20 minutes until I looked it up online and found that I ascended into a place I wasn't supposed to and I actually had to teleport out of the temple to a nearby shrine, travel back to the temple on foot, go through another entrance I hadn't gone through, go through a really long tunnel to get to the terminal I should have gone to first. In a game which prioritizes open world exploration and being able to do anything you wanted, this haphazard "linearity" inside the lightning temple really ruined the experience of a dungeon I otherwise enjoyed. Which leads me to my point on Ascend. While Recall, Fuse, and Ultrahand add to this game in so many amazing and dynamic ways, Ascend just feels like something they added because they needed a fourth ability and a way to get out of caves. It allows so many dungeons to be cheesed and using it in the Lightning Temple made the experience so much more complicated than it needed to be. Apart from caves, every other place where you needed to use ascend could have been done with Revali's gale (rest in peace) or a bonfire + hylian pine cone, or any of the other devices that came with ultrahand.
The uses made for it in the Great Sky Island and in other places felt forced and the developers could have easily come up with another creative way to do this without ascend. I just wish that Ascend and Autobuild were disabled inside temples because it would have made things so much better. The companions also make the temples much more annoying because half the time all you're doing is waiting for Riju or Sidon to stop standing in a random corner and walk up to you. Especially in the Water Temple where your ability was on a time limit, this was especially annoying. The Water and Wind Temples felt like big sky islands and not dungeons. The Snowpeak Ruins in Twilight Princess and the Sandship in Skyward Sword are both excellent examples about how to turn something unconventional into an excellent dungeon, but these temples fail in so many ways. Not only is it so easy to get around the entire dungeon with a paraglider and Tulin that makes it possible to complete the dungeon in under 30 minutes on your first playthrough, the puzzles were so easy and the Wind Temple's boss in particular was so easy to kill despite it looking so fearsome. The Mud Octorok was actually a great boss that I have no complaints about, but the rest of the temple was really awful, with most of the puzzles simply being chalked up to "redirect this floating water bubble somewhere else so you can get to a terminal." The terminal thing returning was also something that was a huge letdown. There was no reason to continue it from Breath of the Wild, especially when the Divine Beast dungeons were such a huge complaint, when they could have added a system of small keys, miniboss, maybe even a new ultrahand ability similar to the ones we got from the sages to replace having a companion with you that you would be able to use across the dungeon. This would have turned the Lightning Temple from a 7/10 dungeon to an easy 9/10 or even 10/10 and would have improved my outlook on the other dungeons a lot more, particularly the fire temple, which was so great aesthetically but the gameplay and puzzles simply were not. While I liked the Lightning Temple and to a lesser extent the Fire Temple and the bossfights were much better, I found myself enjoying the Divine Beasts more than the Wind and Water Temples, and many of the bosses were such pushovers. The dungeons in this game get a 4/10.
I have a number of other smaller complaints. First is that I really wished there were more food and armor options. A return to the "meat skewers" and "fried wild greens" let me down a bit as I was hoping for more variance on food, especially after they added new items like stambulbs and tomatoes that I thought would replace the existing items. I mean, we had a whole sidequest dedicated to discovering Cheese and there's only three recipes for it! (as far as I know) Additionally, I wouldn't have been upset if they gave us the same effects for armor as before, just with a new name and texture. Like maybe they could have slightly updated the look of the Hylian set like they did with the Champion's tunic, or we could have the full Sheikah uniform instead of the Stealth armor, or a Lightning Helmet that actually looked different instead of one that reused the exact same texture as the thunder helm. New monsters such as Horriblins, Aerocudas, and Boss Bokoblins added some great new fights to the game, and I wouldn't have even cared if they reused the same enemies, but the way they attack is the exact same as in Breath of the Wild, which left the combat a little predictable and I was able to kill a Gloom Lynel first try. The only battles that really challenged me were against the Gleeoks, one of the best bosses in all of Zelda history.
My last issue with this game is that I really don't understand what vibe they were going for. Majora's Mask was twisted and disturbing. Twilight Princess was dark and gloomy. Skyward Sword was bright and hopeful. Breath of the Wild was free and really emphasized nature. But with Tears of the Kingdom, they really seem to be doing five things at once and accomplishing none of them. They try to put an emphasis on the creative aspect by adding things like Zonai Tech to the beginning and adding new technologies like the batteries, factories, skyview towers, and other. Then they also try to make this game dark and scary by introducing some horrifying things like chasms, gloom hands, and underground areas. They made the game seem bright and sunny like Skyward Sword in the beginning with the Great Sky Island and the bright yellow color palette. Then they also try to keep the open-world aspect of Breath of the Wild by keeping this massive open world, but with nothing to do inside it since we've already seen most of the stuff in this game's nature areas apart from the new caves. I don't understand what the developers were trying to make this game feel like, and it feels like they tried to do too many things at once and failed to flesh out all of them. I would have loved to see a restored Hyrule that we could explore and I would have also loved to have a nature-filled world like in BOTW with new plants, foods, caves, animals, and areas to explore, but the Hyrule in TOTK seems like a haphazard mixture of both.
There's no incentive to explore this time around with only 3-4 new plants and animals in the overworld and only a few caves that only have Brightbloom seeds, bomb flowers, and bubblefrogs. I love the caves, but they seem a bit same-y over time and I have no intention to find them all. I can't even ride around Hyrule on a horse like in BOTW or in a car like the developers seem to want us to do because I run into those stupid Zonai rocks that are littered around every 5 seconds for no particular reason. All they do is make transportation annoying and I wonder why they went through the effort to put all of the sky island materials on the overworld by these ugly rocks instead of actually having more sky islands like we wanted. The Great Sky Island was undoubtedly the most solid part of Tears of the Kingdom's Hyrule, so why did they deincentivise sky exploration by having most of the sky materials on these fallen rocks?
All in all, Nintendo outdid themselves with the coding in this game, especially putting a massive title like this on the six-year-old Nintendo Switch. However, it was clear that they spent most of their time coding in these new mechanics and the writers clearly phoned in this time around with the worst story and dialogue I have seen in any Zelda game so far. Maybe putting in a completely new game on Breath of the Wild's massive world was too much to ask, but so much of Tears of the Kingdom either directly copies Breath of the Wild (four dungeons in the exact same lands, the exact same food, combat, armor, and people) or takes the same structure and retextures it (four terminals in a dungeon, memories, shrines, a quest to rebuild a village from scratch, "champions" that pass on their abilities to their successors, and those cursed Korok seeds) that I really found no reason to play this game after 100 hours because there was nothing new left to do besides a multitude of side quests that I didn't feel like doing because I had no attachment to this Hyrule like I did in Twilight Princess, Skyward Sword, Link's Awakening, and Breath of the Wild. Maybe I would have liked it more if I was a new player and hadn't played BOTW before, but the amount of content that was unnecessarily copied from the last game into this one really ruined the experience for me. All in all, this Zelda is a C+ for me, a 6.5/10. While it was more fun than the linear and small world of Link's Awakening, it couldn't compare with the story aspect of Twilight Princess and Skyward Sword or the feel of Breath of the Wild.
TLDR: While Nintendo went above and beyond with the new Ultrahand, Fuse, and Recall mechanics, it ultimately wasn't enough for me to save a game that had an extremely lacking story, underwhelming content and dungeons, and a multitude of side quests that was basically repeating everything you had done in 2017. If you're going to argue with me in the comments, please actually read the whole thing first.
submitted by ChampionshipClear322 to truezelda [link] [comments]


2023.05.30 16:36 xDictate Trip report - One week in Portugal

My wife and I took a trip to Portugal early December of 2022, and we had a really solid time. The food experiences were amazing and getting to take in so much old-world architecture was awe-inspiring.
Focus: Our main focus was lazy tourism and fine dining between Porto and Lisbon. We ended the trip with a 9 hour layover in Toronto, which we used to visit friends and some of our favorite Toronto spots.
Weather: The week was mostly sunny with some rain interspersed, and average temperatures seeming to be mid-teens. Toronto at the time was cold and snow-covered.
Accomodations: We ended up doing hotels as they were rather cheap.
Some photos below, along with some detailed notes of the packing list. Photos may be missing some things due to last minute substitutions, tried to note that.
Bag of choice:
Worn clothing:
Packed clothing:
Outer Layers:
Electronics:
A quick note on my charging setup: The whole setup for charging with my InchargeX allows me to charge two devices overnight AND my battery off a single 30w slim wall adapter. This is about as close as I can get to a perfect tiny charging setup. The iPhone plus the battery is plenty enough to get me through even the heaviest of days, into a second day.
Toiletries:
Everything else:
What Worked: Overall I think my packing list is cohesive enough and walked the line between casual and nice enough for a good restaurant. I've been working with a lot of this clothing for a while so it's been tested heavily through the rigors of daily wear, and I was very confident in my choices going in. The massive standout was the wool utility cloth - I think more people need these!
What could have been improved: I overpacked on a few things like pants and shorts, which really are just small things. The Pontos were awesome for the trip, but I feel like I would have done better with a pair of Blundstones or a similar Chelsea style boot. I also wish I could find a more casual looking "technical" jacket for daily wear, but the options are limited from what I can find. I think I could have dropped the iPad too, although it didn't take up a whole lot of space and was great for editing photos in downtime or reading on the plane. The Mijia shaver was okay but not amazing.
submitted by xDictate to onebag [link] [comments]


2023.05.30 16:27 ChampionshipClear322 After almost 100 hours and beating the game, here are my thoughts on it.

Obviously, spoilers on the entire game here. For context, I have been playing Zelda since 2014 with Twilight Princess as my first game. Since then I have played Skyward Sword, Breath of the Wild, Link's Awakening, and I am about halfway through Ocarina of Time. Because of my obvious bias towards more traditional 3D Zelda games (I enjoyed Skyward Sword and Twilight Princess the most) I will try to be as impartial as possible.
I tried so hard to like this game. I had my doubts at the beginning, but after watching the new trailer it sold me on the game. I didn't like some aspects of Breath of the Wild, but after seeing the new enemies and hopefully a return to a more traditional zelda game that people missed while keeping the awesome open world of Breath of the Wild I really thought it was going to be great. And some parts of it were, but some parts of it I did not like.
Firstly, I would like to congratulate Nintendo because the physics relating to the Ultrahand mechanic blew everyone away, including me, and it is clear that Tears of the Kingdom has some of the best physics and building of any video game out there. The amount of creativity that has sprung from this game is mindblowing, and I don't think any of us expected for there to be simply so much to do. Not only are there almost 30 devices you can obtain each with their own unique purpose, you can also combine them with almost anything you can find in the game. Want to make a stupidly long bridge that can get you around the temple of time at the start of the game? Why not? Want to skip the main puzzle in the shrine by haphazardly building a flying machine that just barely makes it to the end? Go right ahead. Ultrahand allows for so much creativity and makes the new shrines ten times more enjoyable than the ones in Breath of the Wild. Because of this, there is an infinite amount of replayability in this game and the community will always be finding new things to do with this. Judging from how you all pushed Breath of the Wild to its limits, I can't wait to see what will be done in this game. Ultrahand gets a 20/10.
Additionally, Fuse and Recall are also insanely fun and useful abilities that add so much to the game. While I miss the Stasis rune in particular, Recall and Ultrahand can be used in a similar way if done correctly, and it's so much more satisfying when you do it correctly. While Recall doesn't have as many uses as Fuse and Ultrahand, the game still finds great ways to use it, such as sending a Stone Talus' boulders back at it, or knocking those horrible Horriblins down from the cave ceiling. Additionally, I am extremely happy with how Nintendo fixed Durability with the Fuse mechanic. While the durability annoyed me less than some of the others who played Breath of the Wild, my main complaint was wasting several of my good weapons on an enemy like a Silver Bokoblin or Lynel that had a huge healthbar, and only getting one (or sometimes none) good weapons in return. However, with the guarantee that you will usually be able to get an equally powerful or sometimes even better weapon after killing an enemy by fusing their horns to any random "sturdy stick", I don't hesitate to fight Silver enemies or Lynels anymore and I feel much more free to do so. Both of these abilites get a 10/10.
My third compliment goes to the game's shrines. I disliked Breath of the Wild's shrines. I found them tedious and annoying to do, and often skipped them or looked up the answers online. Especially when your only reward was a piece of heart or tiny fraction of a stamina wheel, I just clicked on them to save them as a travel checkpoint and moved on. Even their design was ugly to me. However, the new shrines are much better. While they are easier than Breath of the Wild's shrines, the rewards are a little less lucrative to balance it out and they are so much more fun to do because of how they creatively use the new abilites and allow for a multitude of different ways to solve problems. Many people do not like the "Proving Grounds" shrines, but I absolutely love them because they are a real challenge and I don't have to worry about losing 50 bomb arrows or several good weapons for a "Guardian Sword ++" and some ancient screws. Even if I die five times trying to complete them, I still have fun. And aesthetically they are so much better, the look of the temple, the texture of the lights of blessing, even the music feels a lot less claustrophobic and drab like the ones in Breath of the Wild did.
Fourthly, the Great Sky Island was absolutely amazing and I loved every second of it. It felt just like it did when I played Breath of the Wild for the first time, being plunged into an unknown and untouched environment and having to learn the mechanics of this new game. The Zonai Constructs don't carry the same fear level as Guardians did, but they were still cool enemies to fight with drops that were actually helpful unlike the Ancient Screws and Springs which only became helpful late-game. I obviously can't go through every part of the island, but the parts I enjoyed the best were crossing the huge lake to the west, climbing the snowy mountain to get to a shrine where I unsuccessfully attempted to craft a hovercraft out of logs, going on Minecarts around the island, and fusing random crap to sticks to make the most ridiculous weapons possible.
My last compliment goes to the introduction of Gloom into the game. When it is first introduced, the Gloom is absolutely frightening, and plunging into the depths for the first time was beyond scary. Malice was an annoying obstacle that you just jumped across until you got to where you needed to be and ate a few foods, but you are forced to avoid the Gloom in this game because you know that it will be catastrophic if you walk in it for too long because the only cure is an extremely rare flower that can only be found in the sky. I just wish that the lightroots either weren't so common, or didn't heal your healthbar, because it kind of subtracted the fear aspect a little bit. The way it actually destroyed your heart containers in the final battle against Ganondorf instead of rendering them unusable for a little while was another surprise I did not expect, and killing the Demon Dragon with a single heart was the best moment of the game for me.
Some other minor things I liked:
Now that I've talked about what was great about Tears of the Kingdom, here is the stuff I disliked about the game. While I think that the people who call this game an "overpriced DLC" are not arguing in good faith, I can see their point. Much of Breath of the Wild's structure was carried over into Tears of the Kingdom and it felt like I was redoing the same things I did in the old game, just with a new texture and a slightly different story.
Because of how insanely complicated it must have been to put Ultrahand in the game, it was clear that that was what Nintendo spent most of their time on when making Tears of the Kingdom, going for a more creative approach rather than a return to the traditional like I had hoped. And while this was a perfectly valid thing to do that clearly made a lot of people happy, it just wasn't what I wanted, and the final trailers for the game feel like they were marketing a different game than they were actually selling. When they went above and beyond with Link's new abilities, it left other aspects of the game such as combat, story, gameplay, and the structure of the game itself lacking and awfully familiar, if not the same, as Breath of the Wild.
My biggest issue with this game is the story. I disliked almost every part of it. We start out with a very solid intro scene where we meet shriveled Ganondorf and Zelda disappears. Then we see her disappear as she steals our half of a master sword at the end of the Great Sky Island. However, the game then leads us into a wild goose chase to find Zelda for almost the entire game until near the end when we go inside Hyrule Castle. This was fine in Skyward Sword because Zelda was much more likable and it only took up half of the game. I felt like "I have to save Zelda. I have to." in SS and in Tears of the Kingdom I was like "Let's just get this over already." Additionally, the Upheaval which is apparently the placeholder of the Calamity in BOTW just feels like not a threat at all. The castle rose into the air and a few meteors came down and crashed into Kakariko village. The mud in the water doesn't seem to be affecting the Zora much at all, the Gerudo seem relatively unharmed by the Gibdos, only retreating into an underground bunker, and we have almost no time to see how the rock roast affects the Gorons before Yunobo is saved. The only place where I felt any sense of urgency was in Rito Village where the town was starving and abandoned the children to their fate because they're the worst parents ever or something. I enjoyed saving Rito village. The others not so much. And let's not even talk about the Sages. 3/4 of them we had already interacted with heavily in the previous games, which was another reason I liked the Rito quest so much. Yunobo is still as weak and annoying as ever, nothing has changed with Riju, and Sidon is so boring and lifeless comparing to the other game. As we go into the dungeons we have four conversations that are, quite literally, copy and pasted into each one voiced by the blandest sages ever.
"Come, Come" (Random Sage)
"Did you hear that voice?" (Yunobo, Sidon, Riju, Tulin)
and when we get to the end of the dungeon
"X, I am your ancestor from a long time ago. I was the sage of x. Descendant you make me proud. The monster you killed tried to stop you from obtaining my secret stone. Once upon a time there was a great war where the Demon King tried to kill us and Rauru gave us all secret stones but he was too strong so Rauru sacrificed himself to seal him away. And then Zelda appeared to me and told me that it was the duty of the x to aid you Link."
"So it's my duty to... help you? Now take my scary ghost form with a useless ability (besides tulin) to follow you around the rest of your journey!"
These cutscenes weren't disappointing. I hated them. As a person who loves the story so much they never skip a single cutscene these I physically couldn't watch. Everything about them was awful. The completely dry, lifeless, unneccesary sages which don't even have a name or a face and talk like NPCs or someone from an awful anime episode and say the exact same thing four times over, the empty void we are surrounded in, the cutscene we have to watch four times over, the robotic responses that come from the sages, everything about it was horrible and it feels like Nintendo was trying to reinsert the champions in the game but these are such a worse downgrade from them. At the end of the game I was like "ok... I give this a 7/10" and then the horrible after-credits scene with the four sages came in where they repeated the robotic speech from one of the memories and if that was supposed to be a meaningful scene it certainly was not.
Zelda's sacrifice probably would have meant so much more to me if the rest of the story hadn't frustrated me so much. But it feels like it meant nothing since the Demon King is such a non-threat compared to Calamity Ganon. Calamity Ganon devastated Hyrule, destroying most of the villages and probably killing half of the people there, and murdering 4 of the best characters in Zelda history who meant so much to their people that statues were built for them. In comparison, Ganondorf levitated a castle in the air and added some poo to Zora's domain. It ruins Zelda's moment so much because it would have been so beautiful if it felt like she was sacrificing herself for something meaningful. It frustrates me to no end because Ganondorf was a villain I was so hyped about and he's shriveled about 90% of the game and only appears three times, once in the beginning, once as a vision in Hyrule Castle, and once at the end, and only one of them is fully revived Ganondorf. In fact, we only see this version of Ganondorf for a third of the final bossfight. We need more Ganondorf! At least add a sixth dungeon to the game below Hyrule Castle where Ganondorf appears after, or maybe he appears before we get the Master Sword. We just needed more of Ganondorf and more of him being a threat to Hyrule.
Another complaint are the sages. I already stated that three out of the four sages had already been fleshed out in a previous game and not much was added to their personalities this time around. Why couldn't we have gotten new people? Maybe make Muzu a sage, we always like having an old man around, or give Barta/Bullaria some importance for the Gerudo and hand over the torch to one of those young Gorons that always follow Yunobo around. It would have been so much fun to have new characters. The sages add absolutely nothing to the experience of this game besides showing up in the awful cutscenes and it just feels like they're trying to repeat what they had in the last game. If they're going to do that, at least do it with someone new so it doesn't feel like I have to replay the game again. We already helped these people with their character growth in the last game. We know that Riju is insecure about her place as the Gerudo chief, and we helped her be more respected after retriveing the Thunder Helm and calming Naboris. We know that Sidon feels a sense of duty to his domain after what happened to his sister, and we spend time with him getting shock arrows, obtaining the Zora armor, and travelling around Lanayru with him until we got to Zora's domain. We helped Yunobo gain his confidence after he accompained us by firing himself at Rudania. These characters went through almost no development except for Tulin (again showing what Nintendo did right with Rito Village) because he's a new character.
Finally, the memories. Why did there have to be memories again. It would have been such an easy shift from Breath of the Wild, to give us a new main quest. While I was not a big fan of the time travel arc that Zelda went through, it was still workable, but there was no reason to have these stupid memories again. We saw so much of past Ganon and so little of present Ganon. I don't care what happened to the Goat Man and how the Kingdom of Hyrule was formed. Half of those memories were not essential to the plot and were just filler content. In particular, the one with Mineru just spoils Zelda's sacrifice altogether. Mineru as a whole just feels like such an annoying character and I would have much rathered a sheikah sage or even a korok.
While I criticize much of this game for remaining the same as BOTW, the story was one of the only aspects where it was a clear downgrade. So much of what was shown in the trailers hyped this game to be an impactful, story-filled game and many of these scenes are from memories, which I absolutely hate, and one of the scenes with Ganondorf wasn't even in the actual game, just a scene melded together from a memory and the speech at the end!
Another issue I have with this game is Ascend and how it affects our experience in the dungeons. I liked the Lightning Temple, the Fire Temple and Wind Temple were okay, and the Water Temple was just plain awful. I saw a post about someone complaining about the puzzles in TOTK being too hard and I saw someone respond "If they think these puzzles are hard, I can't imagine them playing Twilight Princess." And I wholeheartedly believe that. While I'm not trying to make this review a comparison to Twilight Princess and Skyward Sword, games which are completely different from this one, the puzzles in this game were either super easy or required us to do something that no one would have thought of. I was stuck in the Lightning Temple on two different points, one where the mirrors seemed to reflect to nothing in particular (what you had to do was grab a spare mirror from another room and fuse it to the statue so that it would face the right way which was a random solution that I didn't expect but I actually enjoyed) and another where I had no idea how to get to the last terminal and I looked around for 20 minutes until I looked it up online and found that I ascended into a place I wasn't supposed to and I actually had to teleport out of the temple to a nearby shrine, travel back to the temple on foot, go through another entrance I hadn't gone through, go through a really long tunnel to get to the terminal I should have gone to first. In a game which prioritizes open world exploration and being able to do anything you wanted, this haphazard "linearity" inside the lightning temple really ruined the experience of a dungeon I otherwise enjoyed. Which leads me to my point on Ascend. While Recall, Fuse, and Ultrahand add to this game in so many amazing and dynamic ways, Ascend just feels like something they added because they needed a fourth ability and a way to get out of caves. It allows so many dungeons to be cheesed and using it in the Lightning Temple made the experience so much more complicated than it needed to be. Apart from caves, every other place where you needed to use ascend could have been done with Revali's gale (rest in peace) or a bonfire + hylian pine cone, or any of the other devices that came with ultrahand. The uses made for it in the Great Sky Island and in other places felt forced and the developers could have easily come up with another creative way to do this without ascend. I just wish that Ascend and Autobuild were disabled inside temples because it would have made things so much better. The companions also make the temples much more annoying because half the time all you're doing is waiting for Riju or Sidon to stop standing in a random corner and walk up to you. Especially in the Water Temple where your ability was on a time limit, this was especially annoying. The Water and Wind Temples felt like big sky islands and not dungeons. The Snowpeak Ruins in Twilight Princess and the Sandship in Skyward Sword are both excellent examples about how to turn something unconventional into an excellent dungeon, but these temples fail in so many ways. Not only is it so easy to get around the entire dungeon with a paraglider and Tulin that makes it possible to complete the dungeon in under 30 minutes on your first playthrough, the puzzles were so easy and the Wind Temple's boss in particular was so easy to kill despite it looking so fearsome. The Mud Octorok was actually a great boss that I have no complaints about, but the rest of the temple was really awful, with most of the puzzles simply being chalked up to "redirect this floating water bubble somewhere else so you can get to a terminal." The terminal thing returning was also something that was a huge letdown. There was no reason to continue it from Breath of the Wild, especially when the Divine Beast dungeons were such a huge complaint, when they could have added a system of small keys, miniboss, maybe even a new ultrahand ability similar to the ones we got from the sages to replace having a companion with you that you would be able to use across the dungeon. This would have turned the Lightning Temple from a 7/10 dungeon to an easy 9/10 or even 10/10 and would have improved my outlook on the other dungeons a lot more, particularly the fire temple, which was so great aesthetically but the gameplay and puzzles simply were not. While I liked the Lightning Temple and to a lesser extent the Fire Temple and the bossfights were much better, I found myself enjoying the Divine Beasts more than the Wind and Water Temples, and many of the bosses were such pushovers. The dungeons in this game get a 4/10.
I have a number of other smaller complaints. First is that I really wished there were more food and armor options. A return to the "meat skewers" and "fried wild greens" let me down a bit as I was hoping for more variance on food, especially after they added new items like stambulbs and tomatoes that I thought would replace the existing items. I mean, we had a whole sidequest dedicated to discovering Cheese and there's only three recipes for it! (as far as I know) Additionally, I wouldn't have been upset if they gave us the same effects for armor as before, just with a new name and texture. Like maybe they could have slightly updated the look of the Hylian set like they did with the Champion's tunic, or we could have the full Sheikah uniform instead of the Stealth armor, or a Lightning Helmet that actually looked different instead of one that reused the exact same texture as the thunder helm. New monsters such as Horriblins, Aerocudas, and Boss Bokoblins added some great new fights to the game, and I wouldn't have even cared if they reused the same enemies, but the way they attack is the exact same as in Breath of the Wild, which left the combat a little predictable and I was able to kill a Gloom Lynel first try. The only battles that really challenged me were against the Gleeoks, one of the best bosses in all of Zelda history.
My last issue with this game is that I really don't understand what vibe they were going for. Majora's Mask was twisted and disturbing. Twilight Princess was dark and gloomy. Skyward Sword was bright and hopeful. Breath of the Wild was free and really emphasized nature. But with Tears of the Kingdom, they really seem to be doing five things at once and accomplishing none of them. They try to put an emphasis on the creative aspect by adding things like Zonai Tech to the beginning and adding new technologies like the batteries, factories, skyview towers, and other. Then they also try to make this game dark and scary by introducing some horrifying things like chasms, gloom hands, and underground areas. They made the game seem bright and sunny like Skyward Sword in the beginning with the Great Sky Island and the bright yellow color palette. Then they also try to keep the open-world aspect of Breath of the Wild by keeping this massive open world, but with nothing to do inside it since we've already seen most of the stuff in this game's nature areas apart from the new caves. I don't understand what the developers were trying to make this game feel like, and it feels like they tried to do too many things at once and failed to flesh out all of them. I would have loved to see a restored Hyrule that we could explore and I would have also loved to have a nature-filled world like in BOTW with new plants, foods, caves, animals, and areas to explore, but the Hyrule in TOTK seems like a haphazard mixture of both.
There's no incentive to explore this time around with only 3-4 new plants and animals in the overworld and only a few caves that only have Brightbloom seeds, bomb flowers, and bubblefrogs. I love the caves, but they seem a bit same-y over time and I have no intention to find them all. I can't even ride around Hyrule on a horse like in BOTW or in a car like the developers seem to want us to do because I run into those stupid Zonai rocks that are littered around every 5 seconds for no particular reason. All they do is make transportation annoying and I wonder why they went through the effort to put all of the sky island materials on the overworld by these ugly rocks instead of actually having more sky islands like we wanted. The Great Sky Island was undoubtedly the most solid part of Tears of the Kingdom's Hyrule, so why did they deincentivise sky exploration by having most of the sky materials on these fallen rocks?
All in all, Nintendo outdid themselves with the coding in this game, especially putting a massive title like this on the six-year-old Nintendo Switch. However, it was clear that they spent most of their time coding in these new mechanics and the writers clearly phoned in this time around with the worst story and dialogue I have seen in any Zelda game so far. Maybe putting in a completely new game on Breath of the Wild's massive world was too much to ask, but so much of Tears of the Kingdom either directly copies Breath of the Wild (four dungeons in the exact same lands, the exact same food, combat, armor, and people) or takes the same structure and retextures it (four terminals in a dungeon, memories, shrines, a quest to rebuild a village from scratch, "champions" that pass on their abilities to their successors, and those cursed Korok seeds) that I really found no reason to play this game after 100 hours because there was nothing new left to do besides a multitude of side quests that I didn't feel like doing because I had no attachment to this Hyrule like I did in Twilight Princess, Skyward Sword, Link's Awakening, and Breath of the Wild. Maybe I would have liked it more if I was a new player and hadn't played BOTW before, but the amount of content that was unnecessarily copied from the last game into this one really ruined the experience for me. All in all, this Zelda is a C+ for me, a 6.5/10. While it was more fun than the linear and small world of Link's Awakening, it couldn't compare with the story aspect of Twilight Princess and Skyward Sword or the feel of Breath of the Wild.
TLDR: While Nintendo went above and beyond with the new Ultrahand, Fuse, and Recall mechanics, it ultimately wasn't enough for me to save a game that had an extremely lacking story, underwhelming content and dungeons, and a multitude of side quests that was basically repeating everything you had done in 2017. If you're going to argue with me in the comments, please actually read the whole thing first.
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2023.05.30 16:08 chotulus Expanding Your Keto Menu: Discovering Other High-Fat Foods for Weight Loss

Expanding Your Keto Menu: Discovering Other High-Fat Foods for Weight Loss


The ketogenic diet has gained popularity for its ability to promote weight loss through a high-fat, low-carbohydrate approach. While many people associate the keto diet with staples like avocados and coconut oil, there is a wide array of other high-fat foods that can be incorporated into your keto menu. In this post, we'll explore some lesser-known but equally delicious and suitable high-fat options for your keto diet. Let's expand your culinary horizons and enhance your weight loss journey with these exciting choices!
1. Nuts and Seeds Galore
Nuts and seeds are excellent sources of healthy fats, making them a perfect addition to a keto diet. Almonds, walnuts, pecans, and macadamia nuts are packed with monounsaturated fats, which have been associated with numerous health benefits. Incorporate them into your diet as snacks, toppings for salads or yogurt, or as ingredients in keto-friendly baked goods. Chia seeds, flaxseeds, and hemp seeds are also rich in omega-3 fatty acids and can be sprinkled over salads or incorporated into smoothies for an extra dose of healthy fats.
2. Creamy Delights from Dairy
Dairy products can be a delightful source of high-fat options on a keto diet. Full-fat cheeses like cheddar, gouda, and brie are not only rich in flavor but also provide a healthy dose of saturated fats. Cream cheese, sour cream, and heavy cream can be used in various keto recipes to add creaminess and enhance flavor. Greek yogurt and cottage cheese, while slightly higher in carbohydrates, can still be enjoyed in moderation as they provide protein and other essential nutrients alongside the fat content.
3. Fatty Fish for Omega-3s
Fatty fish are not only delicious but also incredibly nutritious and suitable for a keto diet. Salmon, mackerel, sardines, and trout are all excellent sources of omega-3 fatty acids, which have been shown to support heart health and reduce inflammation. These fish varieties can be grilled, baked, or pan-fried in healthy oils like olive oil or coconut oil, making them a versatile and flavorsome addition to your keto meals.
4. Indulge in Nut Butters
Nut butters, such as almond butter, macadamia nut butter, and cashew butter, are luscious and satisfying options that fit well within the parameters of a keto diet. Spread them on low-carb bread, use them as a dip for celery or cucumber sticks, or add them to smoothies for an extra creamy texture. Be sure to choose varieties without added sugars or hydrogenated oils to keep your keto journey on track.
5. Rich and Flavorful Oils
Oils are a staple in a keto diet, and while coconut oil and olive oil are often the go-to choices, there are other options to explore. Avocado oil, with its high monounsaturated fat content, is an excellent choice for cooking at higher temperatures. Ghee, a clarified butter with a rich, nutty flavor, is another flavorful option that can be used for sautéing or as a spread.
6. Seeds and Their Oils
In addition to incorporating seeds into your diet, their oils can also be a valuable addition to your keto pantry. Flaxseed oil, hemp seed oil, and chia seed oil are all excellent sources of omega-3 fatty acids and can be drizzled over salads or used as a finishing touch to dishes to add a boost of healthy fats.
In conclusion, the keto diet offers a wide range of high-fat food options beyond the usual suspects. By incorporating nuts and seeds, indulging in dairy products, enjoying fatty fish, savoring nut butters, experimenting with flavorful oils, and exploring seed oils, you can diversify your keto menu and enhance your weight loss journey. Embrace the delicious possibilities and embark on a culinary adventure while staying committed to your health and weight loss goals. Remember to always listen to your body, practice moderation, and enjoy the process of discovering new flavors and textures along the way!

Get Your FREE Keto Cookbook Today and Start Losing Weight in Just 7 Days!

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2023.05.30 15:33 IsThisPlaceTrash Is This Place Trash :: Episode 10 - A Drunkn Fly

[Entertainment, Business Reviews, Stories] Is This Place Trash :: Episode 10 - A Drunkn Fly
Rated: PG-13. Mild Language (swearing).
Episode Summary. On this episode of Is This Place Trash the hosts discuss Schafly Bar and Grill in the St. Louis Lambert International Airport a Bar and Grill where you can get drunk on good drinks, possibly bad food, all the while waiting for your flight to cancel. Our hosts Erick and Alexander read the reviews (so you don't have to), discuss related topics / stories, toss in some Star Trek, and determine once and for all is the business trash or are the reviewers just pretentious. #NetPromotorScore #Reviews #Statistics #Pretencious #Trash
Listen Now. Listen anywhere you listen to podcasts, including YouTube. Episodes are released every other Tuesday at 5:00am (Garbage Day).
Website YouTube Spotify LinkTree
Past Episodes. Listen to all released episodes where you normally listen to podcasts or at the following links:
Website YouTube Spotify LinkTree
Social Media. We are happy to interact with our listeners on the social media platforms listed below. We don't use Twitter, Mastodon, and post infrequently to Instagram.
Website Facebook Reddit
Podcast Summary. Is This Place Trash ? is a podcast where we learn about a place, read cultivated five and one star reviews, discuss related stories and topics, do some statistical analysis, and then determine once and for all, is this place trash or are the reviewers just pretentious?
Guest Hosts. Interested in appearing on an episode of Is This Place Trash? Fill out the contact form on our website and we would be happy to discuss episode ideas and topics with you.
submitted by IsThisPlaceTrash to PodcastSharing [link] [comments]


2023.05.30 15:32 IsThisPlaceTrash Is This Place Trash :: Episode 10 - A Drunkn Fly

[Entertainment, Business Reviews, Stories] Is This Place Trash :: Episode 10 - A Drunkn Fly
Rated: PG-13. Mild Language (swearing).
Episode Summary. On this episode of Is This Place Trash the hosts discuss Schafly Bar and Grill in the St. Louis Lambert International Airport a Bar and Grill where you can get drunk on good drinks, possibly bad food, all the while waiting for your flight to cancel. Our hosts Erick and Alexander read the reviews (so you don't have to), discuss related topics / stories, toss in some Star Trek, and determine once and for all is the business trash or are the reviewers just pretentious. #NetPromotorScore #Reviews #Statistics #Pretencious #Trash
Listen Now. Listen anywhere you listen to podcasts, including YouTube. Episodes are released every other Tuesday at 5:00am (Garbage Day).
Website YouTube Spotify LinkTree
Past Episodes. Listen to all released episodes where you normally listen to podcasts or at the following links:
Website YouTube Spotify LinkTree
Social Media. We are happy to interact with our listeners on the social media platforms listed below. We don't use Twitter, Mastodon, and post infrequently to Instagram.
Website Facebook Reddit
Podcast Summary. Is This Place Trash ? is a podcast where we learn about a place, read cultivated five and one star reviews, discuss related stories and topics, do some statistical analysis, and then determine once and for all, is this place trash or are the reviewers just pretentious?
Guest Hosts. Interested in appearing on an episode of Is This Place Trash? Fill out the contact form on our website and we would be happy to discuss episode ideas and topics with you.
submitted by IsThisPlaceTrash to IsThisPlaceTrash [link] [comments]


2023.05.30 15:16 STLhistoryBuff Weekly Events Thread 5/30/23 - 6/4/23

Please, feel free to add any events below! Check out the Visitor's Guide for more things to do around town!
Looking to meet up with people? Check out Meetup St. Louis.

Be sure to continue scrolling past the Weekly Events for Trivia Nights, Live Music, Sporting Events, Local Comedy, and more!


Sporting Events This Week Attractions Around the Area Comedy This Week
St. Louis Cardinals schedule Anheuser-Busch Brewery Funny Bone Comedy Club
St. Louis Blues schedule City Museum Helium Comedy Club
St. Louis City SC schedule Gateway Arch The Improv Shop
St. Louis Battlehawks schedule Missouri History Museum
St. Louis Billikens schedule National Blues Museum
Gateway Grizzlies schedule St. Louis Aquarium
Gateway Motorsports Park St. Louis Art Museum
St. Louis Ambush schedule St. Louis Science Center
St. Louis Zoo

Trivia Nights
Location Date/Time More Information
Anheuser-Busch Biergarten Tuesdays 6:00 pm - 8:00 pm Trivia Details
Bar K Tuesdays at 7:00 pm
City Foundry Thursdays 7:00 pm - 9:00 pm
Joey B's on the Hill Mondays 8:30 pm - 10:30 pm Trivia Details
Nick's Pub Mondays
Felix's Pizza Pub Tuesdays at 8:00 pm Trivia Details
Schlafly Brewpubs (Any Location) Tuesdays 7:00 pm - 9:00 pm Trivia Details
Rockwell Beer Co Tuesdays Trivia Details (Reservations required)
The Mack Tuesdays at 8:00 pm Trivia Details
The Pat Connolly Tavern Wednesdays at 7:00 pm
The Post Wednesdays 8:00 pm - 10:00 pm Trivia Details
Pieces Board Game Bar & Cafe Wednesdays Trivia Details
HandleBar Thursdays at 7:00 pm - 9:00 pm Trivia Details
Steve's Hot Dogs Tuesdays 7:30 pm - 9:30 pm Trivia Details

Live Music This Week
Music Venues Live Music Around Town
Blueberry Hill Duck Room 1860 Saloon
Chesterfield Amphitheater BB's Jazz, Blues & Soups
Delmar Hall Broadway Oyster Bar
Enterprise Center City Foundry
The Fabulous Fox Theatre Gallery Pub
The Factory Game 6 Honky Tonk
Hollywood Casino Amphitheatre Gaslight Lounge
Off Broadway The Heavy Anchor
Old Rock House Jazz St. Louis
The Pageant Joe's Cafe
Red Flag The Lot on the Landing
The Sheldon McGurk's
St. Louis Music Park SoFar St. Louis Secret performances around town
St. Louis Symphony Concert Calendar Venice Cafe
Stifel Theatre Yaquis on Cherokee

Recurring Outdoor Activities
Big Muddy Adventures – STL Riverfront Adventure Big Muddy Adventures was established in 2002. They are the first professional outfitteguiding company providing access to the wild wonders of the Middle Mississippi and Lower Missouri Rivers.
Gateway Arch Events There are a variety of things to do along the Mississippi River.
Hidden Valley Ski Resort Ziplining, scenic chairlift rides, and hiking trails opened during the summer. Skiing, snowboarding during the winter.
submitted by STLhistoryBuff to StLouis [link] [comments]


2023.05.30 14:40 mrkoteyka Silly quotes by ChatGPT

Silly quotes by ChatGPT submitted by mrkoteyka to ChatGPT [link] [comments]


2023.05.30 14:35 giligarden How To Grow Chinese Eggplant

Select a sunny location: Chinese eggplants thrive in full sun, so choose a spot in your garden that receives at least 6-8 hours of direct sunlight per day.
Prepare the soil: Ensure the soil is well-draining and enriched with organic matter. Chinese eggplants prefer slightly acidic soil with a pH level between 6.0 and 7.0.
Use raised beds or containers: If you have limited space or poor soil conditions, consider growing Chinese eggplants in raised beds or containers filled with high-quality potting mix.
Provide support: Chinese eggplants tend to have heavy fruit, so using stakes or trellises to support the plants will prevent them from bending or breaking under the weight.
Water consistently: Keep the soil evenly moist, providing regular watering, especially during dry spells. Avoid overwatering to prevent waterlogged conditions.
Mulch the soil: Apply a layer of organic mulch around the plants to conserve moisture, suppress weeds, and maintain a more stable soil temperature.
Fertilize regularly: Feed your Chinese eggplants with organic fertilizers, such as compost or well-rotted manure, to provide them with essential nutrients throughout the growing season.
Prune for better growth: Remove any damaged or diseased leaves to promote airflow and prevent the spread of diseases. Pruning can also help redirect energy to fruit production.
Watch out for pests: Keep a lookout for common garden pests like aphids, flea beetles, and spider mites. Use organic pest control methods or natural predators to manage infestations.
Monitor for diseases: Chinese eggplants can be susceptible to diseases like fungal infections or bacterial wilt. Practice good sanitation, rotate crops, and choose disease-resistant varieties.
Harvest at the right time: Chinese eggplants are typically ready for harvest when they reach their mature size and have a glossy appearance. Use a sharp knife or pruners to cut the fruits from the plant.
Enjoy various cooking methods: Chinese eggplants are versatile in the kitchen. Experiment with stir-frying, grilling, roasting, or adding them to soups and stews for delightful culinary creations.
Store properly: Store harvested Chinese eggplants in a cool, dry place or in the refrigerator to maintain their freshness and flavor for a longer period.
Reflect and refine: Take notes throughout the growing season, noting what worked well and what could be improved. Use this information to refine your techniques and make each year's Chinese eggplant harvest even better.
https://gardenguide4all.com/how-to-grow-chinese-eggplant/
submitted by giligarden to chappygarden [link] [comments]


2023.05.30 13:45 stuftpizzabar A Healthy Guide to Pizza in Rancho Mirage - Stuft Pizza Bar and Grill

A Healthy Guide to Pizza in Rancho Mirage - Stuft Pizza Bar and Grill submitted by stuftpizzabar to u/stuftpizzabar [link] [comments]


2023.05.30 13:36 DrRhetoric No need for a dipstick

No need for a dipstick submitted by DrRhetoric to comics [link] [comments]


2023.05.30 12:03 stuftpizzabar Visit One of the Best Palm Desert Restaurants to Experience Excellence

There are a plethora of places to eat, but Stuft Pizza Bar & Grill is the finest to-go place in the town. Book your table in advance at Best Palm Desert Restaurants. They serve High-quality food that will satisfy your taste buds and create remarkable experiences.
submitted by stuftpizzabar to u/stuftpizzabar [link] [comments]


2023.05.30 11:32 Silver_Experience_11 40km on Voyager

Yesterday i tried to make a range test on my Voyager to see its range and it exceeded my expectations.
Conditions: Sunny 29°C Lite breze Mostly flat (with some hills)
I was riding in speed mode 2 for the majority of the ride so my average speed was 20km/h. After 28 km the battery lost a bar, and the remaining 12 km it stayed on 3 bars. The trip lasted 2:30 min, and I stopped because I got tired and didn't know where else to go.
submitted by Silver_Experience_11 to MeepoBoards [link] [comments]


2023.05.30 11:31 Silver_Experience_11 40 km on Meepo Voyager

Yesterday i tried to make a range test on my Voyager to see its range and it exceeded my expectations.
Conditions: Sunny 29°C Lite breze Mostly flat (with some hills)
I was riding in speed mode 2 for the majority of the ride so my average speed was 20km/h. After 28 km the battery lost a bar, and the remaining 12 km it stayed on 3 bars. The trip lasted 2:30 min, and I stopped because I got tired and didn't know where else to go.
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2023.05.30 11:16 luxkitch474 Luxury Outdoor Kitchens

Luxury Outdoor Kitchens

Luxury Outdoor Kitchens


https://preview.redd.it/rcf3pek39z2b1.jpg?width=735&format=pjpg&auto=webp&s=78f6517652298012729b6d1ead725eb7cfab6eeb
Luxury outdoor kitchens are high-end outdoor cooking and entertainment spaces designed to provide a luxurious and sophisticated experience. These outdoor kitchens go beyond the basic barbecue setup and feature a range of amenities and design elements that enhance both the functionality and aesthetics of the space. Here are some key features and elements commonly found in luxury outdoor kitchens:
High-Quality Appliances: Luxury outdoor kitchens often include top-of-the-line appliances such as built-in grills, pizza ovens, smokers, side burners, refrigerators, wine coolers, and ice makers. These appliances are designed for professional-level cooking and offer advanced features and durability.
Custom Cabinetry and Storage: Custom-built cabinetry and storage solutions are essential in luxury outdoor kitchens. These cabinets are typically made from high-quality materials such as stainless steel or weather-resistant wood and provide ample space to store cooking utensils, tools, and other accessories.
Outdoor Bar and Beverage Stations: Many luxury outdoor kitchens feature an outdoor bar area with a sink, built-in beverage dispensers, and a fully stocked bar. This allows for convenient preparation and serving of drinks and adds a social and entertainment aspect to the space.
Multiple Cooking Zones: Luxury outdoor kitchens often have multiple cooking zones to accommodate various cooking methods and preferences. These may include separate grilling stations, dedicated areas for smoking or roasting, and even specialized cooking features like teppanyaki griddles or wok burners.
Stylish and Functional Countertops: The countertops in luxury outdoor kitchens are typically made from high-quality materials such as granite, marble, or quartz. These surfaces are not only visually appealing but also durable and resistant to the outdoor elements.
Outdoor Dining Area: A luxury outdoor kitchen often includes a spacious and well-designed dining area. This can feature an outdoor dining table and chairs, comfortable seating options, and even a pergola or canopy for shade and protection from the elements.
Outdoor Heating and Cooling: To ensure year-round comfort, luxury outdoor kitchens may incorporate features like outdoor heaters or fireplaces for colder months and misting systems, outdoor fans, or retractable awnings for warmer weather.
Ambient Lighting and Audio Systems: Proper lighting is crucial in creating an inviting and stylish atmosphere in outdoor kitchens. Luxury setups often include a combination of functional task lighting, accent lighting for aesthetics, and integrated audio systems to provide entertainment while cooking and dining.
Design and Aesthetics: Luxury outdoor kitchens prioritize aesthetics and are often designed to seamlessly blend with the surrounding landscape and architectural style of the home. They may feature high-end finishes, custom design elements, and sophisticated outdoor furniture to create a cohesive and visually pleasing outdoor living space.
Landscaping and Outdoor Decor: To complete the luxury experience, outdoor kitchens can be enhanced with professional landscaping, water features, outdoor art, and other decorative elements that create a luxurious and resort-like atmosphere.
It's important to note that the specific features and elements of luxury outdoor kitchens can vary depending on personal preferences, available space, and budget. These kitchens are often customized and tailored to suit the homeowner's unique needs and desires.
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2023.05.30 10:44 Amazing-Salary6558 Warning to men who find her tinder and look her up Not back the blue or republicans or gossip.No one hacked into Adrielles twitter/socials to somehow date & place a tweet with the n work in 2017 or her Reddit account to post asking what to do w a crush on a minor.

SHE posted those then she deleted the tweet claiming twitter removed the tweet when When twitter allows the n word as Elon says it’s freedom of speech. If youre a guy from tinder she’s prob posts ur pics and convos and Also this is a woman to run from unless you want her to share your sex details and want to risk an std from someone who’s publicly sharing them needing plan b and how all these men hit and quit it or she meets a strange man in a bar who was touching her feet the moment he met her .. so she hopped in his car and her took her to a public park to ram her bent over on a tree … or the details she’s shared of these men saying they love her . She met one guy literally hung once in CA she came back saying she’s w someone and loves them .. and he said he loves her all while he was not even calling or texting her nor did he go to Chicago w her . She sure did post 765 videos ab him and how she loved him and then when he slept w another woman , she posted that too. She’s a liability, and eats like a hog - no manners. She smells horribly and since she doesn’t see a OBGYN you don’t want to risk dipping into the smelly swamp … or risk her being upset and posting how u hooked up w an old lady … I guarantee you that woman she called old is far more cultured and attractive! She will call u her bf when ur not and accuse u of making snark pages to stalk her … and then make videos towards ur gf … bc Adrielle is just a easy lay her lack of respect for herself and others is as evident as her lack of self awareness… no one wants to date her no one takes her seriously bc she’s pathetic racist and you’ll be connected to somebody who is publicly, shared that they’re a child predator and had a crush on a junior high boy. Stay away from this person there’s literally a risk and dangerous, even though she ask is, if men are always annoying her and disrespecting her… She in fact is that after somebody blocked her from their phone she just went to a bar. She knew this guy frequent then he was nice to her with his friend, but clearly was distant as well. She was all over him, and then another guy who she like, barked in his face and tried to headbutt him… He asked her if she always does that… She said yeah, the people I want to fuck… Gross and creepy. He ran away from her and rejected her to the guy that she stopped. Quite literally she went early in the day to sit at this bar all day until he showed up then she was all over him very annoyingly, spinning in chairs and singing loud and like literally screaming in his face he didn’t want to kiss her so she took her yellow smelly tongue out of her mouth that is infested with plaque Raden yellow brown teeth and licked his face… she then forces him to walk her home… So she records the entire thing annoyingly of course with her phone out and being annoying she was talking and he never responded… Then she goes on Snapchat because he didn’t even go inside and completely rejected her after only having her blocked from his phone because she was calling and bothering him so much literally texting and blowing up his phone late at night… All the time and being absolutely creepy. she gets on Snapchat and post all of this information as well as all the videos showing this. They are also on TikTok so if you hang out with her, she’ll most likely also take videos of you guys no matter what you’re doing even if she’s just being a completely embarrassing and annoying donkey. She thinks it’s funny, but it’s really not funny at all. Comedians are creative, smart witty she’s not she’s cheap, uncultured uneducated… Rude, racist, homophobic… A typical cheeseburger, American. But somebody who falsely accuses man of stalking them and other crimes isn’t somebody to be around and that goes for women as well and people protecting their business is an assets from somebody like this. it’s not even worth sleeping with her. That’s a smelly dangerous risk as well. Somebody who’s willing to post and make up lies and call somebody a homophobic slur then because somebody punish her essentially, or gave her what she deserved, which was a ticket for breaking the law if she never wears a seatbelt and is always driving like a complete creepy maniac she is… She turns around and accuses this man of stalking her and again this is not back to blue. I’m not a Republican I don’t even like police… she’s just constantly making up lies. As well as fabricating stories, accusing black men of committing crimes against her in what she called the hood. Which could literally get somebody killed because they were miss identify them because she said it was a black crackhead who had grills on his teeth. She also accuses strangers of date, raping women… And it’s a complete damn lie there’s nothing true about what she says and if you believe her, then you’re just as fucking stupid. But it seems like the man who find her online and look her up. No she is. This is just a fair warning if you look her up, do not do it. Don’t hang out with her. It’s not worth it she’s not gonna be anything serious anyway… You could take that donkey seriously??!
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