Easter color acrylic nails
First post with my first indie! ILNP Cameo
2023.05.31 01:05 kireiwei First post with my first indie! ILNP Cameo
| || |
I've been learning to paint my own nails since around February after being a nail bitepicker for around 15ish years and I'm so happy with my progress so far! Still learning how to paint without getting super shaky, but my clean up is improving each time :) submitted by kireiwei to RedditLaqueristas [link] [comments]
I'm also super happy with ILNP Cameo, it's just cool and such a lovely shift and it's like nothing I've ever had! It makes me even more excited to try new things and I'm already waiting for 2 colors from the Ethereal Spirited Away set!
Base coat: Essie Smooth-e Color: ILNP Cameo Top coat: Essie Speed Setter
2023.05.31 00:22 SavingsSpare8104 The Ultimate Guide for Nail Professionals: Nail Files vs. Nail Buffers
| || | submitted by SavingsSpare8104 to u/SavingsSpare8104 [link] [comments]
It takes a combination of artistic talent, technical understanding, and skill to create beautiful nail designs. Knowing the tools and supplies you use to get the results you want is one of the most crucial components of your job as a professional in the nail industry. Additionally, nail buffers and files are two key instruments for getting flawlessly nail tech supply store near me
manicured nails. These instruments aid in giving the nails a polished and expert finish by helping to shape, smooth, and improve their appearance. Although these tools can appear straightforward, understanding their distinctions and learning how to apply them skillfully can have a big impact on how well your job turns out.
What Makes Nail Buffers and Files Different for Perfect Nail Care
1. Nail filings
The appropriate tools are essential for a faultless manicure when it comes to nail care. Particularly important in shaping and smoothing the nails are nail files. They have many sizes and shapes, such as straight, curved, and angled ones. In addition, a variety of materials, including classic emery boards, metal files, and glass files, are utilized to manufacture nail files.
It's crucial for a professional to have a variety of nail files with various grits. The ideal grits to use for shaping and shortening nails are lower grits, such as 80 to 120 grit. Higher grits, such as 240 to 600 grits, on the other hand, are used to refine and smooth the edges of nails. It's crucial to keep in mind though that using a nail file with a grain that is too low will harm the nail. Therefore, it's crucial to pick the appropriate grit for the job at hand.
That is to say, getting the perfect manicure depends greatly on the size, shape, and material of the nail file. It's crucial for a professional to have a variety of nail files with various grits to accommodate.
nail art supplies near me
2. Nut Buffers
Nail buffers are crucial to having nails that are salon-quality. Nail buffers are intended to give nails a polished and shining appearance, in contrast to nail files, which are used to shape and smooth the nails.
Sizes and colors of nail buffers range from small, portable buffers to bigger, salon-quality buffers. Typically, they are constructed of foam or fabric and covered in various abrasives, such diamond dust or microfiber. When selecting the best buffer, the grit of the buffer is also a crucial aspect to take into account. Higher grits are used to polish and shine the nails to a mirror-like perfection while lower grits are utilized for shaping.
It's also crucial to remember that selecting the proper buffer is only one of many factors to consider while buffing nails. It's important to be delicate and not overdo it when buffing because doing so too frequently or vigorously can harm the nail bed. If used correctly, nail buffers can help you grow healthy, attractive nails without the expense of salon services.
In conclusion, nail buffers are a useful tool for giving your nails a polished, beautiful appearance. It's essential to comprehend the many nail buffer sizes, colors, and grits in order to select the one that best suits your needs.
Materials and Shapes for the Best Nail Artwork
Each type of nail file is made to satisfy a particular requirement and is available in a variety of shapes and materials.
The shapes of nail files that are used what's the best gel nail polish brand
most frequently are rectangular, oval, and half-moon. The most adaptable nail files are rectangular ones since they let you precisely shape and smooth your nails. Oval and half-moon nail files, on the other hand, are great for shaping the nails and getting into confined spaces.
2023.05.31 00:21 TheKrauserlols (SAI 1) Bunch of Keybinds are greyed out? cant rebind them
| || | submitted by TheKrauserlols to PaintToolSAI [link] [comments]
As the tittle says, here is a picture for proof https://preview.redd.it/z9kvhpdu333b1.png?width=855&format=png&auto=webp&s=0c65f882cc95ed8ddfcc9a593dbccf7c04e8b0a8
I got a new Huion Tablet right? tested it two days ago and spent like 7-10 hours messing around and drawing a few things to get confy with Keybinds, it was working perfectly.
Yesterday took a break and tried to do it today but now the Keybinds specifically for moving, zooming, erasing and such.
The weird that when i try to use it with Keyboard they work but for some reason the Tablet/Pen Keybinds dont.
For some reason when i press the Pen key to erase it seems to change into an Eraser but then switch back despite me holding it, like something is overwriting the key.
Best way i can describe it.
2023.05.31 00:05 johnnareilly The nail polish color I asked the nail salon vs what I got. -I requested to put almond shape and tan color instead of the pinkish one, so maybe it’s my fault, but the ombre color was not followed.
2023.05.30 23:46 belcorvo OOTD - L+U/Amethyst - exploring high maintenance and ✨sparkles✨
| || |
Doubling up posts today! I decided to wake up early and play around with creating a high maintenance morning routine. Well I didn’t wake up early enough but i was able to give myself some time back in the morning to play with being high maintenance. I put my hair in rollers (which didn’t do much on not so fresh hair) and did my makeup. I wanted to shine today so I decided to be simplistic and just play up the shine in my look. Also sharing my most recent nails because they are soooo bomb. I tried to match the pink of our favorite magenta/bright pink dress and love the look! submitted by belcorvo to RitaFourEssenceSystem [link] [comments]
Context - WFH on a day sandwiched between two off days. The vibe was try to care when you probably should have just taken the day off.
Keywords - sensual (multi textures, tattoo showing with the wrap v neck), dramatic (color blocking with silver, tabis), intimidating (sharp eyeliner, red lip)
2023.05.30 23:32 yetareey Clear to colored nail polish
I've seen ultraviolet sensative nail polish before, I changes coulours when exposed to UV light. but it's always 2 colours, Is it possible for a polish to go from clear indoors, to coloured outside in uv light? Thanks sm 💖
submitted by yetareey
to chemistry [link] [comments]
2023.05.30 22:46 sadisticberriess Help..
| || |
I bought this Nozomi Acrylic Frame and I swear to god there’s a protective film on the top layer because it came from Ami Ami brand new and was clearly scratched and smudgy, but it literally WON’T come off! That’s all usually an indicator there’s a plastic film. Now I’m second guessing everything because after spending an hour trying to remove the film that I literally can’t tell if it’s there or not anymore, I use some nail polish remover bc google said to and now there’s these circular marks that looks as if it’s melted. And the bottom randomly cracked it looks like??? When I never bent it or anything. I put no pressure on it, i’ve just been trying to find somewhere along the edges to peel. Yet, I genuinely can’t figure this shit out :( And now it looks destroyed! I collect acrylic stuff all the time and i’ve never been so confused or frustrated. submitted by sadisticberriess to LoveLive [link] [comments]
2023.05.30 22:44 shimmerbitch CAS nail removal?
I noticed after the last update, the nail option in CAS for the long/medium coffin nails in the basic color swatches is missing. Am I going crazy? That was the only nail shape I’d use on my sims.
submitted by shimmerbitch
to thesims [link] [comments]
2023.05.30 22:41 BattlefieldSurgeon Wart Healing- Silver Nitrate Sticks are Where its At!
Hey guys I never post on here but my best friend encouraged me to do so to help other people who are going through their own wart saga hell.
I have been in a 2.5 month battle, starting when I noticed a little bump on my finger and because I was in a stressed/anxious mood I picked it off with my finger nail. NEVER DO THIS IF YOU CAN STOP YOURSELF.
Obvi it got worse and spread, I tried the home treatments of over the counter cryofreeze (if you do this- its important to duct or medical tape the skin all around the wart, leaving only the small wart exposed to the cryofreeze applicator and then using WAY more times than one application.
bc those sh*tty drug store cryofreeze things don't work as directed (you need much longemore frequent applications to even hope to try to kill the wart) and the freeze goes everywhere bc they make the hole the size of a small city. I learned this the hard way as it created a blister next to the wart from cryo-freezing which - yup you guessed it- turned into evil cousin wart part 2.
I finally cracked around a month and went to a med spa- if you must go to a Dr go to a dermatologist/wart specialist. Med spas and general practicioners aren't great with intuitive medicine and do a "step one for everyone do x, step 2 do y" so after $200 I got a laser treatment on just ONE of the two warts- they said the other was gone (Lies!) and in a matter of days my hand now had a dime-size blister where a small dot was. the blister fell off to expose that little F*Cker still underneath.
I went back and complained (obvi) and so they silver nitrate and electrocauterized, but-again- just the one wart not both. Now this did kill the wart but his cousin was becoming large and in charge and within a few weeks ressurrected the OG wart like Jesus on Easter
I learned: ok silver nitrate works- But I'd rather just order the silver nitrate sticks myself. 75% is the highest you can get from medical supply companies. I recommend: https://medexsupply.com/silver-nitrate-wood-applicator-sticks-6-vial-100-vl/?sku=HS-1126994&gclid=CjwKCAjwvdajBhBEEiwAeMh1UwmtJrR9IfEjrZZU0RuhxPgWH5lXKrYyUE43aO8_g4E55XJv00joQhoCPTMQAvD_BwE
this will stain surfaces so put down a plastic bag/barrier to any countertops and also cover any of the skin that is not wart with vaseline so it wont discolor the skin. After applying the silver nitrate leave it alone and dry for 48 hours minimum- this can be hard if you're OCD like me i realize but bandage it and promise to give yourself a future reward if you don't pick or peek.
After 48 hours the dried black silver nitrate will start to peel up and you should be able to remove the wart with it-
attached is a photo of the successful removal of wart #1 (still waiting on the resurrected wart to be ready to remove)
I hope this is helpful and my heart goes out to anyone battling this terrible effing disease that is hpv/ warts right now
the Battlefield surgeon
submitted by BattlefieldSurgeon
to u/BattlefieldSurgeon [link] [comments]
2023.05.30 22:39 Le-Deek-Supreme Scandoval not only ruined white nail polish for me, but also the word “Dude”. Anyone else finding an aversion to something they liked/loved because of all this?
We all know white nail polish is taking a break until Scumdevil retires the color, but what’s worse (and maybe it’s just me), every time I say “dude” now, I just hear Timmy and his pathetic, deflecting version of “dUUde” in my head. Whether it’s him on the phone with Lisa, repeating the word even after she corrected him, or talking to Lala and Ariana about not leaving the Labor Day party to comfort Ariana, it’s all so cringey. It’s even worse when it’s the exhausted, annoying “duuuude”, like he’s just soooo put out having to remember what lie he told months ago to cover his tracks and/or justify his shitty actions. What else has he ruined for you?
submitted by Le-Deek-Supreme
to Vanderpumpaholics [link] [comments]
2023.05.30 22:37 chuckhustmyre [TH] MIRROR IMAGE by Chuck Hustmyre
Sometimes when you look into the mirror, the mirror looks back.
William Bailey's forehead shattered the mirror like a sledgehammer. The last thing he remembered before he blacked out was the feeling that he was falling through the mirror. Sub-cranial hematoma, a concussion, maybe even a cracked skull--that had to be the reason for the strange feeling. The mirror was mounted on the wall just to the right of the bar, four feet tall by about three feet wide. As consciousness slipped away, common sense and his strong belief in the rational world told him that he couldn't fall through the mirror. He must have bounced his head off the wall and be falling toward the floor.
It seemed like just a second or two before William's eyes popped open. He lay on his back, on the hard wood floor of Fausto's, with Johnny Davis towering over him. Big Johnny probably wanted to finish him off, maybe kill him, and finally end their twenty-year-old feud. Either Big Johnny Davis and the ceiling lights above him were spinning, or William's head was spinning, but either way something wasn't right.
He raised his head and looked to his left, toward the bar. Except the bar wasn't there. Instead, he was staring at the bathrooms. That didn't make sense. It must be his brain that had gotten spun around. William turned his head and peered over his size-ten wingtips at the busted mirror. The wooden frame and most of the glass still clung to the wall, the rest sat broken on the ground. The bar had to be on his left. He looked again, and still saw the bathrooms. A brain bruise, maybe some fluid pressure building up might be the cause of it.
"Get up!" Big Johnny Davis said.
William looked up at him. Johnny stood behind him, just beyond his shoulders. Perfect place for him to stomp my head into the plank floor. Except Johnny Davis was holding out his hand.
"Come on, we've got to get out of here."
Davis looked scared. It was the first time William Bailey could ever remember Johnny Davis looking scared. William had always been scared of Big Johnny, but Big Johnny wasn't scared of anything or anyone.
Police sirens wailed in the distance.
Johnny glanced over his shoulder. William craned his neck to look where Johnny was looking, saw he was staring at the front door like a man terrified something bad was going to come through it. Big Johnny looked down at him again and pumped his hand. "Come on, get up. They'll be here any second."
"Who?" William asked. "Who'll be--" But before he finished, Big Johnny Davis reached down, grabbed him by both arms, and jerked him to his feet.
As he was dragged toward the door by the only man in town who truly hated him, William glanced up and saw the rusted metal sign nailed above the door. He had to have a concussion, probably severe; that had to be it, because the letters on the sign were backward. It said TUO.
As Johnny Davis pulled him out the door, William heard tires skid on the pavement.
"Where's your car?" Johnny asked.
William twisted away from the big man's grip, then turned to his left. "In the alley." He started to run, still not sure exactly what he was running from.
Behind him, Big John shouted, "The alley's over here."
William kept running but turned his head back toward Johnny. "I know where the alley--"
Something hit him across the midsection and toppled him to the ground. He got his hands up just in time to break his fall and managed to keep his head from slamming into the sidewalk. When he looked up he saw a shopping cart tumbled onto its side.
Once again, William found himself lying flat on his back, this time amid the spilled contents of the cart. It had been filled with junk: paper bags full of dirty clothes, canned food, bags of potato chips, a diamond shaped, orange road sign, and other trash that looked like it had been collected from back alley garbage bins.
The homeless man who'd been pushing the cart was scrawny, and wafer thin. His skin was the color of old shoe leather, and he wore a long gray beard, tangled and matted with food and bits of filth. He was sprawled on the ground next to his cart, half sitting up, staring at William with his bright blue eyes.
Car doors slammed, men shouted.
"You better get going," the homeless man said, as he cocked his head. "The police after you?"
Before William could assure the old man that the police weren't after him--he was a respected businessman and family man--someone behind him grabbed him under both arms and pulled him to his feet. William turned and found himself staring into the face of Johnny Davis. "The alley's that way," Johnny said, pointing to the other side of Fausto's. With one hand gripping William's jacket, Johnny dashed across the front of the bar toward the alley. The alley--right there, plain as day--on the other side of Fausto's, right where it shouldn't be, where it couldn't be. William had been here a thousand times. As you stepped out of the bar, the alley was on the left, Brockton's Ace Hardware on the right. Now everything was mixed up and in the wrong place.
Johnny Davis turned down the alley, dragging William behind him. After just a few steps, a spotlight flashed in front of them.
"Stop!" a voice commanded. "Get on the ground."
William couldn't see because Johnny was in his way. "Who's that yelling?" he asked.
Big Johnny stopped and William plowed into his back.
"Get on the ground," the voice boomed again.
William poked his head out from behind Johnny Davis's back. The blinding white light was in his face. He couldn't see a thing.
POP! POP! POP!
Big Johnny sagged, then crashed to his knees. Instinctively, William bent forward and grabbed hold of Johnny. "What's the matter?"
Johnny's big hand reached out and shoved William back toward the street. "Back door," he wheezed, then plunged forward onto his face.
William stood alone. Behind the white spotlight he saw blue police lights flashing. He was totally exposed.
He saw flashes--little yellow spurts of flame--as something tugged at his jacket.
William had said "back door." What back door? Fausto's had a back door, but it didn't lead anywhere except to the open space behind the building used for trash and deliveries. Twenty feet of asphalt between the bar and the back of the building on the next block. William had parked his car at the end of the alley, but the police cars--or whatever they were--had the alley blocked off. The building behind Fausto's also had an alley that ran alongside it, but the owner had closed it off to keep the bums out. He'd put up a gate, padlocked it, and topped it with razor wire. It was a dead end.
Two more pops. Dead end or not it was better than standing here and getting shot. William turned and ran. He burst through the front door of Fausto's, dashed through the bar, past the shattered mirror, hit the back door at a dead run, and was outside behind the bar within seconds.
He could see the tail end of his car sticking out from the corner of the building, but with the cops blocking the alley, his car was useless to him. William glanced across the open space to the alley that ran next to the other building. The gate, the padlock, the razor wire--all still in place. To his right an overflowing garbage dumpster sat beside the back of Fausto's, jammed against the fire ladder.
The fire ladder.
An iron ladder bolted to the cinderblock wall.
William looked up. The top of the ladder was lost in shadow, but he knew it went up two stories to the roof. Last summer, when the toilet had stopped up, he'd come out back to take a leak and had stood behind the dumpster, peeing against the wall like a kid, one hand draped over the bottom rung of the ladder.
He slipped behind the dumpster. The smell made him gag. The bottom of the ladder was four feet from the ground. William reached up as high as he could, grabbed hold of the third rung, then hauled himself up.
Through the partially open back door came the sounds of heavy feet pounding on the hard wood floor of the bar.
Halfway up the ladder, he was exhausted--and scared. Shaking, he white-knuckled the ladder. Being more than ten feet off the ground terrified him. He needed a break, just a second or two to catch his breath. There was enough moonlight so he could see into one of the second story windows. Inside, junk was piled everywhere. Old barstools, a busted jukebox, furniture stacked almost to the ceiling. Years ago, old man Fausto lived on the second floor, but Jake, who'd bought the place from the old man and had decided to keep the name, used it for storage.
Below him, William heard the back door thrown open so hard it banged against the wall. He scrambled up until he reached the top of the ladder, then hoisted himself over the edge of the roof. Down on the ground a voice shouted, "There he is, up there."
Another gunshot. What the hell was going on?
The unmistakable sound of feet--fast feet, in shape feet, boot shod feet--scurrying up the ladder. Standing on the tar and pebble roof, William glanced around for something he could use as a weapon, shocked he was even thinking of such a thing. A five gallon plastic bucket was all there was. It stood upright, filled with rainwater. He picked it up and peered over the edge. A uniformed policeman was three quarters of the way up the ladder. Two more cops were right behind him.
William looked at the heavy bucket in his hands, thought about just dumping the water onto them but knew it wouldn't stop them. There was only one way to stop them, and that was to knock them off the ladder. He thought about warning them, maybe trying to scare them away. But they were cops. You couldn't scare them away.
So why had they shot Johnny Davis, and why were they shooting at him?
The first officer looked up and saw William staring down at him with the bucket in his hands. Their eyes locked for just a second and the cop stopped. In those eyes that stared back at him, William saw an almost maniacal determination that sent a shiver down his spine. The officer held his grip on the ladder with his right hand while his left dropped to the pistol resting in his gleaming leather holster. In one smooth motion he drew his gun and raised it toward William.
William Bailey tossed the bucket down the ladder. A shot rang out an instant before the heavy bucket thudded into the cop's head. Like a gruesome traffic accident happening before his eyes, William couldn't help but watch as the policeman fell, taking his two partners down with him. The last thing William saw before he turned away was a jumbled heap of black uniforms resting on the concrete below the ladder.
* * *
Hiding in the shadow of a telephone booth, thinking. Home. He had to get home. Had to get back to Marge and the kids. Maybe somehow he could explain what had happened. Vincent, his attorney, he would know what to do--maybe--but he was a civil lawyer not a criminal attorney. He wrote contracts and did personal injury on the side; he didn't get people out of jail who'd killed a cop by dropping a bucket of water on his head and knocking him and his buddies off the side of a building.
As the cab he'd been waiting for pulled up, William stepped out from the dark and climbed into the back seat.
The driver turned around. "Where to?"
William pulled the door shut. "Uptown. 1721 Audubon Court."
"Fare's gonna be about fifteen dollars. After dark, I gotta have the money up front."
"Company policy." The cabbie shrugged. "A lot of drivers been getting stiffed."
William opened his wallet, pulled out a twenty and handed it across the seat. The driver took it and almost slipped it into his cash box, then took a second look at the bill. His face tightened. "What the hell is this?"
With the bill stretched between his hands, the cabbie stared at it for a second then looked up at William. "You're either the dumbest counterfeiter who ever lived or you've been had."
"What you are talking about?"
The driver faced the bill toward William but didn't hand it back to him. "It's printed backwards."
William looked at the twenty-dollar bill in the man's hand. It looked like--it was--an almost brand new bill, nothing wrong with it as far as he could tell.
"Get out of my cab," the driver said.
William didn't know what the man was talking about but knew he didn't want to get out. This cab was his only way home. He reached for the twenty. "If you don't like that one I've got another--"
The driver pulled his hands away. "I ain't giving this back. I got to turn it in to the police." He dropped one hand behind his seat back, then came up clutching a pistol, an old German Luger by the looks of it, the muzzle aimed straight at William's face. "In fact, I bet they give me a reward if I bring you in with it."
William jerked the door handle and rolled out into the street. He sprang to his feet and ran, the driver's yells just background noise. Has everyone gone crazy or is it just me?
Home. He had to get home.
* * *
Rain. Driving, relentless rain. William was just two blocks from Fausto's. In two hours, that's as far as he'd gotten--one block an hour. Police cars prowled the neighborhood, shinning spotlights into every nook and cranny, lighting up every shadow. Everyone in Fausto's knew his name. He'd been going there three or four nights a week after work for years. The cabbie had his address. William had given it to him when he told the hack driver where to drop him.
Ten o'clock at night, with nowhere to go and no way to get there, William sat behind the closed Goodwill store, under an overhang that barely kept the rain off of him.
Huddled in the dark, head sunk between his knees, he hadn't heard anyone approach.
"You don't look so good."
Startled, William looked up, prepared to run again. It was the homeless man he'd knocked over outside the bar. The one with the shopping cart and the leathery skin. William relaxed a little. "Excuse me?"
The man pushed his cart closer. "You're not supposed to be here."
William looked around. "Why not?"
The old man grinned, half his teeth gone.
William found it nearly impossible to tell his age. The guy could be forty and maybe had lived a hard life, or perhaps he was a well-preserved seventy, pickled by a lifetime of booze. William waved him off, expecting a plea for money. "I can't help you."
The old man stopped just a few feet away. "Everything's out of place isn't it?" He had a strange lilting voice. Almost like an accent.
And he was right. Everything was out of place--from Johnny Davis to the cab driver--everything was wrong.
Strapped to the back of the old man's shopping cart was a plastic sign about the size of a loaf of bread. William recognized the sign, the words, the colors, the logo of a local supermarket chain, all were familiar to him, but the letters were backward, unreadable.
Rainwater ran down William's face. He pointed to the sign. "Why's it written like that?"
The old man looked at the sign then back at William. "Like what?" he said, then shuffled away behind his basket.
* * *
The rain came down even harder. William slouched in a darkened doorway across the street from Fausto's. Nothing made sense. Everything was messed up, backward, out of whack. Almost like this wasn't his home, like he was a stranger seeing it for the first time.
But that was crazy. He'd grown up here, gone to Brother Martin High School, dated Jenny Underhill who went to Cabrini, lost her to Johnny Davis, then got her back only to lose her again the first year of college to some kid who drove a Mustang. Two years later William married Marge at Saint Luke's. They had two kids.
This town was his home. He recognized it. He knew the people here, Big Johnny and Zeke, the bartender at Fausto's. But things were different, little things. John Davis for one. In trying to help him, the big man had gotten himself killed. That wasn't John Davis--at least not the one William Bailey had known since seventh grade. Everything looked the same but wasn't. Nothing was quite right.
But they knew him--or someone like him.
A strange sensation crept over him that made the hair on the back of his neck rise. Maybe he didn't belong here. Maybe everything wasn't as it appeared. Maybe this wasn't his home. But if that were true, then whose home was it? Another thought, even scarier seeped through his brain. If he was here, who was there--at his home?
William dropped his head into his hands. Just considering such nonsense was a waste of time. Yet, here he was scanning the street, thinking of going back inside Fausto's, back to that mirror.
Not much time to think about it. The bar closed at three AM and it was already two-thirty. When he'd left--run for his life with Big Johnny--most of the mirror was still in the frame hanging on the wall.
Something about that damned mirror.
But Fausto's was dangerous, so a couple of hours ago William had found another mirror. In the men's room of a twenty-four hour gas station. The Chevron on North Rampart.
He had approached it cautiously, afraid he was going mad. As he peered over the sink into the mirror, he saw what he always saw, his own reflection. Holding up his left hand, he looked at the image in the mirror, at the watch strapped to his wrist. He noticed that the man in the mirror wore his watch on his right hand. Just the opposite.
William stood in the gas station bathroom for twenty minutes before he worked up his nerve. Finally, he took a deep breath, leaned back, then slammed his forehead into the dirt-streaked mirror. The glass shattered and cut his head. Blood dribbled off the tip of his nose into the sink. His reflection stared out at him from the other side of the mirror, blood running down his face, too.
I have gone crazy!
So the gas station hadn't worked out. Ducking police cruisers, William had wandered the streets, his head reeling. What was he doing?
On the sidewalk, he found a sopping wet magazine that the wind had blown up against the side of a newspaper machine. The cover caught his eye. He picked it up. It was printed backwards, the letters reversed, words running right to left. The spine was on the right. As he flipped through the pages, he couldn't read a thing. Then William had an idea.
In the bathroom of an all night restaurant he held the wet magazine up to the mirror. Perfect. The reflected image was normal, spine on the left, words running left to right, all the letters printed correctly. He could read it clearly. But what did it mean?
Then he drove his head into that mirror. The glass cracked. Someone walked in, a skinny waiter wearing an apron. He stood gawking as William leaned over the sink with tears of pain filling his eyes.
The waiter looked at the broken mirror, then jabbed a finger at William's bloody forehead. "What the hell are you doing?"
"An accident," he mumbled, pressing his fingers against the fresh cut.
The waiter turned. "I'm calling the cops."
William Bailey ran.
Now he was huddled in the rain staring at Fausto's across the street. Because he had nowhere else to go.
He stood and walked toward Fausto's. When he was halfway across the street, a police car glided around the corner, headlights reflecting off the wet pavement. The cops in no hurry, just cruising. William forced himself to keep walking, not to run. One foot in front of the other. In the downpour, odds were that the cops wouldn't even recognize him.
But they did recognize him.
The police car slid to a stop as its high beams clicked on and its blue strobe lights started popping. Both front doors flew open.
Like a sinner seeking the sanctuary of a church, William ran straight for Fausto's door. As he burst inside, Zeke looked up from behind the bar. "William! What the hell are you doing here?"
He ignored the bartender, running right past him, eyes focused on the broken mirror and its busted frame hanging on the wall.
Zeke again, "The cops been looking all over for you. Say you killed two officers and--"
Behind him the front door banged against the wall. "Police!" a voice behind him commanded. "Stop."
But William didn't stop. He kept running--running straight for the mirror. Reflected in its fragmented pieces he saw two uniformed police officers behind him, heard their boots pounding on the wooden floor. Just ten feet separated him from the mirror. At full speed he took two strides then dove. He stretched his arms out overhead and tucked his chin into his chest as his feet left the floor.
He felt one hand hit wall and the other strike broken glass. Then his head hit. More glass cracked, more skin split.
* * *
William's eyes popped open. He was staring at the ceiling. Rough voices, even rougher hands. They rolled him over onto his stomach and jerked his arms behind his back. He felt cold steel on his wrists and heard the metallic ratcheting as the handcuffs tightened and bit into his skin.
He tilted his head up and rested his chin against the floor. Blood poured down the side of his face; he watched it pool on the floor then seep between the wooden planks. By rolling his eyes up he could just see the empty spot on the wall where the mirror had hung. Lying on the floor, three feet from his head, was the broken frame and the rest of the glass.
The two cops grabbed his arms and yanked him to his feet, sending waves of pain through his shoulders and wrists. As they spun him toward the door, one of the officers said, "You're under arrest."
"Why?" William asked.
The officer pressed his face into William's. "Murdering your family for starters."
"My...my family." William felt his stomach cinch and his bowels turn to ice. A thought he'd had earlier in the night echoed inside his head. If he was here, who was there--at his home.
As the cops dragged him across the floor, William glanced up and saw the rusted metal sign nailed above the door.
He was home.
submitted by chuckhustmyre
to shortstories [link] [comments]
2023.05.30 22:34 Mroffka Is MC Brainwashed? [1.0]
My theory: Kafka programmed MC for this adventure and she can do it again so MC will fight Nanook.
I only managed to catch that when I was listening closely to recorded footage on YouTube. It was when Kafka and Silver Wolf created body and placed Stellaron in it.
Kafka said to MC specifically "Listen:". It was in different color in the speech bubble and then her voice was slightly distorted for a sentence or two. Slightly mechanical, I would say. There was a slight pause in this distortion and then was again "Listen:" with next commands or "explanations".
Yes, "explanations. Some people would say that she sounds maternal and carrying, but she basically used on MC mind-control. She could just knock us out and said nothing and we would be taken by crew regardless. She instead used commands and half-explanations like she was just covering her track making sure that we would remember her in the end so we will follow next information about her. She speaks of choices and adventures but she basically programmed MC to expect these things and no question asked - go with strange people on a strange surreal journey regardless of our real opinion.
(There is hidden ending that MC is choosing to stay on Herta Space Station but that is easter egg - game over. So we basically don't have a choice. We are going on a crazy adventure.)
We know that Kafka has the ability to influence people - it was confirmed on Laofu with Cloud Knights that we needed to fight to get her into custody. She charmed them to fight for her.
Kafka as a character, is suspicious (next in the line is Elio and then Pom-Pom). We know that Stellaron Hunters have hidden agenda - you can check Stellaron on its pedestal in the first act and there will be a sentence about Stellaron hunters having a different goal that everyone likes to think. And our Stellaron is first one that they are giving in any state.
Until questioning by Fu Xuan I was hopeful that this whole Stellaron Hunter business with hunting Stellarons and us being Stellaron vessel is just an experiment if they can have new means to find hidden Stellarons (since on Jarilo-VI we somehow sensed it). Then Hunters will jump the train steal all sealed Stellarons and go their merry way. But then Kafka decided to drop a bomb on us that: will face the Nanook, and it's inventible.
In all crude manner, it seems to be that MC is a weapon to defeat Nannook. And this was not part of described adventures so I think Kafka will use mind-altering ability on us once again later on.
I am very curious about your opinions :)
submitted by Mroffka
to StarRailLore [link] [comments]
2023.05.30 22:27 Sweaty-Swordfish-200 Movie poster vibes, acrylic paint, colored pencil, by me, 2018
2023.05.30 22:24 gredman9 Teaser List Updates: Lord of the Rings (05/30/23) PREMIERE
I didn't expect to make one of these, but here we are. The last time we did a clues list for a non-Magic IP, I was barely familiar with the source material. Now I'm a little more familiar than last time, but there are still many details that I don't know. What I do know is that I'm looking forward to providing the clue results as they get spoiled. So, let's not waste any more time and get right to them!
Link to the clues below: https://markrosewater.tumblr.com/post/718159296243859457/maros-the-lord-of-the-rings-teaser-before
- five different card types get the legendary supertype (Artifact, Creature, Land)
- a decently sized "legendary matters" theme (seen so far on Frodo Baggins and Delighted Halfling)
- new nonmana ward costs (Sauron, the Dark Lord, sacrifice a legendary artifact or legendary creature, Saruman of Many Colors, Discard an enchantment, instant, or sorcery card)
- a mechanic returns but now references a different creature type (Amass, but for Orcs)
- a card that makes a Smaug creature token
- two three-color and one four-color legendary creature to go along with the five-color one already previewed (Sauron, the Dark Lord, Grixis, Saruman of Many Colors, Esper, and Aragorn the Uniter, RGWU)
- a lot of one-of "creature type matters" cards (Fangorn, Tree-Shepherd, Treefolk)
- a mechanic returns that I had to fight tooth and nail to get into the set it premiered in
- a new creature type gets its own equip cost
- some counters in the set: burden (The One Ring), deathtouch, first strike, hope, indestructible, influence, lifelink, lore (Tom Bombadil), stun, verse, vigilance, and +1/+1 (Galadriel, Gift Giver)
- "Whenever you attack with Merry and another legendary creature," (Merry, Esquire of Rohan, draw a card)
- "Then create a Food token for each creature you control."
- "Remove an indestructible counter from Arwen:"
- "Copy any number of target instant and/or sorcery spells."
- "Whenever you draw a card during an opponent's turn, create a 1/1 blue Tentacle creature token."
- "Whenever a creature an opponent control dies, put a +1/+1 counter on Legolas."
- "Target opponent gains control of target Horse you control."
- "When this ability resolves for the third time this turn, Gimli fights up to one target creature you don't control." (Gimli, Mournful Avenger, who gets a +1/+1 counter every time another creature you control dies)
- "You may pay 0 rather than pay the equip cost of the first equip ability you activate during each of your turns."
- "Whenever you put one or more counters on Aragorn, put one of each of those kinds of counters on up to one other target creature."
- Legendary Creature – Avatar Demon
- Legendary Creature – Bird Noble
- Legendary Creature – Halfling Knight (Merry, Esquire of Rohan)
- Legendary Creature – Halfling Soldier (Pippin, Guard of the Citadel)
- Legendary Creature – Horse (Bill the Pony)
- Legendary Creature – Kraken
- Legendary Creature – Nymph
- Legendary Creature – Spirit Noble
- Legendary Creature – Spider Demon
- Legendary Creature – Wraith Noble (Witch-king of Angmar)
- "Birthday Escape"
- "Breaking of the Fellowship"
- "Fear, Fire, Foes!"
- "Grond, the Gatebreaker"
- "Horses of the Bruinen"
- "One Ring to Rule Them All"
- "Second Breakfast"
- "There and Back Again"
As always, feel free to let me know if there is anything I've missed!
submitted by gredman9
to magicTCG [link] [comments]
2023.05.30 22:22 Wrathful_Rachel Why are the sides of my nails turning orange?
I've (26F) noticed for the last two weeks or so that the sides of my nails are turning orange. It's happening on both of my ring fingers and is maybe starting on my middle finger too.
When I looked it up, I mostly saw were other people's whole nail changed colors, but this is happening specifically on the sides of my nails.
I dont have any activity in my life that I think would cause this, ie wearing nail polish or touching colorful things/products.
Any opinions would be greatly appreciated! https://imgur.com/gallery/Mz9qQo5
submitted by Wrathful_Rachel
to AskDocs [link] [comments]
2023.05.30 22:05 m4ngotango Broke a nail under acrylic-Help!
so I think these might be an MMA set as well! not sure what I can really do at home, too scared to go to the salon 😭
submitted by m4ngotango
to Nails [link] [comments]
2023.05.30 21:45 wthisthisman Work and entrepreneurship
I’m not sure if this is the right place to share this.
It’s more of a rant that anything and just me needing to get my thoughts out and vent.
I used to run a small art based business. I was the artist and turned my work into products people could buy.
I was younger then and saw this through rose colored glasses. I did make decent money. My best and final year I grossed $187K but of course with cost of living, business and taxes I netted far less.
I’ve since stopped for various reasons, the main one being just burnt out from the work and the nail in the coffin was a horrible situation with an abusive partner and in laws.
It just broke me and I didn’t have the capacity to work anymore so the business faded away.
In hindsight, I was a slave to my business. It really took a toll on my mental health because it was my only source of income and as a sole proprietor I was the only one running and defending my business.
I had people always trying to start drama, people accusing others of copying each other, customers who try to start shit, the fight to remain relevant and keep up with trends etc.
I really hated it. It was a hostile environment to do business in and I couldn’t even focus on the creative side of the work like I liked.
I got to stay home everyday which was awesome and I worked on my own schedule so if I was ever feeling sick or needed a mental health day I could take it.
It’s part of the reason I started a business was for that flexibility. That and to run away from a toxic manager and workplace environment.
But that’s all gone now, both the good and the bad.
By the end, I was also losing followers daily and sales had been steadily dropping.
I’m going back to school for a degree that’s completely unrelated to art and creativity. It’s in healthcare which is very much necessary and overall pays well.
Some days I think about starting another business, but that was in my early 20’s and I feel so tired and weary now.
Not to mention my brain is sort of broken from the abuse and I can’t function how I used to.
Idk anymore. When I think of starting a new business it makes me feel so weary.
Maybe this is a temporary feeling because I still think about it from time to time. I did have some fun creating my own art and products.
Even then, who knows how long it’ll last and I would continually have to maintain it and keep making art in a schedule which I don’t like.
Since I stopped that business, I’ve ironically learned a lot more of entrepreneurship and the any options out there.
There are so unsexy business opportunities that would still make money but maybe not have the same level of maintenance required for an art business.
I’d love to continue having a full time job on top of any side hustles I want to start.
I never want to live with the anxiety of having a business be my sole source of income ever again.
Anyways these are my thoughts. I just needed to get my feelings out somewhere…
submitted by wthisthisman
to work [link] [comments]
2023.05.30 21:38 xtremexavier15 TSWT 22 (pt 1)
Girls: Eva, Izzy
Boys: Ezekiel, Mal, Topher
Episode 22: Rapa Phooey
"Last time, on Total Drama World Tour!" Chris opened, the recap beginning with a pan across the Serengeti ending in the castmates reacting with shock. "Africa! Come for the safari, stay for the near-death experience!" The host adopted a vaguely 'African' accent for the next line, as clips of the rhino and lion were shown.
"Here we played a few rounds of the world's favorite game," he said over portions of the contestants getting hit by soccer balls. "And then, we went on a wild alien hunt!" Ezekiel Clone was shown popping out of a bush and sniffing around, then the teens shot their tranq balls at each other."'cept nobody told Owen it was open season on him!" Chris chuckled as the big guy was shown first getting tackled by Ezekiel Clone, and then trying to keep him away from his face.
"And after all that," Eva shot Owen and the clone to sleep, "everyone managed to get Mal the Malicious voted out," Mal was shown to be upset about the vote. "Harsh!"
"Mal managed to live on for another day thanks to Owen neglecting the rules of the show, which was to sing," Owen was shown going back to sleep and departing the plane. "That's gotta be tough!"
The recap ended and the scene flashed to the cockpit. "Can it get any wilder?" Chris asked the camera. "Oh yeah it can!" he danced, the grand title tune of the season beginning unusually early. "It's Final Five time, right here on Total! Drama! World Tour!"
The camera zoomed out as usual, the final shot showing another airplane flying across in the far distance.
After the usual opening shot of the plane in flight, the scene cut inside to first class as Eva stretched her arms up above her head and sighed.
"Strange. I never got interrupted by Izzy singing about the monkeys on the walls," Eva said as she looked around. "Oh right. Izzy's not in first class this time."
"And I couldn't be any more glad," Topher sighed comfortably. The camera cut over to the opposite side to show Topher leaning back on his couch. "If she was here again, she'd be too much of a god player."
"You're lucky I brought you up here for a purpose, or else I'd pick Ezekiel instead," Eva brought up.
"So because I was affiliated with Mal, I know Eva wants information from me about how to stop him," Topher confessed. "I'll give her some tips, but it's going to come with a fee."
Topher was pushing a cart filled with candy. "While you were sleeping, Chris delivered your prize for winning," he explained.
"Candy? Is that the best he can do?" Eva griped.
"I have a sweet tooth, so I wouldn't mind taking some of these sweets myself." Topher grabbed a couple of lollipops and caramel apples and shoved them into his pockets.
"I don't want to discuss candy with you," Eva clarified. "I just want to know-"
"How to take down Mal because I cooperated with him," Topher finished her sentence.
"I was going to finish that," Eva reminded the dirty blond.
"I'll help you, but on one condition," Topher said.
"What could it be?" Eva raised her unibrow.
"You have to promise that you'll let me win the next challenge," Topher revealed his goal.
Eva scoffed. "Forget it. I like to win, and no way will I let you claim victory at any time."
Topher sniffed and pulled the cart away. "It's your loss and funeral."
"Topher's nowhere near as bad as Mal, but he sure is annoying. Give up a chance of winning? I want to take down Mal, but not if it comes to that," Eva made clear to the viewers.
As the scene moved to economy class, the silhouette of Ezekiel Clone could be seen standing just outside the opening to the compartment. The shot panned over to Ezekiel and Izzy sitting on one of the benches.
"The silent treatment?" Mal scoffed as he was in view of the camera. "Really?"
"What else did you expect?" Ezekiel rudely told him. "Us flying over a rainbow?"
"Nope, because rainbows are sanguine," Mal spat out.
"If you want us to work with you, then you can forget it," Izzy said. "I don't trust liars, and I'm looking at one right now."
"I don't have to take any of this," Mal said to the girl. "Owen may be gone, but you will join him next."
"We'll just have to see about that, Mal!" Izzy retorted as Mal left her and Ezekiel alone.
"What a knob," Ezekiel muttered under his breath. "Did you two know each other before the show, because he certainly hates you the most out of everyone here."
"We went to the same juvenile center, and the both of us were very well-known for what we did that got us arrested," Izzy answered.
"Did you happen to know Duncan before you joined the show?" Ezekiel followed up.
"I never personally talked to him, but he also knew about Mal," Izzy said.
"I can't believe I never listened to Sky and Duncan when they said that something was off about that guy," Ezekiel grumbled. "Now that they're gone, we're lacking a bit of strength against Mal."
"Zeke, they may be out of the game, but that doesn't mean we can't all work together," Izzy stated. "It's four of us against one of him after all."
"Yeah," Ezekiel agreed, though confusion crept up inside him. "Wait, this includes Topher, right?"
"Definitely, but I still haven't forgotten how he got rid of my friends," Izzy said. "Once Mal goes, he's next."
"I am in an alliance with him, but that'll end if Mal is eliminated," Ezekiel said. "For now, let's get Topher and Eva to see the reason as to why we should be a team eh."
"I like the way you think," Izzy smirked at him.
"We were able to vote for Mal last time, but because of the sing or get eliminated rule, Owen had to leave. As long as Mal doesn't win and we all sing, the votes won't be ignored," Ezekiel deduced. "I'm not stupid, just a bit ignorant and naive."
"Attention passengers," Chris announced over the loudspeaker as the plane was shown beginning to descend, "please prepare for landing!"
The scene cut inside the cockpit as the host hung up the microphone and looked at Chef. "C'mon, just let me fly it once!" he pleaded to the unflinching pilot. "What can it hurt? It's technically my plane, you know."
He reached over for the controls, but Chef quickly turned to stop him and the two grown men engaged in a slap-fight. The jet was shown wobbling and losing altitude dramatically, cries of "My pinkie!" and "Hey!" coming from Chris and Chef inside.
The camera moved to ground-level at an island beach, a moai statue prominently in the foreground as the plane rapidly descended towards it and the camera. "Oh no!" Chris screamed as the plane flew forward, clipping the moai statue with its wing as it swung stage right and knocking the giant head over.
"Gosh darn it!" Chef swore from off-screen.
Seagulls were crying off-camera as the scene flashed forward, showing Eva and Mal walking up to the fallen statue.
"Another piece of world heritage destroyed," Mal remarked cynically.
"That won't be the only thing that's getting destroyed today," Eva told him.
"Who, me?" Mal pretended to be shocked.
"I was thinking about Topher… of course it's you!" Eva said.
"You may have muscles that are bigger than my soul, but don't forget that I do have a brain," Mal said back.
It was then that the rest of the Final Five walked up to them. "These caramel apples are delicious," Ezekiel claimed while holding one. Izzy was snacking on a chocolate bar, and Topher popped a sweet into his mouth.
"This is even better than Cody's stash of candy," Izzy moaned at her chocolate.
"These dopes get the first class prizes and not me?" Mal reprimanded.
"Did you think I was going to reward you after everything you did?" Topher bluntly asked.
"So many people to choose from," Mal pondered. "The hardest thing for me is deciding who I won't pick off."
Several more moai statues were shown dotting another stretch of beach, seagulls crying as the camera panned rightward to the five tired contestants climbing up the side of a steeper hill.
"'Iorana!" Chris greeted them from off-screen once they'd reached the top, startling the five with his appearance. He had once again appropriated a local costume, now nearly naked except for a small leather loincloth, furry shin guards, and a three-tiered feather headdress in blue, red, and green. He also wore a necklace of what looked like small pebbles and a curved bone in the middle of it, and had white lines running across his cheeks and down his bare chest.
"Wow Chris. You've been working out," Chris commented in a pleased tone.
"And welcome to Easter Island," Chris continued. "Aka, Rapa Nui! Place is old," he explained. "These dudes were carved so long ago," he gestured at another moai, "no one even remembers why anymore! Ten bucks says it started as a dare," he said with a cheeky smile.
"Twenty bucks says get on with it!" Eva griped.
"Yeah," Chris deadpanned before continuing. "Today, you, our Final Five, are going on a highly traditional Easter Island egg hunt," he explained as the shot panned across the five teens.
"Are we gonna be hunting for chocolate Easter eggs?" Izzy asked eagerly after taking a bite from her chocolate bar.
"Uhh, no. I'm talking the old school kind of eggs," Chris replied, "the kind that come from birds, y'know those flying things with feathers and talons and vicious kill-you-in-a-second beaks?" The contestants gasped to varying degrees.
"Speaking of which," Chris said with a sly smile, bending over to pick up five feathered headdresses, "traditional feathered Rapa Nui headdresses! Wear 'em with pride, chickens!"
He tossed them into the hands of the contestants at the same time: blue for Mal, green for Eva, purple for Ezekiel, red for Topher, and yellow for Izzy.
The footage skipped forward a little ways to show Chris leading the Final Five, now wearing their headdresses, past a few more stone heads that seemed to have rather...unusual shapes.
"Hidden in these head things are a bunch of colored eggs that match the color of your...head thing," Chris told them.
"So you really did your research," Mal said dryly.
"Your challenge," Chris continued, "to find three eggs in your color. Then make a break for the massive underground cavern system and book it all the way up to the highest point on the island." The camera panned away from the host as he gave his explanation, showing a nearby cave entrance first before quick-panning upwards to another cave on top of a high hill.
"Reach the top with all three eggs to begin the second part of today's challenge," the host explained as the shot cut back to him and the Final Five.
"What happens if we drop an egg?" Izzy asked.
"You'll have to come all the way back here for a replacement," Chris answered, causing Topher to quickly raise his hand. "And no," Chris said in anticipation of the next question, "you can not take a back-up egg." Topher lowered his hand in annoyance. "First to the top gets a big advantage in part two," the host said, the shot zooming out to show the backs of the contestants. "Now, scramble!"
At his command, the five turned and ran towards the stone heads.
Izzy and Topher ran up to two of the giant heads and paused to look up at them.
"These look really familiar," Izzy commented, the camera panning up to show that the two they were standing in front of had been carved to look like Lindsay and Shawn.
Izzy gasped and continued looking on to the right. "It's everyone who's been eliminated," she commented in shock as the camera panned across statues that looked like Jo, Rodney, Duncan, and Amy.
With a few grunts of effort, Topher began climbing up a statue of Lindsay, while Izzy did the same with Shawn. It wasn't long before Izzy managed to reach inside the statue's hat and pull out an egg.
"I got one!" Izzy said with delight, before seeing its red color. "That's not mine."
"Blue's my color," Topher commented as he clung to Lindsay's ear. "Hand it over."
Izzy thought about it, but decided to throw the red egg over to Topher. "If we're going to get rid of Mal, we'll have to work together."
"I'll remember that when I locate one of your eggs," Topher told her before dropping down from Lindsay's statue with his egg.
Meanwhile, Ezekiel had climbed on to Sadie's head and smiled when he pulled a purple egg from behind her hair. "You are so helpful to me, Sadie," he said, giving the statue a kiss.
"I wish I could say the same thing about Ella," Eva commented, pulling out what looked like a yellow bird out of her ear. She let it fly, then scoffed. "I do not know what goes on in her head 24/7."
The shot cut to Cody's statue, then panned down to Mal as he looked it over. "I hope that dingo didn't take away your brain cells," he taunted, kicking the statue's base. A blue egg fell from his tooth and landed in Mal's hands. "Perfect."
The camera cut to Heather's statue, where a green egg could be seen in her ear. Izzy jumped onto the statue with a grunt, then pulled the egg from its hiding spot. "Excellent! One for me!" she cheered. "I just need something to carry it in," she said thoughtfully. The camera briefly cut to a patch of long grass and back to her smiling eagerly.
The footage skipped ahead to show the psycho girl, now with a yellow egg in a bjorn made from the grass she'd spotted earlier, searching at the head of Amy. "Yeah!" she cheered as she pulled out a yellow egg. "Another one! And one for Eva as well!" she said as she pulled out a green egg. "I should go give this to her."
The camera cut to Eva about to climb Duncan's statue, until the sound of footsteps caught her attention.
"Eva!" Izzy cried as she ran over. "I found one of your eggs!" She thrusted the egg into the bodybuilder's basket.
"Really?" Eva wondered.
"I know you'd do the same for me given the situation we're in," Izzy said.
"First Ella and now you?" Eva asked. "Why do I keep getting unwanted assistance in the game?"
"'Cause we're Team E-Scope, Eva," Izzy responded.
"Me and Izzy are currently the last girls left in the competition," Izzy explained. "With Noah and Owen gone, the boys outnumber us. That won't be a bad thing if Topher and Ezekiel are with us."
"Now I'm starting to consider letting Topher win if it'll defeat Mal," Eva said. "The contestants help me even when I don't ask for it. Maybe I should return the favor for the first time."
Rodney's stoney rendition was shown next, a red egg nestled in his right ear. Topher was currently trying to reach it, but the height of his head and the egg he was trying to hold on to was making it difficult.
Topher stretched out his arm enough to just barely brush the egg with his fingertips. Unfortunately, this only served to unbalance the egg; it wobbled a bit, then fell forward and cracked on the stone below.
"It was strategy. Nothing against you," Topher groaned, jumping down to the ground.
"You clearly don't have anything to put your eggs in," Izzy commented as she and Eva walked over to the Chris fan. "We'll help you out, but you have to give us our eggs if you find them."
"It's a deal," Topher agreed quickly. "I don't even care who wins anymore, as long as it's not Mal."
"I'm out of my league for this one. I had to convince Izzy to give me one of my eggs," Topher admitted embarrassingly. "Not a good look for me."
The scene moved back to Mal walking around with three eggs in his basket.
"How did you manage to find three eggs while I only found two?" Ezekiel asked in astonishment.
"I can utilize the abilities of my slaves, and Manitoba is very useful indeed," Mal chuckled.
"Calling your personalities 'slaves' is not a good thing to do eh," Ezekiel called him out.
"So does picking your nose or offending women," Mal teased.
Ezekiel squinted his eyes at Mal and turned his heel. "I'm trying to grow out of that. Now leave me alone!"
"I'm really starting to get tired of people bringing up the bad stuff I did in the past," Ezekiel groaned.
The scene flashed to the beach near where the plane had landed. Chef and a pair of interns were now trying to move the knocked-over moai back upright, with Chef pulling on a rope in front while the interns pushed from behind.
Chef groaned and grunted in exertion, but paused when the host's voice came in over a walkie-talkie in his pocket. "This is King of all Chrisdom seeking Bitty Baby, over!" Chris said. Chef let go of his rope to pull out the communicator, and the moai head fell back over onto the two interns that had been trying to push it.
"When you're done slackin', think you can give me a hand?" Chris asked.
A flash took the focus back to Mal, who was looking rather tired as he trekked uphill through the underground cavern system.
"It's a good thing I didn't eat those sweets otherwise I wouldn't be able to trek uphill for much longer," he grumbled.
Mal then heard something approaching, and he looked forward again and went into a nook in the side of the tunnel just as a large spherical boulder barreled down the slope.
He leaned out with shock on his faces after the boulder left, and the camera cut to Eva, Ezekiel, Izzy, and Topher, who had also found three eggs each and started their journey through the caverns. They quickly spotted the approaching boulder, screamed, and ducked into crannies on opposite sides of the tunnel.
"You have got to be kidding!" Ezekiel exclaimed, the four poking their heads back out into the open.
The scene flashed to the cave's exit at the highest point of the island, where a cackling Chris watched as Chef pushed another large, spherical boulder into the caverns. He sighed mirthfully as the camera cut in for a close-up, then as the grand title theme began to play he told it "We've got tons more fun, literally," he motioned to a nearby pile of similar boulders, "right after this, on Total! Drama! World Tour!"
submitted by xtremexavier15
to u/xtremexavier15 [link] [comments]
2023.05.30 20:59 flimsygoodnoodle Does acrylic run the same risk of dip flu?
| || |
Trying not to give up on dip as I enjoy it, but past two times despite using a mask I’ve definitely experienced dip flu. (Congestion, wheezing, sneezing, running nose, heavy chest) I don’t want to keep exposing myself in case it gets worse, although I will probably try a low odor liquid and a fume rated mask one more time. I cannot use gel due to severe skin reactions, and have not yet tried any HEMA free options. submitted by flimsygoodnoodle to DipPowderNails [link] [comments]
So yeah. Question is simply, will trying acrylic run the same risk of dip flu, or is that not as common? I work with chemicals and wash my hands all day, so I need something long lasting, and genuinely just enjoy doing my nails. Pic of the manicure in question because I liked how it came out lol
2023.05.30 20:40 xxiirx Y’all pet peeves!
Calling all nail techs! what are your pet peeves? Rather it’s taking clients, products, social media etc
i’ll go first;
1: people spreading false information on social media, like when people say to never cut your cuticles cause it’s alive (obviously it’s dead..) or to not push them back cause it’ll “damage” the nail plate.. where do people get this information?!
2: i’m less than a month away to graduate and i had to use my mother as a model for class since i dont know anyone here (moved to my current place 2 years ago and was homeschooled) and she’s soo stiff! it drives me insane, and that she won’t sit properly/rest her hands properly making my job 10x more worse ahh!
3; when i’m watching videos about different acrylic brands and they REDIP their brush into the monomer and WIPE it on top.. (just why?) and then using a huge brush! the school supplied me with a #8 and i feel like it’s way too big since my nails are really small and i’m tempted to buy a #6 but i can’t find any affordable brushes with caps on amazon. (mine got bent)
submitted by xxiirx
to Nailtechs [link] [comments]
2023.05.30 20:20 nerdsruletheworld135 About to get engaged... Nail Newbie Here!
I'm very new to getting my nails done and am in desperate need of help!
I think I am about to get engaged (!!!) sometime this summer. I wanted to do a few trials of French manicures at a salon nearby but I have nooo idea what to ask!
I just want a French manicure but with extensions to get them the length and shape I want. I also want them to last long. Image is for reference, what should I ask for?
The salon I am eyeing has hard gel. SNS, acrylic, and Gel X. So many options and I am overwhelemed, lol.
Also, I desperately avoid nail salons because I have really sweaty hands (hypohydrosis)... any tips to combat this? Or do nail techs don't care, lol?
submitted by nerdsruletheworld135
to Nails [link] [comments]
2023.05.30 20:02 Centumviri Welcome to Green Valley: 4 Bumpkin Quest Adventures
Welcome to Green Valley
Four Merry Jaunts Through in the Bumpkin Quest Campaign
It’s a big world filled with far off folks who have far off problems. In the quaint farming town of Hills Furrow that has certainly not been the case. Here life is simple, local, and paced by the seasons. There ain’t been a need for “Venturers” and their ilk since your Papaw was just a sprout. However, the winds of change are blowin, and things are about to git just a bit more exciting round these parts.
Welcome to Green Valley, The down-home home of Rural Fantasy Misadventures and Grass-Roots Shenanigans. The Valley is Filled with Colorful Characters, Brimming with Odd Ball Neighbors, and has more than a few Local Yokels. Welcome to Bumpkin Quest. These adventures are intended to be a series of silly adventures that all go awry in some way or another and stir up trouble throughout a peaceful little village that has in many ways been overlooked by the troubles of the world “outside”. CHAPTER 1: Green Tide CHAPTER 2: A Cartload of Chickens CHAPTER 3: Marvin the Magnificent CHAPTER 4: High Society ADVENTURE MECHANICS
- Target Character Level: Commoners - Level 1 - Target Party Size: Four Players - Average Adventure Playtime: 1-2 Hours - Tone: Rural Misadventures
I’ve also put these adventures into a PDF that includes our Bumpkin Quest: Campaign Guide
which fills in the details of Green Valley pretty thoroughly. The quests are simple enough to be run in any setting you choose, but if you're interested in more the Guide as over a dozen Custom Maps, 70+ NPCs, Location Descriptions, 20+ Local Legends, and Scores of Adventure and Event Ideas. You can grab the PDF Free at the link above.
At the center of the Valley sits a patch of small grassy hills, through which the Slow Water meanders through. Built into these hills is the Village of Hills Furrow. Celebrated by everyone living in The Valley and boasting a whopping population of almost 150, Hills Furrow is the center of commerce and social importance. Well, at least as far as the locals are concerned. Realistically it would be less than a blip on the grand scale of things, a mere kernel of wheat in the silo of civilization, but to those who live here, there is nothing quite like living in the “city”.
The Village itself, like the Valley, is predominantly Halfling, and their fancy dwellings are burrowed into the hillsides as often as possible. These dwellings have been family owned for generations only becomeing available if there are no heirs to pass them along to. Other folk live in well kept two story shingled buildings, most of which house a business on the lower floor and house the Shopkeepers and their families above their workplaces, though a few live in nearby homes. There aren’t many “rental” spaces in town, as property is usually bought up quickly by the Halfling Families, but there are long term options at either of the Inns in town. Hills Furrow: Locations
1) The Crocked Crow (Inn and Tavern) 2) The Dancing Lamb (Inn and Tavern) 3) The Moaning Toad (Tavern) 4) Granny's Groceries (General Market) 5) Get Nailed (Hardware and Distilery) 6) Gimdurh's Hammer (Smithy) 7) Brenra's Mechanicals (Tinker) 8) Hjoldren's Home Goods (Carpenter) 9) Standard Industries (Office) 10) Fit to be Dyed (Tailor) 11) The Last Loaf (Baker) 12) The Cloudy Cleaver (Butcher) 13) Nature's Medecine (Apothecary) 14) Sheriff's Office 15) Green Valley School House 16) The Waterwheel 17) The Windmill 18) The Undercloak Estate 19) Truefoot Burrow 20) The Meadows Family Hill
The people themselves are hospitable and friendly enough, but they do not really trust outsiders. Folks from foreign places are good for trade, news, and little else. Those that come through are treated well enough as long as they don’t wear out their welcome. Locals, well, that’s a bit of a different story. The city and area doesn’t operate under a written caste system or social structure, but there is clearly a pecking order, and family heritage matters a great deal to folks in Hills Furrow. Most locals, whether they’ve gotten an education or not, can easily be classified as simple. It isn’t that they are slow of mind or unintelligent, but more that they are unconcerned with matters the outside world considers important. This sentiment has created a general, but friendly, dislike between those that consider themselves Highfalutin and those that clearly are not.
Well now that I've given you the fifty cent tour. Shall we get on to adventure?
CHAPTER 1: Green Tide
We will open our journeys in the Green Valley at Green Tide, the annual celebration of Winter’s End. This adventure is designed to give a tour of Hills Furrow and introduce them to the locals. It will begin with some chores around their house to prepare for the festival and end with a battle involving an enchanted broom. If you did not do Session Zero, this chapter may take a bit longer as we get to know everyone and their characters.
ACT 1: Pre-Festival
The locals spend the week cleaning out their houses and farms. They gather old junk and unused items to be used later in the festival. They also begin preparing what food is left from winter to be used in a celebration and feasts. Things to do!
- Have the Players clean up junk around the house - Have them Find something strange (Perhaps used for a later mystery?) - Have them Decorate their Broom - Have them run a Household Errand (Meet an NPC)
ACT 2: Sweeping Day
A merry festival celebrating Spring cleaning and putting the past behind them. They form a parade, with one member from each house carrying a brightly decorated broom and using it to symbolically “Sweep Away Winter”. The rest of the family marches their winter’s trash and unused goods down to the Fairgrounds. The goods are often traded, while the trash is piled in the fire pit to await burning later. The entire day is filled with fun outdoor activities. Households also symbolically bring their problems to the bonfires to burn them later. Things to do!
- March in the Parade - Carry Junk to the Bonfire - Meet more of the Locals EVENT: I Love a Parade
The parade will march North from near the Cross Roads in the South up around the hill and back again to the South where it will head for the Fairgrounds. There isn’t anything particularly challenging about this event, but it would be a wonderful place to start leaning into or building local rivalries. EVENT: Never Seen a Broom Do That…
As they come into the home stretch of the Parade one of the local’s Brooms will animate and take off. It will chase folks around the parade. The players can attempt to stop it, but the broom will flee soon after being attacked. It will fly up into the air, attack a flock of geese, and chase them off until it can’t be seen anymore. They can go and collect a fallen goose if they wish. I highly recommend giving it a motorcycle type sound as it flies around hitting folks. Maybe even going as far as giving it a rough gravel angry voice and letting it insult people.
ACT 3: Winter’s End
Winter’s End is a Combination of Groundhog’s Day and Fasnacht, this day gets a little wild. The Festival kicks off at dawn with the Great Gopher Hunt. Gophers are well known spies for The Voice of Winter and thus need to be hunted before they can tell The Voice to delay Spring. Gophers themselves are quite tasty, and are notoriously bad for crops, so this works out economically all around. Throughout the rest of the day families continue to contribute to the Bonfire Pile which often gets quite large. At dusk a large effigy of The Voice of Winter is placed on top of the pile. Once the sun has fully set they light the fire and burn the Effigy. Folk usually dress darkly during the day and brightly at night. After the burning they feast on sweets and treats that were made from goods saved up from winter storage. Things to do!
- The Great Gopher Hunt - Carry Junk to the Bonfire - Meet more of the Locals - The Fairground’s Activities EVENT: The Great Gopher Hunt
The Hunt begins at dawn and takes place all over the Valley. Locals race to collect as many Gophers as possible. It is easiest to kill the Gopher, but there are some that find that distasteful. Instead they live trap the critters. It is a bit tougher to do so, but an option should your players wish. This is most easily played out as a series of appropriate Skill Checks, in which the higher they score the more gophers they obtain. EVENT: Trash Removal
They may find some locals willing to pay them to help cart junk down to the bonfire pile. Not a lot of skill involved in this, but it is a great opportunity to meet locals, and you could throw a runaway cart at them. Fair Activities
They will probably want to take part in Fairground Activities. Players love these types of challenges. Here are a few ideas you can build on. - Axe Throwin: Basic attack rolls on a Round Target. Higher scores equal Higher points. - Bow Shootin: Basic attack rolls on Moving Targets. Higher scores equal Higher points. - Pig Chasin: Catch the greased Pig! Medium DC Challenge requiring three success before three Failures. - Mud Wrastlin: Nothing says bumpkin like a good Mud Wrastlin Pit. Contested Skill Challenges. - Sausage Eating Contest: Increasingly difficult DC Challenge. Eat till you puke! Can also be Pies or Ribs or Little Fish… you know whatever someone wants to stuff dozens of in their gullet. - Tug O’War: Team Strength Challenge. Three to Five Contested Rolls with opposing teams. - Gopher BBQ Cook Off: A Hard Culinary Challenge to see who can BBQ the best Gopher! - Races: Foot and Mount Races based on Three to Five Contested Rolls. I usually include a few odd mounts like a Giant Chicken or some such nonsense.
ACT 4: Day of Ashes
The Day of Ashes is a day of rest, recovery, and reflection. Locals take the ashes from the bonfires and rub their hands in them to symbolize the end of a hard year’s work and hardships of the past. The day ends with a large family feast, typically Pork. Activities this day are light, but many folks head to the Temple for the Calling of Spring Blessings. They put on their fancies and head down to ask forgiveness for over-indulging in the festival and for worship. Well sort of…
Unfortunately, a lot of folks take this as an opportunity to peacock about and practice their one-upmanship over other locals. If you’re looking for inspiration for their outfits look to older photos of the Kentucky Derby. Over the years this troubling practice has caused more than one fight to break out after the service.
*Things to do! *
- Go to Temple and Meet More Locals - Pick a Local Patron! EVENT: Temple Services
The majority of the town comes to Temple on this day. The service is usually longer, and a bit more “Where have most of you been all year?” But otherwise it is a call for the Divine Blessings to touch their crops and protect their lives. It ends with a ceremony in which the locals put their hands into the ashes from yesterday’s bonfire. Once services end they will head outside, where the trouble will begin. Two of the wealthier families will get into it with each other. Starting with a couple of veiled insults, probably before service and continuing afterward. If one of your players is from a local Rich Folk family then they can be right in the middle of it all, otherwise they will have to pick a side. This choice will determine their house Patron moving forward. Tension will increase until folks start drawing up sides, and then someone will throw a rotten tomato at one of the House Matrons. That will blow the lid off the incident and a yokel brawl will break out. For comedy purposes I recommend the instant appearance of several food carts filled with expired products, and maybe a six year old hustler selling big sticks for wacking folks with. As the locals brawl call for perception checks. Who ever rolls highest begins to hear… The Broom returning! ENCOUNTER: Stick In The Eye
The broom returns ready to whoop some ash. It will be absolutely bent on cleaning anyone and everyone who is even the slightest bit dirty! If it successfully attacks a character they will have to make a Strength Saving throw or be knocked to the ground and swept clean by the broom. As this would be an awful omen for the year folks are terrified and will be running around screaming. Absolute mass hysteria. If the players were lucky enough to hear it coming they can avoid being surprised by the broom. Otherwise the broom will get a full round to attack before they have a chance to do anything. They’ll have to beat the broom into submission any way they can before it sweeps the whole town into chaos!
After defeating the broom things will settle back down again. Bumpkins are quick to return to normal when things go awry. However, they will have gotten the attention of one of the Wealthy Families in the area and be offered jobs. Which family is really, based on what will work best for them and you as the DM. For gags you might be tempted to have the Yokels pick them up, but that is a hard bit to sustain, and you may be better served keeping them on the side as a comic foil rather than up front. Completely up to you. The session should end with them being invited to meet their new patron tomorrow someplace important.
CHAPTER 2: A Cartload of Chickens
After successfully defeating the Enchanted Broom, our Bumpkins have gained the attention of a possible local Patron. This individual has summoned them to a nearby farm to discuss future work. That work includes proving themselves capable and not just lucky.
ACT 1: Meet the Boss
In this Act the players will meet with their new patron, one of the Family Heads, who that is entirely depends on their choices from the last game. This entire side branch is designed to flavor the background of the campaign, but if you’d rather just have them stay freelancing and independent that’s fine as well. There is also the possibility of “competing” offers should they have second thoughts for any reason. Once they arrive at the meeting spot their Patron will ask them some questions about their ambitions (Class Goals), they will then hand them off to their new “boss” who will assign them their task. They will take them to a nearby barn. NEW NPC: “Boss” Needs a fitting name for the Family they work for...
Character wise, what we got here is a standard “Ranch Foreman” character. They’re tough, A little mean, and completely loyal to their employer. They almost certainly chew tobacco (by the handful), have a tattoo of the Ranch’s Brand, and know where all the bodies are buried. They also have a huge and obvious scar on the side of their head where a Giant Chicken pecked a hole in their skull, so they’re not as bright as they used to be, not at all truthfully. Nor are they actually the Foreman anymore, but no one has a heart to tell them. They’ve been quietly downgraded to Chicken Handler, which is something they seem to remember quite well, but the brain damage keeps them from realizing all that. They can be found wandering the Farm giving strange orders to other Hands. These Hands nod politely and then go back to what they are doing. Things To Do!
- Meet Their Patron - Discuss Their Future - Meet Their New “Boss”
ACT 2: Chicken Dance
Boss will lead them into the odd looking barn. This building is filled with Giant Chickens. These two-three foot fouls have extremely exaggerated features, spiky looking beaks with sharp tooth like edges, big darting eyes, bumpy cracked skin, long gnarled talons, and dirty mottled feathers. They’re more beast than bird. But, they’re good for eatin! These creatures should have a stat block similar to an Axe Beak. When the players enter into the Barn the Chickens will go nuts, obviously deeply bothered by the intrusion. Boss will throw in some deer haunches and the birds will tear them apart in a feeding frenzy. They will then put on a Chicken Suit and begin a flapping dance. (Google Magnificent Riflebird) It should be absolutely captivating and the chickens will become mesmerized, watching every move. Boss will then load two dozen chickens onto a large wagon and lock it. They will have the players push the wagon out while he keeps the Chickens calm. Once outside they’ll hang heavy tarps on the sides of the wagon, and remove the suit. He will then explain to them that they need to keep the tarps on the wagon, and keep the birds well fed, or the chickens will get restless and become violent. When they do need to interact with them someone will have to wear the suit and dance to keep them calm. The bigger the person in the suit the better. Boss will then give them a Map of Green Valley and instruct them to drop off two chickens at each of the outer settlements. They have two days to get this done. Things To Do!
- Head into the barn - Witness The Dance of The Chicken - Push the Wagon out - Get the Costume and Delivery Instructions
ACT 3: Bumpy Roads
They will be off to deliver the Chickens to various locations. There is no specific order to this delivery, they just need to pick a route and go. If they’re short on time they can take the country roads that lead between the outer settlements, but these aren’t as well kept as the main roads are. Whatever road they take and wherever they decide to stop for the night there are problems they will encounter along the way. You can make them random or pick the ones that best suit your players. Most of these should at some point require someone putting on the suit and dancing for the chickens to keep them calm. I would also increase the difficulty of each event. If they fail a dance the Chickens will become restless and start attacking the cart until they are calmed down. Too many failures and the wagon’s cage will break and the remaining chickens escape. They will then have to be rounded up and the cage repaired. Things to Do
- Decide the delivery route - Deliver the chickens - Keep the Chickens calm Possible Road Events
1) Rough roads cause problems 2) Yokels attempt to see what’s in the cart 3) Bad Weather swamps the road or scares the chickens 4) Pack of Coyotes causes trouble. 5) Chicken Rustlers! Protect the Flock! 6) Wagon breaks and needs repair 7) Cows in the road, someone’s herd is out. 8) Broken Bridge, not gone, just broken
ACT 4: Final Delivery
They’re now closing in on the final delivery. Something needs to happen here to cause them to put the suit on. Or maybe they never took it off! I love that idea, that one of your players just loves the suit and wants to be a chicken… lol… Anyway I’m a fan of having them need to get out of the suit for some reason, maybe a bathroom break, or they stand on a fire ant hill, or a snake slithers up their leg. You know something silly and fun. BUT the zipper is stuck! So they’ll have to try and unstick it and fast! Whatever happens they’re going to get shot at by some hunters looking for a big score who have mistaken the flailing caused by the stuck zipper to be the chicken attacking. After dealing with the Hunters they can go ahead and make the final drop. And head home. Things to Do!
- Head for the final delivery - Get shot at! - Deliver the last chickens ENCOUNTER: That’s a BIG Chicken!
Having two hunters in the field is more than enough to cause a problem for the players. The hunters will almost certainly surprise the players, but you can allow them a perception check, if they succeed they’ll see the hunters just before the muskets go off. It would be OK to down the Chicken Player here if the hunters successfully hit it. They’ll have healer’s kits on hand because, well, this seems to happen to them a lot out here. After the initial attack the players can decide to attack back or try and talk the hunters down. A basic Bandit or Scout stat block should do will for the hunters. If you’re looking for a bit more mayhem, if the hunters miss the players you could have them hit the cage, and you know, bust it open. This may be especially tempting if they POSSIBLE ENCOUNTER: Big Ol' Frog
So there is a giant frog hiding in the mud down in the creek. If a player takes cover behind the banks there is a good chance that the frog will attempt to nab the player as a snack. If it is successful in grabbing a player with its tongue it will immediately head down river, and they'll have to chase it to get their friend back.
When they return, Boss will reward them. How much will depend on how successful they were delivering the birds. If they did a descent job, they will be paid two day’s wages each. If they were completely successful they can have a bonus. However, if the wagon is in bad shape they might have some money deducted. After they’re paid out, they will be dismissed, and told to expect a new assignment next week.
CHAPTER 3: Marvin the Magnificent
After successfully delivering chickens Boss is going to trust them with a more important task. Their employer has requested an item to be created by Marvin the Magnificent. This is a farming community so having enchanted Farming Equipment is extremely desirable. Marvin has done a lot of basic enchantments over the years, but this new one, an The Stone Skipper, a plough whose blade goes ethereal while in contact with stones too large to push away, has really put him to the test. He needs some help with the final enchantments. The players will have to travel to the Ethereal Plane and hit the Blade of the plow with large rocks. But there’s a problem, they’re going to have mischievous Ethereal Sprites attempting to stop them! If they’re successful, which they should be, they get to take the plough for a test drive, and deal with the strange side effects of the enchantment. Angry goats that blink in and out of existence.
ACT 1: To the Tower
They’ll be summoned out to the Ranch where they’ll meet with Boss again. Once there they will notice a large pile of bent and dinged up plows. Boss will explain to them that a recent land acquisition has become problematic. The Fields are filled with large stones just under the topsoil and they’ve damaged a lot of Plow Blades. The Smithing costs are getting out of hand and so their Patron is looking for an alternate solution to the problem. He is sending them to help Marvin the Magnificent, who has taken the job, but run into some complications and needs some help. They may ask about Marvin. Or perhaps the fields that were purchased, so be ready to answer these types of questions. Once they’re done here they can head to Marvin’s Tower, which is just north of town. Things to Do!
- Meet Boss again - Ask some Informational Questions - Head for the Tower NPC: Marvin the Magnificent
ACT 2: Marvin the Magnificent
As they approach the tower they should see an explosion at the peak of the structure. It should look similar to a fireworks mishap. When it clears there will be no visible damage to the tower, But Marvin will plummet to the earth just off to the side of them, landing in a small pond. He will then come charging out of the pond, laughing hysterically, and riding on a large turtle. Once he gets a few feet away from the pond the turtle will disappear and he will tumble to the ground right in front of the players. He will leap up quickly and turn toward the players. “Behold Travelers, You stand in the presence of Marvin the Magnificent! And everything you have witness was mostly intended!” He will then strike a cool pose with his wand pointed to the sky! “Now why do you approach my tower!?”
Once Marvin finds out they’ve been sent about the plow he will become more nervous looking. “I see, well follow me. We have work to do.” He will then start walking toward the tower… his boots squishing out water. This should give them a little time to ask a few questions. Marvin will be a little subversive about what they need to do. He will attempt to frame it very mysteriously, saying things like “All will be revealed soon.” and “Save your questions! All Answers await us… in the future!” If they ask him about what they witnessed outside, he will tell them he was working on a mount summoning spell designed for lakes and rivers. Things to Do!
- Head toward the Tower - Meet Marvin - Ask Questions
ACT 3: The Cabinet of Mysteries
The inside of the Wizard’s Tower will be far more mundane than they likely expect. At least on the first floor. It will have a sitting room, dining room, and kitchen, as well as a few odds and ends about. Nothing special at all. The second floor, are Marvin’s personal quarters and some room for study, but it is the third floor, where Marvin will lead them, and it will be more of what one would expect in a Wizard’s tower. There will be books shelves, arcane equipment, and storage for components. In the middle of the room will be a tall cabinet.
Marvin will explain to them that the Cabinet is a transportation device, and that he will need them to enter into it with a plow that he has recently enchanted. They will be taken to the Ethereal Plane, and once there they’ll need to take the plow outside and begin hitting it with large field stones. There is a large pile of stones just on the north edge of the tower. They’ll have to do this quickly, before the “others” show up. Who are the others? Hard to say, but there are things that live in the Ethereal Plane that don’t like intruders. The idea is to imbue the Plow with Ethereal Powers so it can pass through large stones while plowing fields. Once they return with the Enchanted Plow, Marvin will have them load it on a cart, pulled by a very smart Donkey, and send them on their way. Skill Challenge: Enchant the Plow
This skill challenge will require five successes before they’re incapacitated by the others. However they decide to do it, they’ll have to successfully hit the plow with five large stones. Failures will result in strange indiscernible entities attacking them. They do minimal damage but could knock people out if there are enough failures. Things to Do!
- Move Through Marvin’s Tower - Enter the Cabinet - Enchant the Plow
ACT 4: Blinking Goats
Upon returning to Boss with the Plow they will be happily greet and paid. Their Patron will be there and will be very pleased with their success. He will ask them to demonstrate the plow’s abilities. Once they get set up out in the field and begin plowing something weird will happen. Every time they hit a stone and the plow’s power activates an Ethereal Goat will manifest and kick or ram the plow, and then disappear. It will feel very similar to what they encountered in the Ethereal Plane. They’ll have to find a way to deal with the manifestations. ENCOUNTER: Ethereal Goats
These goats should function very similarly to Blink Dogs, but I would trim the HP and AC a little to put them in line with the party’s. They will be intent on breaking the Plow not the party, although they will attack the party if they can’t get to the Plow. Things to Do!
- Deliver the Plow - Drive the Plow - Defeat the Ethereal Goats
Once defeated the Boss will come over to yell at them, but the Patron will find the entire thing amusing and more importantly, another impressive demonstration of the player’s skills. He will invite them to the “House” for an important party next week.
Chapter 4: High Society
They've definitely been noticed now and have impressed with their ability, unconventional as it may be. They are invited to their patron's home, but not as guests. Though, they might think they were actually invited as guests! They have been brought in to help work the event held out at the Party Field. They will have to gather party supplies, help put up the tent, and then serve the actual guests. During the evening’s entertainment a hypnotist “The Great Dr Hypnotika” will mesmerize the crowd and attempt to rob them all. Hopefully the players don’t fall victim to her schemes. And if they do oh well, they’ll be entertained all the same.
ACT 1: Special Delivery
The players arrive at the Patron’s very nice property. They will be greeted by a properly dressed servant with a clipboard, the Party Planner. The Planner will be rigid and direct. They will immediately begin tasking them about. If they mention that they were invited to the party the servant will laugh “You didn’t think you were a guest? Oh dear, how embarrassing. You’re the help! It is still a great honor to be tasked to help at the Party, but you’re not guests. Now as for your current task. Head into town and gather these supplies. Bring them to the field by noon.” After the instructions are given the servant will go back to their tasks and expect the players to do the same. They will have three stops; The Crocked Crow for Food and Beer, Get Nailed for the Tent and Spirits, and Shalana Proud-Breed’s Tailor Shop to pick up the Dry Cleaning. Feel free to make any and all of these go sideways! Its a good place to toss in some shenanigans as well! They should also be introduced to Dr Hypnotika and her associates. Things To do!
- Go to their Patron’s Home - Meet the Party Planner and Dr Hypnotika - Run their Errands NPC: Dr Hypnotika
Dr Hypnotika and her group will perform for the party. Hypnotica is a Tiefling Mezmerist and illusionist. She has an obnoxiously high charisma and some pretty serious skills to back up her claims. However, she uses those skills to beguile her guests, robbing them blind while they are under her spells. She wears a fine robe with a bedazzled headwrap. She has dark upward spiraling horns, light purple skin, and matching eyes. She wears a monocle and walks with a ceremonially carved staff depicting the "Struggles of the Universe". She is extremely persuasive and even more deceptive. Even if someone were to grow suspicious she can easily talk her way out of trouble. NPCs: Clapper and Bob
Hypnotika brings with her two assistants. Clapper the suit wearing Kenku who will perform wondrous displays of mimicry and slight of hand, and her strongman Bob the Kobold. Bob wears a leopard print strongman's outfit and is amazingly swole, particularly for a kobold, and capable of lifting upwards of 400lbs. Bob doesn't do much else other than get hit with things. in the act.
ACT 2: Put up the Tent
After they finish running their errands they will be tasked with putting up a large party tent. This Act is an ongoing Skill Challenge and should have a constantly distracted feel to it. First they have to unpack the tent. Then they have to realize some pieces are missing, they’ll have to form a solution to that problem. After that wind should cause some problems as the tent is at least being pulled up. This is a great moment for some wondrous tom-foolery. Things To do!
- Unpack the tent - Deal with missing parts - Secure the tent during the wind gusts
ACT 3: Put These On
After they finish putting up the tent they’ll be sent to the Servant’s Quarters to bathe and change. They’ll get a little time to explore and snoop if they wish. Afterward they’ll be tasked with helping in the kitchen, but unfortunately the cooks are going to have been playing a drinking game all afternoon and are no longer fully capable of doing their jobs. This would make a great moment for some sort of mini-game where the players have to determine whether or not the cooks are doing the right things. Once the dinner has been completed they will have to serve the guests. This is a good place to insert gossip and help them meet a few other folks. Things To do!
- Get changed for the party - Deal with the drunk cooks - Serve the guests drinks and food
ACT 4: An Evening to Remember
At some point in the evening things are going to start sliding downhill. Some of the locals will have become extremely inebriated and will need to be encouraged to leave, or just moved off to the side as they’ve already passed out, before the show begins. Once the show begins the locals will become fixated on the goings on. “The Great Dr Hypnotika” will have put an additive in the drinks for the that will make everyone more susceptible to her powers of persuasion. Once the show starts she will have them all doing silly things, those who drank have disadvantage on saves against her powers. She will end the show asking the guests to display their most valuable treasure, a with a hypnotic pattern and then send her assistants out to collect those treasures. The players will have to “do something” about the thieves. Things To do!
- Deal with Drunks - Watch the Show - Stop the Criminals ENCOUNTER: Hypnotika's Gang
This encounter doesn't have to be a fight. If Hypnotika is caught she may claim it was all part of the act and simple return the valuables with a "no harm, no foul" type attitude. This will be he go to in an attempt to avoid a fight, but if the character persist in some kind of retribution or punishment the situation will devolve into a combat. Hypnotica herself is an Illusionist Wizard but is low on spells after the show. Clapper is a low level rogue and Bob a Barbarian, and should play out as such. Even with Skills they are combat adverse and will be looking for an opportunity to flee rather than fight. They do have a getaway wagon out front that they'll be headed for if things go south.
We’re assuming the Bumpkins at least attempted to stop the robbery. This will draw a lot of attention to them. Their Patron will be well pleased with them, and let them know they will be getting much more important jobs in the future. The guests will also take note and will begin treating them all a bit better. They’re all essentially Folk Heroes at this point for secondary backgrounds. Their Patron should reward them with something very nice as the party kicks back in. They will need to finish out the nights work of course.
Congratulations! Your Players have completed their first Quest-line! Hopefully it was a delightful experience. But now that they've finished what comes next? Well, here are some ideas.
*Reward Them! *
They've been doing some rather Adventurous things lately, and therefore should now have a Class Level under their belt, so the real D&D world now opens to them! Maybe it is time for some real adventuring gear. No more sticks, stones, and burlap sack armor. Folk Heroes?
There's a good chance that the Valley is Speaking the News about them and their exploits while drinking in the taverns. They may have even earned the actual Folk Hero Feat! Maybe someone would be interested in giving them a task! Simply Go Exploring!
There are a lot of places in Green Valley that we only dipped our toes into. You could have them head down to Stinkmarsh, or maybe climb up the cliffs of Longridge. The world (Well, the Valley) is wholly open to them. Explore Local Legends
There are lots of local legends they can look into! Hopefully they search out something that isn't too far over their heads! Continue Working for their Patron
It would be an easy DM go to simply to have them continue working for their current Patron. They've probably been impressive enough fo a family to be interested in keeping them on. Establish Themselves as Adventurers!
Maybe they want to set up a Adventurers for Hire business? This "Heroes Guild" approach is really appealing to a lot of players and absolutely plays into Bumpkin Quest. Just remember, this is a place of low key problems that locals make really big deals out of. So the idea of slaying dragons shouldn't really be on the table... that is until an actual dragon shows up! Which one day absolutely should.
submitted by Centumviri
to amplusordogames [link] [comments]